Lets talk weapons! What would you like to see added, nerfed, buffed, etc.


(pinksocking) #1

Added:Alright, am I the only one who feels there is lack of the ole fashion Kalashnikov
(AK-47)?! There is a gun currently in game which I have heard a select few refer to as the AK-47… but lets be real: The game is missing the classic AK! I find it odd that even the faction known as the resistance don’t use the weapon! C’mon, foreign countries that can be considered as “resistant” or “resistant factions” use the AK-47… so why are the Resistance of the world of Brink lacking the gun? The gun seriously clicks with me, like how it fires, how it sounds, how rugged it feels to carry it, and the way the shells eject from the gun… Mmmm… Need me some AK-47… or perhaps the people of the ark will call it … CL-25? Hahah… I used the letters on my phone which are associated with the numbers they fall under to get that.

A = ABC = 2
K = JKL = 5

Next!

A knife specifically designed for the operative class! Currently, it feels like the operative class is lackin’ some serious UMPF! Yeah, they do have their perks, but let’s be serious. It’s a ghost town of a class. A knife would seriously spice up the class! It could only be used when disguised as the opposing faction and would be a one shot kill. Of course, when taking down your foe, you’re left without a disguise. Perhaps to balance things a bit you’re left snared for a few seconds or that you’re health is decreased by a certain amount. This way it really forces the player to choose who he will assassinate. Are you going to stab someone in the back who is surrounded by other players, only to sprint away and use the SMART to escape or… will you have to choose who your prey is… will you follow him as he lingers away from his party in hopes to build the staircase in Container City… POW, shanked! I know if this was an option, I would LOVE to playing as an operative! Seriously! I would die if a knife was added into Brink! :slight_smile:

Smoke grenades! This could be an operative only affair once again… if so, operatives could really dictate how a firefight ends. However, I do believe they would also work with as a universal thing. They could only be unlocked at rank 20 to try to prevent every pugster spamming them… or perhaps only the team on offense has them unlocked is something I seriously think would help even the playing field. Currently the defending team has a LARGE advantage, and you cannot argue that. Smoke grenades could change the tide of any fight. Throw one down at an objective, and the defending team is forced to swarm the objective rather then sit 40 yards away and pick off the poor soldier trying to plant his C4. Not only that, but it could be made so that turrets can’t target anyone inside of the smoke! God… smoke bombs would really liven up the battlefield!

Edit: I put a bit more thought into it. I think offensive smoke grenades only would be an incredible addition!

Buffed: I’m not going to sugarcoat this… the heavy’s guns need serious tuning. Seriously! The heavy should be FEARED when seen on the battlefield. ****, you turn the corner and you’re facing a heavy, his gatling gun begins to twirl. Fear washes over you - RUN!! You need to team up with someone in your fire team to take his big ass down! I honestly could name a million suggestions in which to help the heavy, but I feel like that’s been horse has been beaten to death, several times.

Alright, I also believe the other SMGs besides the freakin’ Carb need to bring something to the table. Why use the galactic when you can use the superior Carb? Sure, the Kross is accurate, but it’s always a great time having to unload half a clip into your foe just to have him quickly obliterate you with his Carb :frowning:

TURRETS. TURRETS. TURRETS. I spec as an engineer full time… and the turrets anger me oh so much. They’ve got enough power, perhaps they need a little more range. I’m not sure if the range increases with each new level of the turret unlocked, but if they don’t, then bayum, that would be great. One buff the turrets SERIOUSLY need, actually - wait. I wouldn’t even call this a buff, I’d call it a tweak! The rate at which they lock on to an enemy currently is just absurd. Similarly to how players should fear the heavy, they should fear a turret. Currently, when a turret is spotted… just run around the corner, toss a nade, and you’re good! No? How about just sprinting in a circle around it to get behind of it where you easily take it down. God… the turrets need some help.

Nerfed:THE CARB^^^
WHY USE ANY OTHER GUN WHEN THE CARB IS IN THE GAME?! Bah! :stuck_out_tongue:

I believe the assault rifles also need some tuning… but I really don’t know where to go with that. I personally use the Euston only when I use the medium, and I’d say 75%+ when I see someone killed by an AR it’s by the Euston.

Bleh, I have yet to sleep, and I’m exhausted, so that’s all he wrote for now! Please forum goers, go easy on my grammar and sentence structure. I’ve been up for roughly 20 hours now… I’M TIRED!

