Congratulations, this is one of the most brain dead patches ever. I’mma just go over one part of why this patch is so bad…
Why another Fragger nerf? To balance out pick rates? So now, the criteria for balance is pick rates? It’s not as if enforcing equal pick rates is a terrible way to balance a game. Hey, you know who else gets picked all the time? Proxy. Proxy must be super overpowered then. Thunder isn’t used because he either gets banned or because he doesn’t frag out as hard as Fragger because his ability requires team coordination and there’s no coordination when nobody is on comms. The answer isn’t to nerf Fragger because the issue is with Thunder’s core design. He needs a team. Fragger doesn’t. Fragger just does Fragger things regardless of the situation. Fragger was fine a long time ago and most nerfs weren’t required. Why does this need to be explained?
But while we’re talking about balancing, maybe consider changing ranked and competitive to 6v6. Why do so many mercs see so little play? Because on a five man team, each slot is so important there’s no space to flex. There’s no budget. You have to have an initiator, a primary medic, a secondary medic and an engineer. That leaves one open slot which will be taken by either a sniper or a map specific pick. It’s not that other mercs are bad, it’s that team composition is largely predetermined. Change it to 6v6 and now, you’ll see more utility mercs being played.
Guardian is a perfect example. Probably not gonna be picked in 5v5. No open slots. But in 6v6? Probably going to get picked a lot.
Also? Give us official legacy servers. Aura, Bonez, Phoenix, Fragger, Nader, Bushwhacker, Fletcher, Arty, Kira, Skyhammer and Stoker only. Maybe Guardian, Proxy and Vassili. Better yet, let the participating community handle balancing. You guys have clearly lost the plot, but this way, we can get out of your hair, and you can continue to feed your diarrhea to the public while those of us still interested in playing a good game can.
Cause here’s the thing: a lot of the people I talk to? We think Dirty Bomb has great mechanics, but is being horribly mismanaged. We all hate Turtle. We all hate Thunder. Javelin is sometimes tolerated. Guardian isn’t bad. Nobody wants Hunter. We want to play a good game, but that’s not the direction Dirty Bomb is going in. So please, legacy servers.
You made a team based game. You know what makes a 5v5 teamfight better? If that teamfight were suddenly to be 5v4 or 5v3 in your favour. A fair fight is a bad fight. Therefore characters that can imbalance a teamfight via entry frag will always have a role. This is the same in every team based game: teamfights are initiated by an initiator. Your decisions, intentional or not, created this meta. This is the game you made. Why are you suddenly surprised and upset, after four years of beta, that the game is being played as you designed it? Why am I explaining this to you? Why are you guys so incompetent?
I said I would only mention one part of the patch… but man, the arsenal crate changes. Thanks for the nerf. And why the name change? I can just imagine some dev going, “Progressive Advancement Crates! A PAC! Like a pack, but not! What a zinger! Still got it!” and giving himself a self-five. You know what else PAC is an acronym for? Progressive Anal Cancer. So now, when you level, you get progressive anal cancer! Which, you know, kinda sums up how I feel about this patch.