List of UNFUN things from a fairly new player


(moonlitAbility) #1

Hey all. im pretty new, like 2-3 weeks old. I like this game a lot, but there is a small handful of things that make me rage. Things that should not be in the game.

  1. martyrdom. why does only 1 of mercs get any sort of downed skill? how is that fair? you train yourself to run in and melee gib people, only to die every time you do it to a nader? are we rewarding jihad play? on that note, how come a merc with a grenade launcher can magically pull a ‘real’ pull pin grenade from nowhere, yet fletcher who spent all day laying out sticky bombs cant find a way to hit the detonate switch while he is dying? wtf?

  2. phantom. stealth in a fps? lol. FAIL. i mean stealth is a stupid mechanic in EVERY game, but in a FPS??? im ashamed i gave this game money before they tried that. its hard enough to keep track of everything going on before u give a class stealth, 1 shot kills, a shield, and regen. lol way to kill your own game. good luck spending the next 2 years trying to ‘balance’ it… while the people that play it claim its ‘balanced’, while everyone else slowly dies inside every time they get stabbed in the back

That is all.

P.S. im probably sure this has been talked about to death, but if they are intent on keeping the phantom in game (which im sure they are), 1 of 2 things need to happen. 1) guns need to have stopping power. If i can pump 2-3 assault rifle or 357 magum rounds into a guy, he shouldnt still be able to continue to charge, swipe, and kill me before i can kill him. in the current state he can. barring that, remove the shield and make him a glass cannon.

P.S.S I only write this becuase I actually enjoy the game, but those 2 things make me rage… and i do not have room for rage in my life. which means ill just quit a dumb f2p game for being dumb


(Yak) #2

That’s the entire point of Nader’s martyrdom. It’s so you have to pay more attention to what you’re doing and stop yourself from charging her. Just pull out your secondary and put a few bullets in her head to gib her.


(cornJester) #3

If you “train” yourself to run in to knife people, you can train yourself to not do it to downed Naders. If that is impossible for you then the problem is your inability to learn and not the ability. I only ever get killed by martyrdom when I make a mistake or don’t know they’re there. I can live with that.

Guns have enough stopping power for this kind of game. It’s not Battlefield or CoD, it shouldn’t be a 2-3 shot kill unless you are using a shotgun or hard hitting rifle. This kind of game is all about consistent aiming. Phantom is going to be changed anyways, it’s inevitable.

Finally if you think this game is dumb and it makes you want to quit unless they make massive changes to the game, well then goodbye, I hope you find something that is more tailored towards you.


(Potato Potasto) #4

Martydom is fine, you just have to learn to expect it when you see a Nader. Yes, you do have to train yourself to gib every kill you get (the fastest way being with a knife) but now you also have to train yourself to deal with Nader a bit differently. Heck, there are plenty of situations that call for different methods of gibbing, such as when medics are close by to the downed opponent. Just get good, really.

I don’t mind stealth as much as I mind the melee focus of Phantom. I think that’s the most out of place part of him, but I guess without his edgy katana he wouldn’t be as appealing to the kids so w/e.


(moonlitAbility) #5

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?


(cornJester) #6

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’


(moonlitAbility) #7

[quote=“cornJester;46359”]If you “train” yourself to run in to knife people, you can train yourself to not do it to downed Naders. If that is impossible for you then the problem is your inability to learn and not the ability. I only ever get killed by martyrdom when I make a mistake or don’t know they’re there. I can live with that.

Guns have enough stopping power for this kind of game. It’s not Battlefield or CoD, it shouldn’t be a 2-3 shot kill unless you are using a shotgun or hard hitting rifle. This kind of game is all about consistent aiming. Phantom is going to be changed anyways, it’s inevitable.

Finally if you think this game is dumb and it makes you want to quit unless they make massive changes to the game, well then goodbye, I hope you find something that is more tailored towards you.[/quote]

i mean, you did not comment on how naders being the only one to get a downed skill is balanced, you just accept it.

Guns have no stopping power. for example, as someone that plays kira a lot, i have a ‘powerful’ assault rifle. i also have lo life. i have had MANY situations where i have seen phantom coming, STEALTHED, have hit him with 4 rounds while hes charging (WITH AN ASSAULT RIFLE), yet he still bridges the 10 meter gap and kills me before I kill him… if you get hit with an assault rifle, you arent still charging in real life.

finally im not looking for massive changes. id like to see the 2 things i see as unfair and unfun tweaked before it ruins a great game


(cornJester) #8

[quote=“moonlitAbility;46364”][quote=“cornJester;46359”]If you “train” yourself to run in to knife people, you can train yourself to not do it to downed Naders. If that is impossible for you then the problem is your inability to learn and not the ability. I only ever get killed by martyrdom when I make a mistake or don’t know they’re there. I can live with that.

