Here are a list of gameplay changes:
The list might be a little off and I might have missed some things that were already in Test.
-Player animations are much much smoother now
-Map load times drastically improved
-Echo statements returned
-Headshots (with or without helmet) with scoped rifles now cause instant death
-Headshot damage reduction from helmets standardized to -20 damage, except for headshots by scoped rifles (K43 or Garand)
-Models for med and ammo packs changed to mirror what you see in the ammo racks and make it easier to distinguish what is lying on the ground
-Wire added over the top of the Fuel Dump wall breach to prevent stacking
-Health is now shown as a discrete value in addition to the health bar
-General calls for “medic” on player death made distinct from player-initiated requests for “medic!” and sound off in the local environment rather than as a global voice message. Enemy players nearby can also hear the call for “Medic”. “Medic!” text spam whenever a player is killed has also been removed
-Three additional ranks added (Brigadier General, Major General, General) for achieving Level 4 in 5, 6, and 7 skills respectively
-Experience gained per health or ammo pack reduced from 2 per pack to 1 per pack
-Grenade physics changed back to original RTCW physics
-Audible signals sound when votes are called (bell chime) or when referees take an action (referee’s whistle)
-Quick chat structure now completely mirrors the RTCW chat structure. New chats have been added to the END of the appropriate menus
-Voices completely reworked and many favorites, including multiple variations (cheers, etc) brought back
-New sound effects added - some guns for sure, not sure what else
-Double-tap to prone can now be turned off via the Options Menu
“No shoot” symbol when targetting disguised covert ops made a little more prominant and seems to pop up faster
-Some skill level awards renamed to make benefits more clear (e.g., Adrenaline is now known as Full Revive)
-If you run over an ammo pack with 2 magazines, you are told that you picked up a “Mega Ammo Pack”
-Spread on MG-42s increased slightly
-Constructable command posts now have a flag indicating which team built it
-Added end-game animations to the maps
-Axis medic skin changed - no longer wearing an overcoat; other skins made more detailed such as the Axis Field Ops
-Axis and Allied satchel charges are now different colors
-Objectives are voiced at beginning of map and after certain gates are reached (e.g., Tunnel doors blown)
-Face is now more animated and when the first headshot is received, the helmet is removed
-Construction noises now sound when building something
-Player given warning if standing in a construction zone
-Player guide expanded and improved significantly. Gives detail behind experience points, skills, and lots more “how to”



