- Not sure if this has been mentioned but, disable headbobbing in options. Will keep your aim stationary and make you more accurate.
Lessons learnt the hard way
- Throw the hearbeat sensor in places with cover/second floor/roof, so the enemies can’t destroy it easily and your team will have a tactical advantage against the enemy positions (The sensor detects in a sphere)
- For Redeye, use the smoke grenade in the objectives like c4/deliver point for hiding the engineer/bomb/repair guy instead on your position. The enemies wil likely try to shoot to smoke looking for you and it’s harder to see where is the c4.
- If you’re medic keep an eye on the minimap for downed teammates and focus on reviving than fighting (it’s better to have more guns shooting than just yours)
@inane. said:
50: Besides the round-timer, there is a respawn-timer, when it reaches 0 all dead teammembers can respawn. Try to use it to your advantage, by attacking the enemy, when the timer reaches the lower end. Also take advantage of this, when commiting suicide.
I know that you can see when you and your team are gonna respawn, but what about the enemy team? They spawn at the different time right
Their spawn cycle isn’t the same as yours.[/quote]
it is for stopwatch @DeadPixels
Their spawn cycle isn’t the same as yours.[/quote]
it is for stopwatch @DeadPixels [/quote]
Only in ranked as far as I know.
In public play, the spawntimer changes with the amount of players on the team. If you don’t have the same amount of players from the beginning and if someone leaves/joins, the spawntimers will be out of sync.
- If you are playing Skyhammer or Arty, press E WHENEVER you see a teammate, whether or not they asked for ammo. Seriously, its free XP and will always be helpful. If a teammate has used an ability, even if they are just one round under max, hit them with a pack to reduce their cooldowns. Its super helpful for upfront medics like Phoenix and Sawbonez, as their abilities will keep you alive and they will always need ammo.
- Medic remember to not be a hero unless you are mlg pro 360 no scope, focus on healing downed people so they can cover you why you heal them. It is way better if the medic is not the hero because of the low health a medic has, unless you are an op phoinex, but mostly try try to revive and heal instead of charging headfirst to enemy spawn.
79.Don’t be d**ks with you abilities if your ability is charged and you know it can help a teammate being shot at use it, instead of standing their helping them shoot, it doesn’t work out most of the time.
80.If you main stoker and skyhammer like I do use stoker’s ammo station and skyhammer’s ammo packs usually where you spawn because when you spawn your ammo is like one ammo pack down, so fill it to max when you spawn. And use the airstrike as a gernade it is way better than the airstrike because the enemy has probably left when the airstrike comes, and use the Molotov on C4 objectives if you are attacker like if the c4 is planted and like 4 ppl are there used the molotov to burn them all.
If you’re the only one alive on your team, it might simply be better to push k and suicide. Going in alone will risk you getting hit with a long spawn, and leaving the rest of your team a player short. It’s a pretty high skill tactic, but trickling in one at a time will only guarantee defeat.
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If you’re playing as Stoker, DO NOT use your molotov on a single person unless ABSOLUTELY necessary (ie. said person is defusing C4 and you can’t reach in time)
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Map knowledge and control is important. Find trick jumps and ways to flank. Find out the enemy spawn time (specifically in objective mode since in SW it’s the same). This can help you time your attacks.
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Don’t get into fights you know you are going to lose. Hide in cover and strategize.
- If you are phoenix, holding the heal key longer would heal you more rather than just tapping that key.
I didnt know about it for so long until one day i accidentally hold that key and it healed me more.
Also please heal after revive (if doing quick revive) because revived teammates have only around 30% hp when revived, this will give you xp too.
Phoenix healing has a very low cooldown so its ok to spam for just one teammate in most situations
85: In light of the above: DON’T TAP REVIVE. You just have to hold down the revive button for a few seconds, and they will get up with full or nearly full health. Just wait till the defibs have an electric beam between them. If you’re reviving under fire, try long jumping towards the downed teammate, and charging your defibs whilst in the air. Charging defibs saves a lot of health packs and time.
There are actually great reasons why tap reviving is better in some situation then others. I don’t believe any blanket statement in regards to revives is correct. This thread is more to make people aware of mechanics then determine how to use those mechanics.
While tap healing with Phoenix might be better in some situations, holding to heal more is better in others. Same is true of revives. If somebody is about to get gibbed I would rather tap revive them then see them get finished while I let my paddles charge. Same thing is if you are in a big fight and multiple teammates are down it might be more important to get them up quickly then with full health. Point is, cater your use of mechanics to the situation you are in. There is no best way to do everything.
85.5 only “tap” revive as an aura near your station or a Sawbonez, immediately administering a medpack
It’s a waste of a medpack to not charge your paddles with Sawbonez IMHYMCO.
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Place proxy mines in spots that can’t be avoided or atleast makes a smart opponent take time to destroy it. Placing mines in the open hardly work. Also, you can place mines on downed opponents to lure a medic in or to keep that player from being revived.
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Call down kiras laser behind cover (as close to opponents as possible) so you don’t get killed in the process.
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Use arty airstrikes at the back of ev while opposing team is trying to repair (rather then waiting for it). You’ll quite often kill multiple opponents and delay the game even further.
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Place C4s in spots your team can easily cover and not places that give the diffusing enemy cover. (A good example is underground last objective.)
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As a Medic focus on teammates health bar, if it’s getting low get ready and charge for a revive, this way they’ll be up before they even touch the ground.
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Sitting still while using phantoms cloak makes you hardly visible, good for ambushing an unsuspecting prey.
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Kira and stoker have ammo stations that can block of small entrances, the only way past is destroying it. This can be used as a trap or to alert you if an enemy is coming that way. They can also be used as shields to cover you or your team on an objective.
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Redeyes smoke grenade can be used as a decoy, for eg. Throwing a smoke into a spot the enemy is approaching and flanking them from another angle. When people see smoke they usually assume a sniper is inside and will take cover.
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Burst fire on mounted machine guns, itll keep it accurate and from overheating so fast.
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Sneaking up to repair objects like the ev in bridge is better done without shooting sometimes, youll repair the ev without allerting nearby opponents that are focused on killing your team.
I’ll think of more soon 
- As a medic, bodyblock incapacitated teammates as you rez them to protect them from gunfire trying to finish them off.
It’s a waste of a medpack to not charge your paddles with Sawbonez IMHYMCO.
[/quote]
its much faster to fast heal+medpack.
Also, if you charge defibs you run the risk of the person getting gibbed.