Guns have enough stopping power for this kind of game. It’s not Battlefield or CoD, it shouldn’t be a 2-3 shot kill unless you are using a shotgun or hard hitting rifle. This kind of game is all about consistent aiming. Phantom is going to be changed anyways, it’s inevitable.

Finally if you think this game is dumb and it makes you want to quit unless they make massive changes to the game, well then goodbye, I hope you find something that is more tailored towards you.[/quote]

i mean, you did not comment on how naders being the only one to get a downed skill is balanced, you just accept it.

Guns have no stopping power. for example, as someone that plays kira a lot, i have a ‘powerful’ assault rifle. i also have lo life. i have had MANY situations where i have seen phantom coming, STEALTHED, have hit him with 4 rounds while hes charging (WITH AN ASSAULT RIFLE), yet he still bridges the 10 meter gap and kills me before I kill him… if you get hit with an assault rifle, you arent still charging in real life.

finally im not looking for massive changes. id like to see the 2 things i see as unfair and unfun tweaked before it ruins a great game

[/quote]

  1. I already commented on martyrdom in the last post, so I wont comment on it again.

  2. Guns have plenty of stopping power for this style of game, maybe this style of game isn’t for you.

  3. It’s only ruining the game for the kind of player that it wasn’t designed for in the first place. Plenty of us are fine with martyrdom, or at least don’t consider it game ruining. As for Phantom he’s a different story but he’s going to be tweaked and balanced, just have to give them enough time to get the next update out because he was just released!


(moonlitAbility) #9

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
[/quote]

i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.

are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont


(Yak) #10

What justifies any merc having their skills? It’s just part of her character design, and a really useless one past a certain skill threshold. It’s also extremely easy to dodge, even if you’re standing on her face as she goes down. A simple long jump is enough for every merc to get clear.


(cornJester) #11

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
[/quote]

i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.

are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont
[/quote]

Okay, why should Fletcher have this ability as you have claimed? He has sticky bombs which are incredible in skilled hands AND the ability to arm/disarm/repair faster. He technically has two abilities too. Yet you claim he should have this. Some mercs have one ability, some have two. None have three. Yes her launcher is strong, I never claimed otherwise. But Rhino also has 200 HP on top of his minigun. Why is her having something unique that big of a deal when everyone does?

Also you aren’t disciplined if you are rushing naders to finish them off, simply put. How freaking hard is it to just shoot her?


(moonlitAbility) #12

I mean… I can live with martyrdom… I just do not feel like it is balanced, or that the nader deserves it. and again, can anyone justify why if nader has something like this, a merc like fletcher doesnt have the ability to actually hit the kill switch the the sticky bombs he spent all match laying?

that said, the funny thing you said is that you think the first ‘competitive’ FPS to ever introduce a ‘stealth’ class will be able to successfully balance it, and that the f2p community (that JUST joined due to advirtising, yet has invested nothing) is just going to wait around until they do.

im pretty sure all that advertising money has run out. and im pretty sure all the people that recently downloaded the game will ragequit over phantom… so yeah that was a dumb move


(moonlitAbility) #13

I guess because every other merc design falls into some combination of speed/hp/gun firepower, with the only wildcard being the special ability. however, the ONLY merc that fucks with the equation is nader, who has a downed skill. the question i ask is, why does she need/deserve this when no other merc does? if she does not have this skill, is she weaker than another merc? is she unusable? no, not by a long shot. so why?


(cornJester) #14

I mean… I can live with martyrdom… I just do not feel like it is balanced, or that the nader deserves it. and again, can anyone justify why if nader has something like this, a merc like fletcher doesnt have the ability to actually hit the kill switch the the sticky bombs he spent all match laying?

that said, the funny thing you said is that you think the first ‘competitive’ FPS to ever introduce a ‘stealth’ class will be able to successfully balance it, and that the f2p community (that JUST joined due to advirtising, yet has invested nothing) is just going to wait around until they do.

im pretty sure all that advertising money has run out. and im pretty sure all the people that recently downloaded the game will ragequit over phantom… so yeah that was a dumb move
[/quote]

If they’re going to rage out that much then I honestly don’t want to play with them. However this is hardly the first FPS of this kind to have a stealth class, in fact previous games made by this company have had stealth classes too. What I do think is that you simply didn’t know what you were getting into and now you’re upset that the game isn’t what you thought it would be. It happens but the game shouldn’t change just because you thought it was gonna be something else. Yes they can balance Phantom. It would be EASY in fact. Just remove his shield and give him 110 HP. Wham, bam, done.