I think this could be a really fun topic to discuss, so let’s get some other folks opinions in here… and hopefully some devs are taking notes too :wink:

COMMUNITY CONSENSUS

-Toned down spread on the ARs (can be balanced with the recoil increased just a bit)
-Increased ammo for the ARs
-Decreased time during bursts on FRKN-3K
-Reduce damage on CARB-9 by a smidgen
-Buff other SMGs
-Remove drum magazine for SMGs
-Turrets buffed (Quicker lock on and increased armor in exchange for reduced DPS)
-BUFFS ALL AROUND FOR HEAVY WEAPONS (YAHTZEE!)
-Shotguns are inconsistent currently… need tweaking.

Have I mentioned the AK? :slight_smile:


(howie) #2

[QUOTE=pinksocking;320536Nerfed:THE CARB^^^
WHY USE ANY OTHER GUN WHEN THE CARB IS IN THE GAME?! Bah! :P[/QUOTE]

Noooooo!

This would likely be a game breaker for me. Buff other weapons as required, but don’t nerf the carb. Take away its damage or accuracy and it will cease to be a weapon good enough to run around with, firing from the hip. If anyone from Splash Damage reads this please take heed. There are umpteen posts on this forum made by people who hate ironsights and the affect they have on gameplay. These are the vocal minority - there are legions of rtcw/et fans out there who feel the same. The faster paced gameplay the carb allows is the reason i’m still playing and having a weapon that’s valid while not using ironsights an absolute must.

Next time let’s do away with ironsights completely, eh :wink:


(pinksocking) #3

[QUOTE=howie;320547]Noooooo!

This would likely be a game breaker for me. Buff other weapons as required, but don’t nerf the carb. Take away its damage or accuracy and it will cease to be a weapon good enough to run around with, firing from the hip. If anyone from Splash Damage reads this please take heed. There are umpteen posts on this forum made by people who hate ironsights. These are the vocal minority - there are legions of rtcw/et fans out there who feel the same. The faster paced gameplay the carb allows is the reason i’m still playing and having a weapon that’s valid while not using ironsights an absolute must.[/QUOTE]

You bring on a good point… perhaps it is the other guns that need to be buffed to be more in line with the Carb!


(howie) #4

Agreed. I’d like the cone on the assault rifles to be reduced a touch, making them a little more effective while firing from the hip. They’d be more useful up close, taking away much of the smg dominance, while still viable at range. Two birds in one stone.

//edit

I agree about the the heavy weapons. Currently they’re too situational and not worth the loss of agility.


(sirius89) #5

Buff heavy guns.make them a little more accurate.When a heavy steps in you should fear the minigun and not jump around the heavy and laugh at him while you make swiss cheese out of him with your SMG.

Nerf SMG’s OR buff AR.


(Metal-Geo) #6

Keep that filthy AK-47 out of my BRINK. :frowning:


(Protector) #7

SMG’s are fine and even though the carb seems to be everyones weapon of choice I actually prefer and use the bulpdaun… I definately agree that heavies need their weapons to do more damage, the grenade launcher for example is pretty damn useless as it stands!

+1 for Ak style weapons… if you have m4 style weapons you need ak style!


(Kalbuth) #8

[QUOTE=howie;320547]Noooooo!

This would likely be a game breaker for me. Buff other weapons as required, but don’t nerf the carb. Take away its damage or accuracy and it will cease to be a weapon good enough to run around with, firing from the hip. If anyone from Splash Damage reads this please take heed. There are umpteen posts on this forum made by people who hate ironsights and the affect they have on gameplay. These are the vocal minority - there are legions of rtcw/et fans out there who feel the same. The faster paced gameplay the carb allows is the reason i’m still playing and having a weapon that’s valid while not using ironsights an absolute must.

Next time let’s do away with ironsights completely, eh ;)[/QUOTE]

Not that I advocate any buff or nerf, tbh, but wouldn’t a slight Carb nerf on damage only be OK? You’d still have the hip firing OK (though, isn’t there another SMG more precise in this department?), while still being on par with other SMG? I mean, leave perhaps another SMG which would have better ratio accuracy/DPS with ironsight, but worst ratio when hip firing, for example. That leaves 2 playstyles on the SMG


(DazTroyer) #9

Leave the Carb 9 alone, please… lol

The AR’s all need less recoil then maybe folks wouldn’t use the Carb so much. Also the same for the LMG’s then the heavy would be more useful.


