Lets talk weapons! What would you like to see added, nerfed, buffed, etc.


(peteXnasty) #21

No time to read the thread right now but I wanna toss in:

-SMG’s as a whole need less of an ammo reserve
-SMG drum mags should make the gun seriously unstable through sustained fire.

Doing these two should spread the love arounto other guns without damaging the role of the SMG.


(Shotgun Surgeon) #22

No. Even OP said change the name to something like CL-25. Or I would called it KA-FOR7. You know how badass a tweaked AK-47 would look?


(Metal-Geo) #23

You tell me.


(raib) #24

Weapons in general need to be tweaked so that they reward good aim more. When there are just different spray cannons, damage numbers and rate of fire are all that matters. That’s why you see Carb-9’s everywhere.

All automatic weapons need much tighter minimum spread so that at least the very first few shots, depending on the weapon, are pretty much pinpoint accurate. Especially with assault rifles, so that they have an edge over SMG’s in mid to long range fights. You could make the recoil (not spread) added per shot increase faster for AR’s to balance it out and make it more of a burst fire kind of weapon. Generally, less random spread and more recoil that you can learn to compensate for. Accuracy penalties for moving are too harsh as well.


(peteXnasty) #25

Ok nevermind I read the thread and wow, what bad ideas. So basically every gun needs damage and accuracy boosts? The carb 9 is perfect because is a bullethose with no kick? The most fun gunfight is carb 9 vs carb 9? Im glad none of you make games

SMG’s right now are imba. Why? Because of :
-the map and movement design, it is possible for them to fill every role from every gun in their current state
-the clip size, reserve ammo stockpile, and complete steady aim means they put down targets faster than any other gun, because simply more bullets hit faster.

The 2nd point is what was wrong with Black Ops gun balance. You would have two guns. One does 30 damage a shot at range, other does 20. Toss rapid fire on the lower damage gun and because it now shoots faster with less kick, it puts out kills faster. ROF = king in gunfights. SMG’s in brink have low damage per shot but insane fire rates to make up for it…and the complete lack of recoil and spread means all those bullets will hit while other gun users (such as AR) have to burst fire or take extra time to aim.

PC players love this as it feels like oldschool shooters…sadly this is not an old school shooter and these mechanics do not work in a balanced playfield in brink. What it does is create a homogenized battlefield where evryone is lightweight marathon slight of hand AK74U user…wait, wrong game.

Doing no damage at range doesn’t dissuade SMG users bcause the light body type negates the idea of range, as does the disguise. Super sustained fire should be increasingly uncontrollable to balance out the drum mags, which spray 60-70 bullets in a damn near straight line and further encourage burst fire and choosing conflicts. A SMG should win CQB but not in the fashion it does now, which is simply spray spray spray.

I feel like I said the same thing 10 times but I feel ike I had to.


(raib) #26

[QUOTE=peteXnasty;320772]Ok nevermind I read the thread and wow, what bad ideas. So basically every gun needs damage and accuracy boosts? The carb 9 is perfect because is a bullethose with no kick? The most fun gunfight is carb 9 vs carb 9? Im glad none of you make games

SMG’s right now are imba. Why? Because of :
-the map and movement design, it is possible for them to fill every role from every gun in their current state
-the clip size, reserve ammo stockpile, and complete steady aim means they put down targets faster than any other gun, because simply more bullets hit faster.

The 2nd point is what was wrong with Black Ops gun balance. You would have two guns. One does 30 damage a shot at range, other does 20. Toss rapid fire on the lower damage gun and because it now shoots faster with less kick, it puts out kills faster. ROF = king in gunfights. In the potshot game? SMG’s in brink have low damage per shot but insane fire rates to make up for it…and the complete lack of recoil and spread means all those bullets will hit while other gun users have to burst ore or take extra time to aim.

PC players love this as it feels like oldschool shooters…sadly this is not an old school shooter and these mechanics do not work in a balanced playfield in brink. What it does is create a homogenized battlefield where evryone is lightweight marathon slight of hand AK74U user…wait, wrong game.