(Yak) #15

I guess because every other merc design falls into some combination of speed/hp/gun firepower, with the only wildcard being the special ability. however, the ONLY merc that fucks with the equation is nader, who has a downed skill. the question i ask is, why does she need/deserve this when no other merc does? if she does not have this skill, is she weaker than another merc? is she unusable? no, not by a long shot. so why?
[/quote]

It’s meant to be a deterrent, to get you to think before you act, similar to Proxy mines. At higher levels of play, the mines rarely kill, but they cause people to stop and pay attention to their surroundings, to make you not rush around the corner but be ready for anything, including retreat.


(moonlitAbility) #16

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
[/quote]

i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.

are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont
[/quote]

Okay, why should Fletcher have this ability as you have claimed? He has sticky bombs which are incredible in skilled hands AND the ability to arm/disarm/repair faster. He technically has two abilities too. Yet you claim he should have this. Some mercs have one ability, some have two. None have three. Yes her launcher is strong, I never claimed otherwise. But Rhino also has 200 HP on top of his minigun. Why is her having something unique that big of a deal when everyone does?

Also you aren’t disciplined if you are rushing naders to finish them off, simply put. How freaking hard is it to just shoot her?[/quote]

Thematically… a nader has a grenade launcher. grenade launcher grenades are different than normal grenades… if anything, it makes more thematic sense for the fragger to have this ability. similarly, if im fletcher, and im dying on the ground, i probably have enough strength to press a button as im dying… if we’re rewarding downed skills, why does artillery cancel when you are downed?

i mention this as someone thats played a lot of fletcher. in that time, ive spent much of my time getting shot in killed during the bomb deploy or bomb detonate animations. his primary weapons SUCK to the point where you have to focus on bombs, yet if your semi late on deploying or detonating that thing you spent the whole time doing is worthless (meanwhile, proxy can still kill people with her mines, and bushwacker his turrets).

so again, given all that, if we’re gonna just start handing out downed skills, why cant we give fletcher the ability to detonate his bombs while hes writhing in pain?


(Alphafox) #17

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
[/quote]

i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.

are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont
[/quote]

Okay, why should Fletcher have this ability as you have claimed? He has sticky bombs which are incredible in skilled hands AND the ability to arm/disarm/repair faster. He technically has two abilities too. Yet you claim he should have this. Some mercs have one ability, some have two. None have three. Yes her launcher is strong, I never claimed otherwise. But Rhino also has 200 HP on top of his minigun. Why is her having something unique that big of a deal when everyone does?

Also you aren’t disciplined if you are rushing naders to finish them off, simply put. How freaking hard is it to just shoot her?[/quote]

Thematically… a nader has a grenade launcher. grenade launcher grenades are different than normal grenades… if anything, it makes more thematic sense for the fragger to have this ability. similarly, if im fletcher, and im dying on the ground, i probably have enough strength to press a button as im dying… if we’re rewarding downed skills, why does artillery cancel when you are downed?

i mention this as someone thats played a lot of fletcher. in that time, ive spent much of my time getting shot in killed during the bomb deploy or bomb detonate animations. his primary weapons SUCK to the point where you have to focus on bombs, yet if your semi late on deploying or detonating that thing you spent the whole time doing is worthless (meanwhile, proxy can still kill people with her mines, and bushwacker his turrets).

so again, given all that, if we’re gonna just start handing out downed skills, why cant we give fletcher the ability to detonate his bombs while hes writhing in pain?[/quote]

So after all of this, it was just a ‘‘Buff Fletcher’’ thread?


(moonlitAbility) #18

I mean… I can live with martyrdom… I just do not feel like it is balanced, or that the nader deserves it. and again, can anyone justify why if nader has something like this, a merc like fletcher doesnt have the ability to actually hit the kill switch the the sticky bombs he spent all match laying?

that said, the funny thing you said is that you think the first ‘competitive’ FPS to ever introduce a ‘stealth’ class will be able to successfully balance it, and that the f2p community (that JUST joined due to advirtising, yet has invested nothing) is just going to wait around until they do.

im pretty sure all that advertising money has run out. and im pretty sure all the people that recently downloaded the game will ragequit over phantom… so yeah that was a dumb move
[/quote]

If they’re going to rage out that much then I honestly don’t want to play with them. However this is hardly the first FPS of this kind to have a stealth class, in fact previous games made by this company have had stealth classes too. What I do think is that you simply didn’t know what you were getting into and now you’re upset that the game isn’t what you thought it would be. It happens but the game shouldn’t change just because you thought it was gonna be something else. Yes they can balance Phantom. It would be EASY in fact. Just remove his shield and give him 110 HP. Wham, bam, done.[/quote]

I mean i agree with this… but if it were that easy, why didnt they just launch with that? didnt they have him in closed beta?


