Don’t you find Battery, fuel dump or rhine bridge are starting to be quite hard as people know them?
It’s quite known (I think) that defense is easier as teams grow. But until not much ago, outside clan wars, only part of each team counted towards that.
Now, with equally large teams, maps are harder, as most people of the teams count towards the increasing difficoulty for attack.
Maps like Fuel dump or rhine Bridge are getting quite hard. I’ve not seen an allied virctory in Fuel Dump in the last 10 or 15 games. Maps like RTCC v2 seem to be awfully hard as soon as people get to know them.
Lately I never win Oasis in allied team without axis making a huge mistake near the end.
Do you think ET will turn into an endless strugle to win with allies? Battery can work as a test, as it should be the first to reach this state of “allies only win if the skill difference is overwhelming”
Maybe it’s a problem with ET. Mines, satchel that destroy objectives, double air strikes and artillery, all help more the defense than the offense.
An example of this could be fuel dump. In 8vs8 campaign, an organized team could set 6 FOps to constantly artillery the three paths to exit the mountain and still have 2 engineers planting mines to kill anyone who manages to survive the artillery and the SMGs (FO could shot between arties). The only reason I see of Fuel Dump being still possible to win with allies is th discoordination between Axis, and the still high number of people who doesn’t really know the map. But what will happen when this changes?
Of course I mean allies as “attacking team”, if more new maps have axis as attackers, the effect would be inverted.