(pinksocking) #10

[QUOTE=howie;320553]Agreed. I’d like the cone on the assault rifles to be reduced a touch, making them a little more effective while firing from the hip. They’d be more useful up close, taking away much of the smg dominance, while still viable at range. Two birds in one stone.

//edit

I agree about the the heavy weapons. Currently they’re too situational and not worth the loss of agility.[/QUOTE]

Ah, this x millions. The cone in which the bullets spread needs to be reduced just a tad! On top of that, assault rifles need to have some more ammo … it’s ridiculous how little they have currently compared to the SMGs.

Oh, and I’m glad to see some love for the AK ^_~


(howie) #11

Possibly. It’s not just about finding balance, though, but also finding something that feels right and is fun to play with. To kill a buffed opponent with the carb you still have to be accurate and squirt half a clip at them, more if they’re moving well or if you’re missing. It feels like the mp40/Thompson in rtcw and has the right ratio of skill/damage (something which can’t be said of the majority of other weapons). The most enjoyable fights i’ve had by far in Brink have been in meeting similarly skilled carb users and duking it out and why, when something’s working, adjust it? Rather buff the shotguns and assault rifles than reduce the effectiveness of weapons which are after all meant to be good for close combat.

I like your suggestion of 2 playstyles for smgs tho. One of the things Brink has done well is blending ironsight and hip firing combat together. I never thought i’d say that as I hate ironsights! It’d be nice if assault rifles could also adopt a similar 2 style approach - perhpas in the AK pinkstocking wants so much :slight_smile:


(Overgear) #12

[QUOTE=pinksocking;320536]
A knife would seriously spice up the class! It could only be used when disguised as the opposing faction and would be a one shot kill. [/QUOTE]

Go back to TF2 if you want that.
The disguise alone can buy you enough time to kill someone or sticky bomb them


(Shotgun Surgeon) #13

Why? And please don’t say because it’s what everyone uses in COD. That gun has been around long before COD and it’s been in videogames long before COD. Maybe some of us here actually HAVE an AK-47 and LOVE our AK-47 and would like to see it in a game? There’s nothing filthy at all about it, and I’d really prefer my AK over anything else. The damn thing is durable and it’s fun to shoot.


(Ino) #14

No AK please, sooo ugly. I like how the BRINK guns look futuristic, no need for guns that look like stone age.


(Shotgun Surgeon) #15

So much hate for the AK here. I didn’t know it was sooo ugly. The AK is one of the sexiest guns out there. And besides, the Brink guns do NOT look futuristic. They look exactly like a UMP-45, TMP, M4, etc. And if you think an M4 is sexier than an AK-47, you are on crack.


(prophett) #16

Reduce spread on all weapons


(Shinigami) #17

One gun that needs some serious steroids is the AR that burst fires!! I dont think many people have tried using it because i havent seen any complains…but that gun takes an eternity to fire the following burst. The damage isnt really so bad, i think its fine. But the firing speed between bursts is just retarded. It usually takes 3 bursts to kill in this game…decreasing in between burst fire time would not unbalance the gun!

Also, the AR in general need a damage boost. I swear my SMG drop enemies way faster, not to mention that they obviously have better stability.

Btw, what is the difference between stability and accuracy?


(Metal-Geo) #18

Because I’ve seen it in too many games already.

The fresh collection of BRINK’s guns is… refreshing.

Learn to live with a little imagination folks, sheesh. :stroggbanana:


(Shotgun Surgeon) #19

[QUOTE=Metal-Geo;320684]Because I’ve seen it in too many games already.

The fresh collection of BRINK’s guns is… refreshing.

Learn to live with a little imagination folks, sheesh. :stroggbanana:[/QUOTE]

How is it refreshing? It’s a UMP-45, M4, FN F2000, SIG 551, SCAR, TMP, M1911A1, MP412 REX, Jackhammer, M249 SAW, etc etc etc !!

The only thing they did is tweak the appearance a little bit (and I mean a little bit because I can even recognize those guns without trying) and change the name. Why can’t they do that with the AK-47? They just about did it with every other gun out there. Some imagination.


(Metal-Geo) #20

Wait, you want a tweaked AK-47? I thought this was about putting the AK-47 in the game.