(moonlitAbility) #19

I guess because every other merc design falls into some combination of speed/hp/gun firepower, with the only wildcard being the special ability. however, the ONLY merc that fucks with the equation is nader, who has a downed skill. the question i ask is, why does she need/deserve this when no other merc does? if she does not have this skill, is she weaker than another merc? is she unusable? no, not by a long shot. so why?
[/quote]

It’s meant to be a deterrent, to get you to think before you act, similar to Proxy mines. At higher levels of play, the mines rarely kill, but they cause people to stop and pay attention to their surroundings, to make you not rush around the corner but be ready for anything, including retreat.[/quote]

I mean… i understand what it does. it still, to me, does not justify the fact that a nader can kill you when they are dead and no other merc can. if the nader were weaker, or had a shittier weapon or something.

i guess the question i should ask here is… if the nader did not have martyrdom, would they be weak / not have a role / niche?


(moonlitAbility) #20

this doesnt justify to me that she is the only merc that gets any sort of downed skill? how is that balanced? its not like shes weaker in other areas. she has enough hp to not get 1 shot by phantoms, good smg options, and an incredible grenade barrage. what about her justifies a unique downed skill? and if you’re going to do it, why not give a similar downed skill to someone like fletcher… basically the only merc whose Q skill is useless if he dies. since fletcher often dies getting shot during the super slow deploy bomb or explode bomb animation, he should at least get the option to detonated while downed, if we’;re going to give nader that courtesy… no?

[/quote]
What about Rhino justifies a unique gun with unlimited ammo? What about Bushwhacker justifies being the only merc that can set up an automated turret? It’s part of her abilities, saying ‘oh but no-one else has it, so it’s not balanced!’ is flawed logic. Same with ‘but they’re strong enough without it!’
[/quote]

i mean, this argument acts like nader doesnt have an awesome grenade launcher, capable of killing 2-3 pople in a barrage and sweet area denial. she does. she also has access to good primary weapons, and solid HP/speed rating.

are you claiming that you think, balance wise, that naders grenade launcher is THAT much weaker than a minigun (with speed issues) or a turret, that she deserves to have a completely unique downed skill capable of equalizing any close combat fight or any disciplined melee gibber and giving her those free kills she doesnt deserve? because I dont
[/quote]

Okay, why should Fletcher have this ability as you have claimed? He has sticky bombs which are incredible in skilled hands AND the ability to arm/disarm/repair faster. He technically has two abilities too. Yet you claim he should have this. Some mercs have one ability, some have two. None have three. Yes her launcher is strong, I never claimed otherwise. But Rhino also has 200 HP on top of his minigun. Why is her having something unique that big of a deal when everyone does?

Also you aren’t disciplined if you are rushing naders to finish them off, simply put. How freaking hard is it to just shoot her?[/quote]

Thematically… a nader has a grenade launcher. grenade launcher grenades are different than normal grenades… if anything, it makes more thematic sense for the fragger to have this ability. similarly, if im fletcher, and im dying on the ground, i probably have enough strength to press a button as im dying… if we’re rewarding downed skills, why does artillery cancel when you are downed?

i mention this as someone thats played a lot of fletcher. in that time, ive spent much of my time getting shot in killed during the bomb deploy or bomb detonate animations. his primary weapons SUCK to the point where you have to focus on bombs, yet if your semi late on deploying or detonating that thing you spent the whole time doing is worthless (meanwhile, proxy can still kill people with her mines, and bushwacker his turrets).

so again, given all that, if we’re gonna just start handing out downed skills, why cant we give fletcher the ability to detonate his bombs while hes writhing in pain?[/quote]

So after all of this, it was just a ‘‘Buff Fletcher’’ thread?
[/quote]

lol nah. the point of the thread is imbalanced things suck. things i consider imbalanced are martyrdom and phantom. most people are cool with martyrdom so they jumped on that, yet no one has explained to me why its balanced (ie why nader needs it? why they are so week to justify being the only merc with an active downed ability).

and then no one has commented on phantom that much becuase everyone probably agrees that he is not fun to play against. the best response i got was ‘be patient, he wont suck that much after they nerf him’