Doing no damage at range doesn’t dissuade SMG users bcause the light body type negates the idea of range, as does the disguise. Super sustained fire should be increasingly uncontrollable to balance out the drum mags, which spray 60-70 bullets in a damn near straight line and further encourage burst fire and choosing conflicts. A SMG should win CQB but not in the fashion it does now, which is simply spray spray spray.

I feel like I said the same thing 10 times but I feel ike I had to.[/QUOTE]

This just makes no sense to me at all.


(peteXnasty) #27

Then ask questions so I can elaborate instead of me just thinking you have no reading comprehension

Edit: though in re reading I see a few parts I meant to delete but left in


(raib) #28

[QUOTE=peteXnasty;320851]Then ask questions so I can elaborate instead of me just thinking you have no reading comprehension

Edit: though in re reading I see a few parts I meant to delete but left in[/QUOTE]

[QUOTE=peteXnasty;320772]
Super sustained fire should be increasingly uncontrollable to balance out the drum mags, which spray 60-70 bullets in a damn near straight line and further encourage burst fire and choosing conflicts. A SMG should win CQB but not in the fashion it does now, which is simply spray spray spray.[/QUOTE]

This sounds like pretty much what I said but somehow it’s not that bad of an idea after all if it’s coming out of your mouth.


(peteXnasty) #29

Yea I meant to say there that adding in the recoil to drum mags over sustained fire would encourage burst fire, I can see how that may have been confusing

Posting from a phone isn’t the most fun thing to do


(iezza) #30

Please add the following from my thread :). ta.

I have put together a compilation of ideas i have seen on the forum, excluding obvious bug glitches.:

1)Improved operatives:
Disguised as medic
When you disguise as a medic, you should be able to inject poison, they see their health buff, but it actually injects them with poison. the posion will take away 60hp(1/2 of a lights and 1/3 of a heavy) and will take its time effecting the soldier but with disorientation . you will also be able to throw lethal revive syringes and poisonous Lazarus grenades .

As a disguised Soldier
As a disguised soldier, you should give them ammo, they see ammo, but as soon as your far enough away or a certain period of time has gone, their Guns Jamm up( too big bullets) this only takes a few seconds to repairAn engineer can fix this for them or they can wait in a corner for a few seconds.

As a Disguised Engineer
And as a disguised engineer you can weaken their guns .but it wears off after time and if a engineer buffs their gun, it negetes it and adds what the engineer would normally buff them for.In simple, you weaken their guns but an engineer can fix and buff simultaneously

As a disguised Operative
Disguised operative : tricky: when the person your disguised as sees oyou. you dont look like them .So you look like another person to them(more importantly, not anyone that is neerby_ but theyre teamates will see double so be carefull
General aditions
also you should be able to shoot blanks to trick the enemy, these do no damage to ur team. if u shoot an enemy however, you lose your disguse and do damage.
These tactics are amazing in the heat of battle but given time are resolvable. Also adding a HE charge as an operative just adds a fake one which does not blow up

2)more incentives to play as heavy/light
“Heavy- Immune to knockdowns
Light - Akimbo weapons (primary and secondary out at the same time, cannot ironsight, may fire primary with left click or secondary with right click)”
Thanks to:MonoxideAtwork

3)more SMART based maps.
There are hardly any heavily SMART based maps. most have some sort of SMART in it, but not loads, this would also tie in to #2 with more incentive to play as light

4)Symmetrical maps
There should be symmetrical maps.For example, a key in the center of the map and both teams need to use it to do something
Security:put in safe, escort safe carrier(theres other stuff in safe) to end point
Resistance: open prisoner, Escort prisoner to end point
Thanks to: i forgot his name


(sirius89) #31

Ak-47 is most likely the best known weapon in the world(everybody knows or has seen this weapon at least one time somewhere.),it is used in every friggin shooter with modern’ish/modern weapons,that’s why “I” don’t like this gun anymore.

Mainstream weapon deluxe.

