Let's talk Proxy again


(SteelMailbox) #1

Last time I talked about Proxy it was in a mindless thread that was pure filled with mindless rage and nonsense and while I agree the thread deserved the hate it got I will stand by the saying that Proxy is OP or just cancer and needs a nerf. However that thread was back in January and I believe it has been enough time to talk about her again. I will not implement any of my own opinions into this discussion as I am aware that because of my pure hatred and saltiness I will spill nonsense again so I instead want to see the communities opinions.

When I use the term cancer in this thread I mean: Not fun to play against, annoying etc.


(SteelMailbox) #2

Well shit I accidentally pressed enter and left out 2 other options.
Those were:
Shotguns are the problem not Proxy
Hochfir is the problem not Proxy


(blufflord) #3

the run and gun, pop in-out, throw a mine, jump like a monkey with a shotgun playstyle is one of the worst aspects of the game for me. Mainly cause im too shit to track headshots and kill them, they always end up fucking me over and leaving me salty.


(nokiII) #4

Proxy is cancer and promotes bad gameplay, but she isn’t op and needs some buffs.


(Black) #5

I kind of stopped talking about proxy once I found out so many people deny her mines are OP.


(Glot) #6

Proxy is very cute!


(doxjq) #7

Proxy never needed a buff in the first place. About 6 months ago when Proxy was my main I remember they gave her a huge buff and I didn’t know why because at the time I was able to go 50/15 kind of k/d with her every objective game. She was in a good state back then.

From memory they made it so that her mines detonated faster, they decreased her cool down by like 5 seconds (I think?) per mine and they gave them like an extra metre in blast radius.

At the time me and my mates were like wtf because we thought her mines were reasonably balanced, or if anything slightly too powerful. I don’t even know where that buff came from. No one was talking about her at the time and she certainly played fine.

That being said Proxy is still my go-to engineer, and I disagree she is as OP as people make out, but whatever. I have 104 hours with Proxy and I only have 12 hours with Fletcher, but I can still stomp much harder with Fletcher than I can with Proxy, so I don’t buy into this whole “Fletcher isn’t OP and his stickies take lots of skill” argument. I can stick people left right and centre and I have next to no time with him. Some times I don’t even hit people with the sticky, or it looks like I don’t, but it attachs to them any way.

If you ask me they both need a nerf, and bushwhacker needs some TLC. Proxy’s mines should have a smaller blast radius, but they should still be able to kill someone who is directly under them, otherwise they’re pretty useless. They should increase the cool down again by at least a few seconds in my opinion. Fletchers cool down on his mines should be longer too by an extra second or two if you ask me. I think the damage they do for a direct stick is fine especially given their recent blast radius nerf. Bushwhacker just feels in a weird place at the moment, personally I’d like to see him with 120hp or something similar that gives him an edge over Fletcher stats wise.


(Press E) #8

Proxy is a generally good merc and a commonly played one as well, but that doesn’t mean she’s OP.
People always complain about her mines killing them. Well what the hell do you expect? Stop running music in the background, turn up your game volume and pay attention. If the other team has a Proxy, you can bet there’ll be a mine on the objective.
It’s really not hard to avoid mines. And if you still step on one? Suck it up and wait to respawn.

Shotguns can be annoying too, but you just have to know how to play. Proxy has a shotgun? Don’t try to melee her, it’s really not hard. Stay back, keep moving and shoot.


(LifeupOmega) #9

Easy to use for new players, shotguns teach awful habits from what I’ve seen lately - filled with hoppers who pray they’ll hit before they get gunned down - but that’s an issue with shotguns, the mines are fucking annoying when they’re placed in certain ways (looking at Bridge Last for example) and need some fixing so they don’t get stuck in objects so they can’t be detonated.

Dunno. I don’t like her, I feel like players could do a lot better as any other engineer if they actually put time into learning them. Just feels like a pubstar merc who’s effectiveness dies against better players.


(Press E) #10

[quote=“LifeupOmega;185764”]Easy to use for new players, shotguns teach awful habits from what I’ve seen lately - filled with hoppers who pray they’ll hit before they get gunned down - but that’s an issue with shotguns, the mines are @$!# annoying when they’re placed in certain ways (looking at Bridge Last for example) and need some fixing so they don’t get stuck in objects so they can’t be detonated.

Dunno. I don’t like her, I feel like players could do a lot better as any other engineer if they actually put time into learning them. Just feels like a pubstar merc who’s effectiveness dies against better players.[/quote]

She’s just popular, that’s why people tend to dislike her. Aura is actually really OP too, only difference is no one ever really uses her. It’s the same reason why people hate Vassili and such. He’s not a bad merc per se, it’s just that too many people play him.

I agree her mines need some bug fixing too, but I don’t think that’s what I’d call an issue of Proxy being too OP.


(N8o) #11

Proxy is cancer, but since most people that play her are baddies, it is really easy to kill them.


(Jostabeere) #12

[quote=“STARRYSOCK;185762”]Proxy is a generally good merc and a commonly played one as well, but that doesn’t mean she’s OP.
People always complain about her mines killing them. Well what the hell do you expect? Stop running music in the background, turn up your game volume and pay attention. If the other team has a Proxy, you can bet there’ll be a mine on the objective.
It’s really not hard to avoid mines. And if you still step on one? Suck it up and wait to respawn.

