Least balanced ET map?


(Pamper) #1

Which of the normal, Splashdamage maps for RTCW:ET is the least fair when both teams are full of good players?


(Depth_Charge) #2

most are pretty equal fairness becuz the axis and allies know what to do (if they are good) for ex: on axis in battery the good players will know to sput about 2 or 3 people in back and rest in front but noone goes out back just guards it the best way to guard back door is to put an mg and kill ANYONE comes thru door


(NOP) #3

I don’t agree with this, even though a lot of people seem to think so. In my experience the best way to protect the back is to take over the east bunker and hold the allies back at the bunker. It’s farily easy to capture and once you do so you can also build a command post which is a great advantage. And it’s pretty easy to keep the allies off with the bunker MGs and a medic to heal in chance of a bazoka hit or something. I’ve held the allies off for entire games with just a medic and an engi planting mines in the path in front of bunker. But still a lot of people think it’s better to stay inside and they get really pissed at you if you even suggest going out.


(fkfen) #4

In my experience the best way to protect the back is to take over the east bunker and hold the allies back at the bunker.

I don`t agree if we are talking about SKILLED teams. If axis has managed to get command post whole allied team should go after it and get suits and make attempt at back door which may not have any defenders cause they are dead.

Radar is least balanced map in all ways. You capture command post first(quite easy). The you can have few panzers go from command post spawn point to spawn kill axis spawn point. Game is practically over now.


(kotkis) #5

I’ve never had problems with Battery being biased towards Axis, but Fueldump is always. Ofcourse many of you judge the maps based on public play, but on competitive play it’s quite different thing.


(Kendle) #6

LOL Pamper!

Fueldump without any shadow of doubt whatsoever.

In all the time I’ve been playing ET full version (i.e. since day one), I see both teams winning both maps, and I see incredibly good, and incredibly bad players, and even though Axis may win Battery more than they lose it, and even though Axis may lose Radar more than they win it, I see Axis win Fueldump more than another map.

EDIT: Posted before voting in the Poll. I see most people have gone for Battery, so can we be clear what the question is? The Poll question is “least balanced”, Pamper’s opening post says “least fair”. Make no mistake, Battery is hard for Allies to win, but IMHO the do win it, maybe 3 times out of 10. I see Allies win FuelDump only 1 time out of 10, or even less.

So Battery would get my vote as the toughest map for Allies to win, but once that ramp’s built, or you’ve got a uni, it’s game over for Axis. But FuelDump, on the other hand, Allies can get the Tank over the Bridge and be outside the Depot in 5 minutes, and still lose.


(Sick Boy) #7

most biased to allies: radar
most biased to axis: fueldump, railgun
most balanced map: oasis
(in competitive play)

does depend number of players ofcourse, when you go above 6vs6 goldrush becomes pretty impossible for allies too


(fledsbo) #8

Fueldump

When a good axis team bunch up inside the walls, I’ve never seen a game won by allies.


(Pamper) #9

So you agree it’s the least balanced? OK then!

but once that ramp’s built, or you’ve got a uni, it’s game over for Axis
Actually no. If Axis stay bunched inside the battery, that’s even easier to defend than the fueldump.

In fact if you play battery with a special rule so that Allies are given both bunkers permanently, it’s actually EASIER for Axis to win. The only reason Axis usually lose is because they are going outside to capture the west or east bunker. If Axis stay completely indoors, there’s nothing that can harm them at all.


(Kendle) #10

So you agree it’s the least balanced? OK then![/quote]
OK, trip me up on my wording, GG you. No, Fueldump is the least balanced, and that’s how I voted.

I take your point that, given good teams and perfect strats, Battery is even tougher than it is on publics, but I haven’t played any of them in competition, so I can only call it as I see it on publics. Allies win Battery more than they do Fueldump, I don’t think anyone could argue with that. I take that to mean the map itself is more biased in Axis favour than any other.

I would like to see how Clans play Battery though, cos defending from inside (i.e. not even attempting to stop Allies building the ramp) would be my preferred strat as well, although I think a few Allied Panzers could be quite effective at clearing the way, I just don’t see it happening on publics unfortunately.


