this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?
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What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
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i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.
are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont
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Okay, why should Fletcher have this ability as you have claimed? He has sticky bombs which are incredible in skilled hands AND the ability to arm/disarm/repair faster. He technically has two abilities too. Yet you claim he should have this. Some mercs have one ability, some have two. None have three. Yes her launcher is strong, I never claimed otherwise. But Rhino also has 200 HP on top of his minigun. Why is her having something unique that big of a deal when everyone does?
Also you aren’t disciplined if you are rushing naders to finish them off, simply put. How freaking hard is it to just shoot her?[/quote]
Thematically… a nader has a grenade launcher. grenade launcher grenades are different than normal grenades… if anything, it makes more thematic sense for the fragger to have this ability. similarly, if im fletcher, and im dying on the ground, i probably have enough strength to press a button as im dying… if we’re rewarding downed skills, why does artillery cancel when you are downed?
i mention this as someone thats played a lot of fletcher. in that time, ive spent much of my time getting shot in killed during the bomb deploy or bomb detonate animations. his primary weapons SUCK to the point where you have to focus on bombs, yet if your semi late on deploying or detonating that thing you spent the whole time doing is worthless (meanwhile, proxy can still kill people with her mines, and bushwacker his turrets).
so again, given all that, if we’re gonna just start handing out downed skills, why cant we give fletcher the ability to detonate his bombs while hes writhing in pain?[/quote]
So after all of this, it was just a ‘‘Buff Fletcher’’ thread?
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lol nah. the point of the thread is imbalanced things suck. things i consider imbalanced are martyrdom and phantom. most people are cool with martyrdom so they jumped on that, yet no one has explained to me why its balanced (ie why nader needs it? why they are so week to justify being the only merc with an active downed ability).
and then no one has commented on phantom that much becuase everyone probably agrees that he is not fun to play against. the best response i got was ‘be patient, he wont suck that much after they nerf him’