[QUOTE=zbzero;403533]The player who Mateos was talking about was me and i dont lag, but i have some delay because of my hing ping.
But about your players they can use some kind of lagscript to make them unhitable, what im trying to say is can use the client/server cvars to make them unhitable, exemple:
they can bind something like that --> bind mouse1 +attack; cl_maxpackets 30; com_maxfps 76; cl_maxpackets 60; com_maxfps 40; cl_timeNudge -10; com_maxfps 125; cl_timeNudge 10 …
this will make them unhitable while they are shoting (this exemple not work, its just an exemple) but they can create scripts with “vstr” to change their settings while running or shoting and they will be very unhitable.
So my advise is fix the server settings to block changes of players and make them all playing with the same cvars.
You can do that forcing all players use the same settings using “sv_cvar” and “forcecvar”
exemple:
sv_cvar rate EQ 25000
sv_cvar snaps EQ 20
sv_cvar cl_maxpackets EQ 100
sv_cvar cl_timenudge EQ 0
sv_cvar com_maxfps IN 40 125
forcecvar r_ambientScale 0.5
using these will make the players unable to use different settings/cvar while connected in your server, in my opinion will decrease the possibilities of a player exploit the use of these cvars while ingame.
I hope it helps you.
Regards,
Rod.[/QUOTE]
Why are you using sv_cvar to set an “EQ” value then using forcecvar for the same thing? Little odd how you work lol…
[QUOTE=nonoMapper;403537]Thanks zbzero, most of those settings are allready setup.
The only difference is that i have the rate on 35000, the maxpackets 50, but NO timenudge so i added that one. Now i have to wait until they show up.
However i dont have the ambientscale nor the com_maxfps setting, i gotta google that up first cause i have no idea what that does. (nor do i have with timenudge and will google that too…now)
But thanks for now guys, i will test and hopefully come back with some results[/QUOTE]
ambientscale has nothing to do with players lagging, it’s something he took as an example probably. the only cvars that would change network settings are maxpackets, snaps, rate, and timenudge. I don’t understand why you use 35000 rate, 25000 is perfectly fine. (or can someone point me to proof/reason why people sometimes use 35000 and 45000?).
Here’s a good example of which cvars to force and to what:
command "sv_cvar cl_freelook EQ 1"
command "sv_cvar cl_pitchspeed EQ 0"
command "sv_cvar cl_yawspeed EQ 0"
command "sv_cvar cl_timenudge EQ 0"
command "sv_cvar b_simpleitems EQ 0"
command "sv_cvar cg_bobup IN 0 0.005"
command "sv_cvar cg_fov IN 90 120"
command "sv_cvar cg_shadows IN 0 1"
command "sv_cvar cg_autoaction IN 2 7"
command "sv_cvar rate EQ 25000"
command "sv_cvar cl_maxpackets EQ 100"
command "sv_cvar snaps EQ 20"
command "sv_cvar com_maxfps IN 40 125"
command "sv_cvar m_pitch OUT -0.015 0.015"
command "sv_cvar m_yaw IN -0.022 0.022"
command "sv_cvar r_ambientScale EQ 0.5"
command "forcecvar r_ambientScale 0.5"
command "sv_cvar r_drawentities EQ 1"
command "sv_cvar r_drawworld EQ 1"
command "sv_cvar r_lightmap EQ 0"
command "sv_cvar r_showmodelbounds EQ 0"
command "sv_cvar r_showtris EQ 0"
command "sv_cvar r_znear EQ 3"
command "sv_cvar r_allowextensions EQ 1"
command "sv_cvar r_ati_fsaa_samples EQ 0"
command "sv_cvar r_ati_truform_tess EQ 0"
command "sv_cvar r_clamptoedge EQ 1"
command "sv_cvar r_colorMipLevels EQ 0"
command "sv_cvar r_depthbits IN 24 32"
command "sv_cvar r_detailtextures EQ 0"
command "sv_cvar r_flares IN 0 1"
command "sv_cvar r_ext_ATI_pntriangles EQ 0"
command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
command "sv_cvar r_primitives IN 0 2"
command "sv_cvar r_subdivisions IN 1 20"
command "sv_cvar r_lodcurveerror GE 60"
command "forcecvar r_wolffog 0"
command "forcecvar r_zfar 0"
These are for etpro, you may need to modify the method a little for another mod. sv_cvar doesn’t work in etpub and some other mods. Nitmod does support the same format as etpro. Also note the b_ cvars only work in etpro.