Let's talk movement, should we have more options?


(Glot) #21

at first, SD should realy fix the repetition of current movement system. Especially the part, when laggs and netcode influence the outcome of walljumps.


(blonk) #22

Rocket jumpan!

Yeah I know we’ve got nade jumping already, though it’s not exactly useful and doesn’t really feel too natural to pull off. Maybe not literal fire-at-yer-feet rocket jumping, but a superjump akin to what @Amerika suggests sounds cool


(FalC_16) #23

[quote=“Watsyurdeal;154938”]I was honestly just looking for sliding in one direction, straight, and wall running.

I think those would add a little more to our repertoire. [/quote]

This is one of the new COD mechanics and I must say I hate it. Sliding shotgunners especially.


(HunterAssassin5) #24

Nade jumping in dirty bomb is more of a possibility than an option. You can’t ride your own nades or your teammates’ nades with friendly fire(I think, can someone check the for me?), only enemies’ nades


(watsyurdeal) #25

[quote=“FalC_16;155057”][quote=“Watsyurdeal;154938”]I was honestly just looking for sliding in one direction, straight, and wall running.

I think those would add a little more to our repertoire. [/quote]

This is one of the new COD mechanics and I must say I hate it. Sliding shotgunners especially.[/quote]

Except COD is shit, and I wouldn’t see the problem with it if shotguns suddenly became more viable. Considering how outclassed they are right now.


(FalC_16) #26

@Watsyurdeal yes, shotguns in DB are beyond broken. But the mechanics I’ve seen in CoD is horrendous…very annoying to play against imho. Everybody just drifts on the ground and walls like there is no tomorrow.


(Kaktuz) #27

We are in a good spot as it is. Wallrunning, maybe. But I absolutely hated sliding in Brink and would not want to see it in DB. Sliding feels like something you add just for the sake of having more stuff, not for any other proper functionality - just dont see how it would improve the game in any way.


(watsyurdeal) #28

Sliding under barricades, gates with a small space under neath, holes in walls, etc.

Stuff like that would be fantastic, that and of course throwing off people’s aim a bit with a suddenly smaller body.


(blonk) #29

No, you can nade jump using your own nades, even with FF off, at least you could the last time I attempted it. I’ll check tonight in case it no longer works for some reason, but pretty sure you can still do it


(pumpkinmeerkat) #30

Current movement system seems to suit the game well IMO. Long and wall jumps are simple enough for all players to use but there’s enough depth to invest time in learning and practicing certain trick jumps. SD could decide to add mercs with unique movement mechanics or movement abilities but I think making a movement ability fit in DB would be difficult.


(capriRocket) #31

[quote=“Jostabeere;155007”]
@capriRocket It’s about movement itself, not "shooting every weapon accurately in every form of moving. Don’t mess it up. I believe you can’t shoot while dodging in UT aswell (might be wrong)[/quote]

well on the point of movement alone and ignoring combat i dont think the game needs more options to navigate the map.

on point of combat involved, which is basically always in a game that revolves around shooting each other: my point is that we just got hit with a big limitation in movement, a punishment for midair.

im mostly missing my wall jump reviver shots :stuck_out_tongue:
amerika makes a good point. most players dont abuse drunk dodging, perhaps i wouldnt do it myself if i didnt spend years in quake forward and backwards bhopping to throw people off.


(Drac0rion) #32

I don’t really see a need in additional movement in db, but I probably wouldn’t mind it either.

All I really want is not to get stuck on nearly every wall and not get stuck on quicksand of an ammo crate and EV (I swear those two have some sucking mechanic to get me killed).


(solace_) #33

[quote=“TheVulpesFox;155005”][quote=“succinctDeer;154956”]I outlined my ideas for giving aimee movement based abilities in a video. if you would like to hear it, here it is: https://youtu.be/c3vAwSnA2Ks

basically the idea was to make her a a stealthy assassin/ scout sniper.[/quote]

I was just about to mention you before I saw your comment @succinctDeer ! You always have good ideas (at least thought provoking and interesting ones). I totally agree with you on the Aimee movement ideas, just something different and exciting.
I once had a merc suggestion with a jet pack called Beebee (shameless plug here). Just some extra abilities to spice up the already good movement on the game (not too many new abilities though).[/quote]

yeah for sure. they really need to think outside of the box to keep it interesting. lets hope they can deliver something great, which I am sure that it will be.


(AlphaUT) #34

If this change happens, I think the vassili will be removed ? Since it’s even harder for him to aim, and the 98% of vassili players are …you know… Plus, the RNG will need to be changed if they change the movement. Not to mention how fast Aura and Sparks are going to be. As result, I will disagree with this idea.


(Jostabeere) #35

That’s basically the main reason, as stated by other people aswell, why it won’t happen in the normal game.
(I would not mind a gamemode with dodging and stuff if anyone had a onehit weapon or something)


(CCP115) #36

That’s basically the main reason, as stated by other people aswell, why it won’t happen in the normal game.
(I would not mind a gamemode with dodging and stuff if anyone had a onehit weapon or something)[/quote]

Tis called “Instagib”

Try out the Ratz Instagib game, literally the rawest experience of instagib out there.

As for Unreal Engine movement, I think it’s kinda gross. idTech and Source has always used airstrafing, and imo, it’s far more skill based and fluid.

Also the UT 2014 has some weird ass movement mechanics. Wall sliding and jumping is terribly explained and un-intuitive, and dodging is just odd.


(Sir_Slam) #37

If more maps come out that have more vertical movement, I wouldnt mind a “full self up ledge” kind of feature for the lighter mercs (obviously Rhino and Thunder cant do that given all their equipment. … Just ignore the wall jumps.)

That or maybe a roll feature. Being able to dive from cover to cover would be nice. Dunno if that would really fit DB though.


(RedBeard) #38

just play unreal, it will probably end up a better game the way DB is heading.