I’d like to bring this up from someone who played against and as Phantom upon his release and acknowledge that there were some flaws and he was downright broken, but lets take a gander at the patchnotes from July 22nd looking at some changes done to him.
Phantom
- •Phantom’s health has been lowered to 110hp (from 120hp)
- •Refractive Armor maximum recharge time increased to 10s (from 6s)
- •Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
- •Heartbeat Sensor detection no longer disables Refractive Armor, but will still spot Phantom
- •Refractive Armor no longer prevents gas damage from eating into health
- •Refractive Armor is now slightly more visible when Phantom is moving
- •Cloaking/de-cloaking audio is now more audible to other players
Let’s begin by talking about Phantom before the steam release, He was the owner of the Felix rifle and katana, later swapped to just a katana and pistol but finally an SMG, H. Pistol and Katana loadout by default.
- His health wasn’t really that much of a problem to anyone, the main complaint was that his Refractive Armor took too much damage, which is true, especially from a single powerful attack/explosion even if his Refractive Armor was almost depleted. There’s also the fact that, just look at him He’s head to toe in armor, 120 health is fitting for him.
- Second, Recharge time was increased, which one has to question since his cloak depletes rapidly upon taking damage and moving and moving slowly or rapidly have no benefits aside from being louder and more visible the faster one is moving.
- The amount of damage Phantom could shrug off by having even a slither of his cloak left was insane and this was much needed.
- Why? Phantom trying to be invisible while detected makes no sense and it actually was a nice touch that his ability could be disabled by other Recon mercs, It’s just the fact that the only one available was Vasilli and too many players never used the sensor was the problem, if Phantom was released along with Redeye or Aimee or after would’ve had a much less climatic backlash in my opinion.
- Perfect sense.
- I’m not sure if recent changes to it’s visibility have made it just as visible as it was upon release, but the visibility from this patch was a joke.
- I have to admit this is loud, like Gilbert Gottfried in the same room loud I’ve actually found myself looking for a Phantom who isn’t even in the same part of the map because this is so much louder than anything except for guns in Underground with the new sound changes.
Here’s somethings overlooked by this update and more recent ones.
Phantom, upon having his health lowered to 110, his speed wasn’t altered at all to match. This means that he still moves as if he had 120HP.
This is the same for Thunder who’s movement speed matches 175 health rather than 160 and Vasilli who still moves as if he had 100 HP but now has 110, making him 20 faster than Phantom at the same health.
Final note, His Refractive Armor really doesn’t fit anything well. It’s too visible when even crouch walking, it’s too loud even while standing still, without the thankfully changed damage absorption it the damage that it absorbs even at full charge leaves Phantom near death and the longer cooldown means it can be reused right away, while there were changes that were necessary I can’t be the only one who thinks too many were done, leaving it rather broken.
I have a suggestion for changing Phantom that is to have his health be 120 but have him move as if he had 100, replacing the shield aspect of his Refractive Armor for one that makes him less visible/audible, handwoven with some text along the lines of “The Refractive Armor he stole, while durable is quite light, letting him move fast for someone as armored as he is.”