Shotguns can be annoying too, but you just have to know how to play. Proxy has a shotgun? Don’t try to melee her, it’s really not hard. Stay back, keep moving and shoot.[/quote]

It’s not like there are a crapload of spots where you can’t avoid or shot mines because they’re hidden around a corner. For example Underground is full of such spaces. Either get damage, die or let a teammate die because fuck you, the corner protects the mine from being shot by you.
Also the game isn’t slow like “let me slowly check any corner for mines”.


(Cuck) #13

[quote=“steelMailbox;30535”]Last time I talked about Proxy it was in a mindless thread that was pure filled with mindless rage and nonsense and while I agree the thread deserved the hate it got I will stand by the saying that Proxy is OP or just cancer and needs a nerf. However that thread was back in January and I believe it has been enough time to talk about her again. I will not implement any of my own opinions into this discussion as I am aware that because of my pure hatred and saltiness I will spill nonsense again so I instead want to see the communities opinions.

When I use the term cancer in this thread I mean: Not fun to play against, annoying etc.[/quote]

as brave as i want to protect her, if you meet lock on flying frisbee its just painful…
8 scrubs cram themselves inside the generator room in the bridge throwing salt shaker at generator and me.

my k121 cant shoot that fast…

buff k121 so proxy can easily be mowed down.


(Yoma) #14

Sometimes there is more than one mine on the objective… .
http://i.imgur.com/ByjAJ9I.jpg

To the rest its as Josta said, theyre not op but annoying because its a fast paced game and if you have to slowly check every corner you loose too much time and even get killed a lot while you check the corner.

So all in all to me Proxy isnt op but simply annoying because of her mines. (Other mercs like Aura are aswell the like who often jump into your face at high speed with a Remburg/Hollunder…)

PS:Some people might say that annoying is the same as cancer but i wouldnt say so for myself. Cancer is if the enemy team got 2+ Thunder who dont do shit but just spam their Flashs everytime they’re off cd.


(Black) #15

Bingo. Proxy’s mine detracts from a fast paced run and gun gameplay. Players should not feel frightened to rush to the objective because it might be full of mines or slowly look around corners for mines.


(inscrutableShow) #16

I still don’t understand what’s so OP about her. She’s actually my most used merc, and I play her with mines used as traps, like they’re supposed to be. People above me(scroll up) are saying that her mines disrupt fast-paced gameplay/are just annoying. That’s literally the idea. She’s supposed to “sow seeds of fear among the enemy.” Watching for mines isn’t really that hard, since there isn’t “a mine around every corner,” as somebody said. Yes, you do have to look for them, but you shouldn’t be barreling around corners anyway. That’s a great way to run down a Rhino’s throat and die violently. You’re saying that Proxy makes players afraid to rush the objective. GOOD, THAT’S WHAT THE DEFENDERS WANT.

I know I’m just farming disagrees with this, but that’s what I think.


(Jostabeere) #17

[quote=“inscrutableShow;185796”]I still don’t understand what’s so OP about her. She’s actually my most used merc, and I play her with mines used as traps, like they’re supposed to be. People above me(scroll up) are saying that her mines disrupt fast-paced gameplay/are just annoying. That’s literally the idea. She’s supposed to “sow seeds of fear among the enemy.” Watching for mines isn’t really that hard, since there isn’t “a mine around every corner,” as somebody said. Yes, you do have to look for them, but you shouldn’t be barreling around corners anyway. That’s a great way to run down a Rhino’s throat and die violently. You’re saying that Proxy makes players afraid to rush the objective. GOOD, THAT’S WHAT THE DEFENDERS WANT.

I know I’m just farming disagrees with this, but that’s what I think.[/quote]

You know, we still play a fast-paced game and moving fast, sprinting, or even jumping around a corner is the best strategy against “the rhino behind a corner”. Not slowly peeking and watching for mines like in CS or something.

The mines are just not counterable in more situations than any ability.

And before people come with the “Fragger throwing nades around a corner” argument. Yes, nades are hardly counterable aswell. But you need to time a nade and even slightly aim it. A mine can be tossed and left there for minutes.

Before the totally awesome Gen 2 change you could longjump away and avoid an instakill. Now with lock-on you can forget it.
Mines were strong and cheap. But now, with Lock-on it’s ridiculous.

Also 1 Proxy is okay. But I haven’t seen a match with only 1 Proxy in weeks. usually there are 2-4 of them in every team. Guess how many mines are on the map around various corners.


(inscrutableShow) #18

[quote=“Jostabeere;185801”]
Also 1 Proxy is okay. But I haven’t seen a match with only 1 Proxy in weeks. usually there are 2-4 of them in every team. Guess how many mines are on the map around various corners.[/quote]

That’s because she’s on free rotation. The changes needed for that are a whole different rant that I won’t go into right now.


(Weekendwarrior) #19

Proxy is annoying not OP. If she was OP then at least half the mercs are OP


(Tanker_Ray) #20

I know her limits, as my awareness is very good. She is such a weak merc if all movements are predicted. So easy to kill her with PDP like other female mercs.

But I gotta say 20 sec cooldown for buffed 180 damage + 4.8m explosion radius is bit insane.

I don’t mind if mine is that strong. Just, CDs. please.

Also, she just needs more flanking routes(more maps WITH various routes, as always.), and all she need is 25 sec cooldown for mine roll back.

30 sec was too long, 20 sec now is too spammy. 25 sec for mine was perfect.