[quote=“inscrutableShow;185796”]I still don’t understand what’s so OP about her. She’s actually my most used merc, and I play her with mines used as traps, like they’re supposed to be. People above me(scroll up) are saying that her mines disrupt fast-paced gameplay/are just annoying. That’s literally the idea. She’s supposed to “sow seeds of fear among the enemy.” Watching for mines isn’t really that hard, since there isn’t “a mine around every corner,” as somebody said. Yes, you do have to look for them, but you shouldn’t be barreling around corners anyway. That’s a great way to run down a Rhino’s throat and die violently. You’re saying that Proxy makes players afraid to rush the objective. GOOD, THAT’S WHAT THE DEFENDERS WANT.
I know I’m just farming disagrees with this, but that’s what I think.[/quote]
You know, we still play a fast-paced game and moving fast, sprinting, or even jumping around a corner is the best strategy against “the rhino behind a corner”. Not slowly peeking and watching for mines like in CS or something.
The mines are just not counterable in more situations than any ability.
And before people come with the “Fragger throwing nades around a corner” argument. Yes, nades are hardly counterable aswell. But you need to time a nade and even slightly aim it. A mine can be tossed and left there for minutes.
Before the totally awesome Gen 2 change you could longjump away and avoid an instakill. Now with lock-on you can forget it.
Mines were strong and cheap. But now, with Lock-on it’s ridiculous.
Also 1 Proxy is okay. But I haven’t seen a match with only 1 Proxy in weeks. usually there are 2-4 of them in every team. Guess how many mines are on the map around various corners.