I was sick of it after hundreds of hours with golden AK in CoD 4. xD

Ak-47 and M4A1.Can’t see them anymore. ^^

I actually would like a Tec-9 in this game for light.Don’t think i ever saw this weapon in any shooter.Not sure though.

But BTT!


(iezza) #32

[QUOTE=sirius89;320889]Ak-47 is most likely the best known weapon in the world(everybody knows or has seen this weapon at least one time somewhere.),it is used in every friggin shooter with modern’ish/modern weapons,that’s why “I” don’t like this gun anymore.

Mainstream weapon deluxe.

I was sick of it after hundreds of hours with golden AK in CoD 4. xD

Ak-47 and M4A1.Can’t see them anymore. ^^

But BTT![/QUOTE]

"AK-47 and M4A1.Can’t see them anymore ^^, The Euston on the other hand… :stuck_out_tongue:


(sirius89) #33

Actually,i saw that weapon in the game and sayed “I KNEW IT!”,skipped it and played with the awesome RHETT. :cool:

It’s amazingly accurate with foregrip. :slight_smile:


(Singh400) #34

Yes nerf the Carb - because thats all I’m using. If you don’t nerf the carb, then I’ll carry on using it. If you do, I’ll be forced to experiment and find something new.


(howie) #35

Likewise :wink:

You say old school shooting mechanics don’t work in Brink and don’t give a reason why. They worked perfectly in rtcw and et, which have more in common with Brink than any other game. The Carb works perfectly.


(Bakercompany) #36
  1. Return the Lobster to its former glory.
  2. SMG’s need a bit of balancing, specifically the CARB-9 the most
  3. Don’t like grenades being a cooldown ability. Would rather it be a replenished ammunition Way too many frags in combat, even though they’re not lethal as much they are annoying.

Rest is good for me =D


(raib) #37

Kross is almost as good as Carb. It makes up for the lack of damage with accurate hip fire.

But I’d rather see other guns buffed than these two nerfed, because there is more to the gunplay issue than that.


(INF3RN0) #38

Use the Carb to set the standard imo. AR’s need to be more aim rewarding with a lot less spread/recoil. SMGs were supposed to be the newbie spray guns…


(Shadowcat) #39

[QUOTE=Shotgun Surgeon;320690]How is it refreshing? It’s a UMP-45, M4, FN F2000, SIG 551, SCAR, TMP, M1911A1, MP412 REX, Jackhammer, M249 SAW, etc etc etc !!

The only thing they did is tweak the appearance a little bit (and I mean a little bit because I can even recognize those guns without trying) and change the name. Why can’t they do that with the AK-47? They just about did it with every other gun out there. Some imagination.[/QUOTE]

The F2000 and Jackhammer aren’t in the game and the M1911 is barely recognizable. Besides that, I wouldn’t exactly call the TMP “same old”.

And you aren’t as good at spotting guns as you think if you call the FRKN-3K an F2000 (its really a FAMAS) or the Hjammerdiem a Pancor Jackhammer (its really an SRM-1216). If you are literally mistaking one gun for another, then it seems that they have done more stylizing than you wish to admit. Some of the guns I doubt you would have ever recognized if they weren’t named similarly (Kalt comes to mind).

The MP-412 REX is another interesting gun to list. I can only ever think of it being in one game, BF:BC / BF:BC2. So you want SD to only use guns that have never made it into another game, not even once? I have bad news for you, no game is ever going to live up to your standards.

I suppose you could be advocating games that completely make up their own guns, but I find that even more frustrating, as games that do that often have guns that would never work. Barrels out of alignment, missing important parts, or really impractical designs.

Besides my little rant, I think that the CARB-9’s damage and/or RoF should be nerfed. Its supposed to fill a high damage SMG role. The Tampa already has the high damage but inaccurate niche filled, so the CARB-9 should take the role of high damage but low rate of fire. As it is, the Tampa is only better if you manage to press the barrel of the gun into your enemy’s back, which isnt much of an advantage. (if you got that close, they wouldn’t survive long no matter what gun you have)


(Sanch3z) #40

less spray and pray weapons…