Added:Alright, am I the only one who feels there is lack of the ole fashion Kalashnikov
(AK-47)?! There is a gun currently in game which I have heard a select few refer to as the AK-47… but lets be real: The game is missing the classic AK! I find it odd that even the faction known as the resistance don’t use the weapon! C’mon, foreign countries that can be considered as “resistant” or “resistant factions” use the AK-47… so why are the Resistance of the world of Brink lacking the gun? The gun seriously clicks with me, like how it fires, how it sounds, how rugged it feels to carry it, and the way the shells eject from the gun… Mmmm… Need me some AK-47… or perhaps the people of the ark will call it … CL-25? Hahah… I used the letters on my phone which are associated with the numbers they fall under to get that.
A = ABC = 2
K = JKL = 5
Next!
A knife specifically designed for the operative class! Currently, it feels like the operative class is lackin’ some serious UMPF! Yeah, they do have their perks, but let’s be serious. It’s a ghost town of a class. A knife would seriously spice up the class! It could only be used when disguised as the opposing faction and would be a one shot kill. Of course, when taking down your foe, you’re left without a disguise. Perhaps to balance things a bit you’re left snared for a few seconds or that you’re health is decreased by a certain amount. This way it really forces the player to choose who he will assassinate. Are you going to stab someone in the back who is surrounded by other players, only to sprint away and use the SMART to escape or… will you have to choose who your prey is… will you follow him as he lingers away from his party in hopes to build the staircase in Container City… POW, shanked! I know if this was an option, I would LOVE to playing as an operative! Seriously! I would die if a knife was added into Brink! 
Smoke grenades! This could be an operative only affair once again… if so, operatives could really dictate how a firefight ends. However, I do believe they would also work with as a universal thing. They could only be unlocked at rank 20 to try to prevent every pugster spamming them… or perhaps only the team on offense has them unlocked is something I seriously think would help even the playing field. Currently the defending team has a LARGE advantage, and you cannot argue that. Smoke grenades could change the tide of any fight. Throw one down at an objective, and the defending team is forced to swarm the objective rather then sit 40 yards away and pick off the poor soldier trying to plant his C4. Not only that, but it could be made so that turrets can’t target anyone inside of the smoke! God… smoke bombs would really liven up the battlefield!
Edit: I put a bit more thought into it. I think offensive smoke grenades only would be an incredible addition!
Buffed: I’m not going to sugarcoat this… the heavy’s guns need serious tuning. Seriously! The heavy should be FEARED when seen on the battlefield. ****, you turn the corner and you’re facing a heavy, his gatling gun begins to twirl. Fear washes over you - RUN!! You need to team up with someone in your fire team to take his big ass down! I honestly could name a million suggestions in which to help the heavy, but I feel like that’s been horse has been beaten to death, several times.
Alright, I also believe the other SMGs besides the freakin’ Carb need to bring something to the table. Why use the galactic when you can use the superior Carb? Sure, the Kross is accurate, but it’s always a great time having to unload half a clip into your foe just to have him quickly obliterate you with his Carb 
TURRETS. TURRETS. TURRETS. I spec as an engineer full time… and the turrets anger me oh so much. They’ve got enough power, perhaps they need a little more range. I’m not sure if the range increases with each new level of the turret unlocked, but if they don’t, then bayum, that would be great. One buff the turrets SERIOUSLY need, actually - wait. I wouldn’t even call this a buff, I’d call it a tweak! The rate at which they lock on to an enemy currently is just absurd. Similarly to how players should fear the heavy, they should fear a turret. Currently, when a turret is spotted… just run around the corner, toss a nade, and you’re good! No? How about just sprinting in a circle around it to get behind of it where you easily take it down. God… the turrets need some help.
Nerfed:THE CARB^^^
WHY USE ANY OTHER GUN WHEN THE CARB IS IN THE GAME?! Bah! 
I believe the assault rifles also need some tuning… but I really don’t know where to go with that. I personally use the Euston only when I use the medium, and I’d say 75%+ when I see someone killed by an AR it’s by the Euston.
Bleh, I have yet to sleep, and I’m exhausted, so that’s all he wrote for now! Please forum goers, go easy on my grammar and sentence structure. I’ve been up for roughly 20 hours now… I’M TIRED!
I think this could be a really fun topic to discuss, so let’s get some other folks opinions in here… and hopefully some devs are taking notes too 
COMMUNITY CONSENSUS
-Toned down spread on the ARs (can be balanced with the recoil increased just a bit)
-Increased ammo for the ARs
-Decreased time during bursts on FRKN-3K
-Reduce damage on CARB-9 by a smidgen
-Buff other SMGs
-Remove drum magazine for SMGs
-Turrets buffed (Quicker lock on and increased armor in exchange for reduced DPS)
-BUFFS ALL AROUND FOR HEAVY WEAPONS (YAHTZEE!)
-Shotguns are inconsistent currently… need tweaking.
Have I mentioned the AK? 