(Salteh) #11

And sexy Axis would also use about 2 Covert Ops to kill the ramp 0.000002 secs after it has been built. :slight_smile:


(Pamper) #12

Do you really use different meanings for “fair” and “balanced”? What’s the distinction between those words?


(Deprave) #13

I think all the splash damage maps are perfectly balanced, the only thing that makes a dif is teamwork, sure there can be a couple awesome players on one team but 10 slightly above average players are gunna…


(Kendle) #14

Do you really use different meanings for “fair” and “balanced”? What’s the distinction between those words?[/quote]
Hmm, OK, fair point, I’m obviously not explaining myself properly. Let’s try again.

Battery is a tough nut for Allies to crack, no doubt about it. It may take them many, many, attempts to get the ramp built. An Axis Covert may blow it up time after time, but once it is built and a few Allies make it up top, or they get a uniform, it’s usually game over.

Allies building the bridge in Fueldump can be almost as tough as the ramp in Battery, but unlike Battery, getting the Tank over the Bridge isn’t the be all and end all. They’ve then got to blow the Depot gates, another horrendously difficult task. They’ve then got to get into the Depot and destory not one, but two objectives (defenses and Fuel dump).

I reiterate my previous observations, I see Allies win Battery more often than I see them win Fueldump, regardless of the quality of player on the server, or which server I play on. Indeed, during the course of a few hours playing on one server I’ll see the same Allies who won Battery fail to win Fueldump, time and again.


(RocketGrrl [SWE]) #15

Right Kendle, Battery can be very frustrating for the allies but at least in my experience you end up with a win for the allies most of the time.

On Fueldump however, mostly the axis Fops are levelled up and it is very hard to even get across the bridge. I think the covops+engie sneakthrough is the best way to win this map, perhaps you shouldnt even bother with getting the tank through.

If allies win fueldump they have done a great job. It requires a lot of teamwork which is difficult on pubs.


(WT) #16

Railgun … could definitely use another path from the spawn in the shack. Go to spec and elevate as high over shack as possible … you can see a dip in mountains and a corner of the depot yard. This map would not be as hated as it is with a secondary exit for the Axis from that shack. As it is, you are funneled along two sets of tracks, and an air strike will cover the entire width of both tracks. Naturally, thats where the Allies park the tug to use the stone wall as a defensive blocking aid.

Pain … in … the … arse !! :bored:


(Azarael) #17

Why does everyone think Oasis is fair?
If you happen to have 1 or 2 good axis morterers and a couple field ops, there’s almost no point in playing. The old city spawn is really easy to block off once the axis get organized, it’s at least as bad as the axis spawn on railgun.

I’m going to break it down and say that the problem with some of the maps is that they allow for ‘unreasonable’ tactics. If you want all the maps to be more fair, you try to get people to give the other team a break in some cases. For example, Battery is way more fun for both sides if the axis spot the allies the bunker after 10 mins.


(Sick Boy) #18

This COULD be a problem on 10vs10+ servers, dunno I never play on them.

Every time I saw this happen the allies won in the end, because all you need to do is get in the watertunnel and go plant in an empty base. Noone is ever guarding the tunnel in a spawnrapesituation because they are to busy getting frags and take the shortest way when they need to respawn.

You can get out of that spawn two ways and you got access to both roofs on each side of the old city (for newbies, only 1 roof :bump: ). And the spawnrapers are in open positions so you can take 'em out with airstrikes yourself.

Never saw this happen in a clanwar and if it did, you are clearly being overclassed.

And btw the spawnrapers on oasis are most of the time the allies themselves, with ffe’s in front of axis spawn, and very nice panzer places above the spawn and from across the street (also high).
If you give an ffe infront, there’s nothing the axis can do then wait in the very small spawnplace, ready to receive a panzer the second their invulnerability ends :smiley: Or rush through it like madman and get panzered from above the spawn.

ffe=artillery btw, for those that don’t know what I’m talking about :slight_smile:


(Azarael) #19

That’s a good point, I always play one a 40 playerish server. On servers with 20 or less players I would think that most maps would become easier for the attackers anyway.