Lean


(Raviolay) #61

I would give lean to the sniper class it suites his role, and his playstyle, it also would give him a differentiator from the other classes to boot.


(Kendle) #62

I like that idea! :slight_smile:


(Samurai.) #63

I also like this idea, i mean with the current TTK the main issue for snipers is taking too much damage while exposing themselves going for the shot, whereas if you can limit the exposure in certain situations they wouldn’t be under as much pressure. It also adds a nice dynamic variation in sniper duels, currently the mind games are around which side you will pop out or will you jump snipe, adding lean adds another sneaky aspect.


(Raviolay) #64

First time for everything I guess:eek:


(scre4m.) #65

lean for sniper only might be a nice idea.


(Mustang) #66

Is the proposal that the sniper will be able to shoot whilst leaning?

Also, if this proposal is taken up then it should only be whilst welding the sniper riffle, otherwise there would be an unfair advantage over other classes when using the machine pistol.


(pulley) #67

if added he should be able to lean without being seen and not able to shot. It would just be to spot the enemy.


(acQu) #68

Imo lean just on the sniper would be not intuitive enough.

Maybe if the story would be that the aliens came to earth and ate all human spines so that they had to repalce it with metal and since then can’t lean anymore, but there was this one sniper guy, still able to lean, because his spine was not eaten, then maybe, but so far it lacks intuition.


(montheponies) #69

I don’t think you need to have real world reasons for game logic. If you must, then consider the Sniper as being the elite stealth class who can peer round corners without giving himself away, unlike the others who are all too stupid or fat to be capable of such ninja like moves…or mebbe it’s aliens.

Personally I like the idea, RTCW was full of corner campers who would lean on defense in corridors. Actually thinking about it, i did a fair share of that myself…hmm mebbe every class should have it. I’ll sit on the lean fence.


(acQu) #70

Real world reason is also not what i think. I rather see the game as a universe in itself and rules can be applied. But it needs to have a cause and then an effect which i can derive fromt hat inner world logic. A bit like: hey please explain this to me :slight_smile: Why can the sniper lean and other classes not. If the answer then is: well, because he is the sniper class, then i would classify this as unintuitive.

Too stupid or too fat would be an idea at least :slight_smile:


(Dormamu) #71

In ET some players would lean around the corner and expose some of their body, making them easy targets as you were prepared, some will yell “walhack” not knowing that you can see them :smiley: (as i remember, maybe i am wrong - to execute a proper lean you needed to look at a 45-90 degree angle from the direction you wanted to spot and then rotate the mouse in that direction to cover your full body).
If you decide to implement lean the easy way would be to control who much your body can lean outside, so that a player would expose some parts of his body if he wanted to camp, this way you allow the player to spot/camp/ambush and also punish him if another player can see him first.
PS i think this was already said hear or in the open forum.


(Breo) #72

[QUOTE=Mustang;440997]Is the proposal that the sniper will be able to shoot whilst leaning?

Also, if this proposal is taken up then it should only be whilst welding the sniper riffle, otherwise there would be an unfair advantage over other classes when using the machine pistol.[/QUOTE]

This is already too complicated you need to pick the right class + weapon to be able to lean. I would say add lean for every or leave it out, same counts for the weapons shooting while leaning or not.
When your able to shoot when you also lean I see a lot of balance problems especially for the attack team they need to run through open spaces to reach the objects.

Also for the only sniper rifle lean we need to make class dependent binds because what does for example the Q/E do for other classes?


(Mustang) #73

[QUOTE=Breo;441019]This is already too complicated you need to pick the right class + weapon to be able to lean. I would say add lean for every or leave it out, same counts for the weapons shooting while leaning or not.
When your able to shoot when you also lean I see a lot of balance problems especially for the attack team they need to run through open spaces to reach the objects.

Also for the only sniper rifle lean we need to make class dependent binds because what does for example the Q/E do for other classes?[/QUOTE]
Yea, I was also thinking do I really want to dedicate two prime position keys to only one class… not really.

Everyone or no-one IMO.


(Raviolay) #74

Given this is a class based shooter, why do all the classes have to have the same mechanics? If each class had specific mechanical differences from one another. Would not that better promote a spread of classes than say, I get to plant, I get to defuse, I get to revive, I get to kill with guns no one else uses?

Food for thought…

(off the cuff suggestion)

Sniper
Peak/Lean can shoot while leaning with sniper rifle.

Solider
Ripped from Gears of War games, can active reload the weapon without damage boost for a 25% reduction in reload time if failed reload takes 15% longer.

Support
Only class to get grenade indicators, can toss back grenades with a fuse rest.

Medic
Combat slide, a short set distance slide, started by a double tap of your forward or strafe keys. Making revives quicker, and could be used to escape from danger.

Engineer
Can move faster than other classes when crouched, increasing their survivability when doing objectives.


(Mustang) #75

Some really great ideas, there is no reason all classes have to play the same or have the same mechanics.

We just can’t have one class with a mechanic that gives them an advantage in one instance and all the others with nothing unique that gives them an advantage in a different situation.

So I don’t have an issue with sniper being the only class to lean per se.

But I do have an issue with sniper being the only class to lean and all the other classes not also receiving a unique mechanic of their own.

All the same mechanics vs mostly the same mechanics with every class having one or two that are unique has not really come-up until now; and it would would certainly make for two very different games. I think it would be quite fun thing to try actually, but at the same time quite confusing for a drop-in-and-out F2P playerbase.

I think the whole idea needs an SD eye over it to say, “this definitely won’t work for the type of game/market/model we’re going for” or “maybe, nice idea, opinions?!?”. If the latter then poll time.


(Volcano) #76

how does the support reset the grenade once the pin is pulled?


(Protekt1) #77

[QUOTE=Raviolay;441061]Given this is a class based shooter, why do all the classes have to have the same mechanics? If each class had specific mechanical differences from one another. Would not that better promote a spread of classes than say, I get to plant, I get to defuse, I get to revive, I get to kill with guns no one else uses?

Food for thought…

(off the cuff suggestion)

Sniper
Peak/Lean can shoot while leaning with sniper rifle.

Solider
Ripped from Gears of War games, can active reload the weapon without damage boost for a 25% reduction in reload time if failed reload takes 15% longer.

Support
Only class to get grenade indicators, can toss back grenades with a fuse rest.

Medic
Combat slide, a short set distance slide, started by a double tap of your forward or strafe keys. Making revives quicker, and could be used to escape from danger.

Engineer
Can move faster than other classes when crouched, increasing their survivability when doing objectives.[/QUOTE]

It could be neat to have a mechanic for each class but please not these. Maybe the sniper lean but let every other class lean w/o the ability to fire.


(Volcano) #78

i can see it now, snipers corner whoring everywhere doing 75% damage then finishing with the auto pistol sounds pretty exciting


(Nail) #79

I see no need for lean, this ain’t a hidey peeky game


(Protekt1) #80

They already can do exactly that.