Laws of Balance


(SaulWolfden) #1

I’ll start.

The more snipers there are on a team, the higher chance of a loss. The less snipers there are on a team, the higher chance of a win.


(BlackboltLW) #2

More medics doesn’t always means more heals and revivals. For example, if your team consists of 5 low-leveled Aura, gave up your chance of winning.


(Ardez1) #3

There is an parallel relationship between the amount of proxies on one team and the amount of salt on the other.


(bontsa) #4

For every high level player action, there is an equal amount of bitchy shuffle votes casted from opposite team as a reaction.


(K1X455) #5

Thread should be renamed to Murphy’s laws of Derty Bumm


(n-x) #6

If an engineer repairs an EV there will be a non-engineer who wants to “help” him.


(Talonser) #7

Whenever a match ends on overtime, someone is gonna get mad.


(LifeupOmega) #8

If a team wins a push within two spawnwaves, a shuffle must be cast.
If a team loses a push within two spawnwaves, a shuffle must be cast.


(Nail) #9

in this and Warchest forum there’s probably about 6 groups of 5 that could take on anyone with default loadouts and any single merc and stomp, so balance is relative, mostly why it’s so hard to achieve


(MisterBadmin) #10

Level predicts a player’s skill level based on the following equation, where level is given accurately to at least 3 decimal places (Partial levels are included, otherwise it wouldn’t be a continuous function.) and skill is arbitrary along a range of 0 to tau, with tau being the highest skill achievable.

[Skill] = tau/(4csc(sec(pi^(pi)[Level]))) + tau/4 + rand(0,tau/2)

A Graph of this function from Level 0 to Level 8, with the random element removed, is enclosed below.
[Spoiler]
Level 0 to 8

Level 0 to 1, a better view of the oscillation of the Skill curve

[/Spoiler]


(Your worst knifemare.) #11

If a team repairs the Ev, it is impossible to destroy it with the salty tears of 5 snipers.


(AlphaUT) #12

If medic revives and sky hammers throw an ammo pack, there will be a higher chance people stop spamming “medic” and “need ammo”


(Hunterwclf) #13

Every merc on free rotation is bound to be used by at least 3 players on each team.


(ASD) #14

if one shuffle fail there must be minimum 3 other shuffles called for the same
if one shuffle succeed there must be minimum 3 other shuffles called for the same


(pumpkinmeerkat) #15

The second shuffle finds the truest balance.


(GatoCommodore) #16

[quote=“MisterBadmin;215172”]Level predicts a player’s skill level based on the following equation, where level is given accurately to at least 3 decimal places (Partial levels are included, otherwise it wouldn’t be a continuous function.) and skill is arbitrary along a range of 0 to tau, with tau being the highest skill achievable.

[Skill] = tau/(csc(sec(pi^(pi)[Level]))) + tau/4 + rand(0,tau/2)

A Graph of this function from Level 0 to Level 8, with the random element removed, is enclosed below.
[Spoiler]
Level 0 to 8

Level 0 to 1, a better view of the oscillation of the Skill curve

[/Spoiler][/quote]

What am i looking at here?
im not a very smart guy.

nevermind.
i will ask one of my smarter m8s


(MisterBadmin) #17

[quote=“sweetColumn;215195”]
What am i looking at here?
im not a very smart guy.

nevermind.
i will ask one of my smarter m8s[/quote]

[Skill] = tau/(4csc(sec(pi^(pi)[Level]))) + tau/4

That would be an overly complicated oscillating function that I spent about 10 minutes creating. Oscillating functions are basically useless for analysis, as they have so many critical points where they shift from positive to negative slope (or the reverse). The point being that there is no distinct, measurable trend between level and skill.

  • rand(0,tau/2)

Just to make things even more convoluted.

The entire post being a complex mathematical expression that basically equates to:
Level implies nothing about skill level.

One of the most fundamental laws of gaming.


(BlackboltLW) #18

I think I’ve done one edited Murphy’s Law for DB

Found it




(Your worst knifemare.) #19

If a non medic happens to revive you, press V,4,3 to thank them for their time.


(SnakekillerX) #20

The longer you camp a spot waiting for an enemy to come, the higher the chance they will come through just as you turn away and kill you.