Cheers.
It’s easy to pick something new (for this game) and dismiss it outright by imagining the worst way it could be implemented and then bashing it.
[QUOTE=strychzilla;458191]So you complain about Rambo medics but want to add perks to people who dominate as a Rambo? I don’t get your mentality.
[/QUOTE]
I think that’s because you missed the next part:
"slight bonuses for each useful thing you do within the life and resetting on death would be wonderful! "
Whatever is useful is class-related. A medic that becomes stronger the more he heals and revives is awesome. A more combat oriented medic class can also grow through kills, sure. Just depends on what you want the character to do.
Kills streaks are what killed CoD for me and tons of other players. There is nothing nailbiting about lobbing a grenade at a spawn for a triple kill and getting a bonus, sitting in a corner, getting 2 more kills and then summoning a chopper to go around and lay waste to people that are spawning.
Please save yourself time by not responding to small bits of what I say. Just omitting further nuance from the stuff you respond to isn’t really helping a constructive discussion. I didn’t say the killstreaks had to be as drastic as in COD. In COD you get free kills sure. Doesn’t need to happen in DB.
It misses the point in that this is just another way of increasing the value of living and increasing the sanction on dying. That’s what I was getting at. No need to start dropping tactical nukes on Piccadilly Circus.
Why is reinventing the wheel so important to you? Every argument you make is about a how x should work like x because y mainstream game does it this way and that’s why it has to be done because “we (only you)” players want it that way. It’s obnoxious. Making an argument for the sake of arguing is retarded and does nothing but regress a thread. -_-
Now that’s just nonsense.
My arguments never rest on ‘this game does it therefore DB should do it’ ever. I give an analysis on why it would improve DB on it’s own merits. I guess it’s my fault whenever I use an example from another game because it makes people bristle and home in on the examples rather than the actual arguments.
On the other hand, all I keep seeing here is ‘Wolfenstein did it so we don’t need to do anything different’. That’s just vacuous. Wolfenstein isn’t sacro sanct, the mechanics it used simply had no rivals during it’s time. Its like saying “I don’t get why we still aren’t just using MS-DOS, it used to be a highly popular OS, no need to be all fancy”.
Just because people have adapted themselves to archaic gameplay doesn’t mean a modern game needs to include it and it certainly doesn’t mean a modern game can’t improve on it.
‘useful things’ aren’t limited to making kills. Most of the actions that can make a player grow would be tied to team-work. You can’t grow if you’re camping in a corner because there would be no way to do the team-related handlings required for the growth.