[quote=“ultraVase;154939”][quote=“Amerika;154880”]I think DB is good on movement mechanics. They are simple enough for new players to learn but there are areas and and jumps that can be used for more advanced play. I think DB does movement pretty well in that it’s easy to pick up while having enough depth to keep most players satisfied. I also like that it takes time to master a lot of jumpsr but doesn’t give a monster advantage to the veteran player in most situations. It’s more in the category of “nice to have” as opposed to “required to play at a high level”.
However, I do think a new class of merc should be introduce to go along with the Assault, Recon, Engineer and Medic classes. Mobility mercs. Create mercs that can more easily access areas using abilities than the other mercs can. I’m not sure how that would work given that current map design doesn’t allow for mercs with more mobility but it might be possible. A merc that has robotic legs and allows them to do a super jump and land causing a knock-down to players in the area. Another merc that can climb up walls easily or has a jetpack that allows them to fly for a very short amount of time.
I think things like that could be easily added to the game without messing up what I think is a pretty good baseline movement system.[/quote]
I agree with you. I think the problem with DB movement is how clumsy it is. All too often i see people mess up jump because theres a precise way to do it. I think they could clean things up a bit and itd be great.
Im kinda new soo soo maybe its just because im new, but i feel that isnt the case. For example the double jump off a single flat wall is very hard to do, im not even sure its intentional. Generally i try to do it by wiggling my mouse really quick left and right and spamming jump. Sometimes it happens, sometimes it doesnt.
Im not entirely sure how the physics work in this game, id assume its some sort of air strafing letting me do it but it seems rather difficult to consistently replicate.[/quote]
Personally that’s what I think separates the great from the average though @ultraVase. I find myself stuffing a few jumps up here and there but at the end of the day I know it’s my own fault and don’t think I’ve ever once blamed the mechanics or raged about it being too hard to do. Honestly it took me probably a good 250-300 hours to get my movement fluent 95% of the time, and even now with 450+ hours I still stuff certain things up every so often. I feel the balance is about right. You’ll probably find that over time too. I think if it was made easier it would just be too forgiving. I personally found it much easier to learn movement with a fast paced merc as well. If you can get your hands on the 181 tornado agent Sparks with flying pig AND springy that’s a brilliant card to master your movement and timing imo.