Knowing is Half the Battle (Class Recognition)


(.Chris.) #121

[QUOTE=AmishWarMachine;370872]Either or, and like TSM posted, the ship has sailed. Water under the bridge. Spilled Milk. Pick your idiom.

The task at hand is now to make due with what we’ve got, and that necessitates identifying how classes tip their hand in-game.[/QUOTE]

They are still fixing the game and possibly looking into the next title if they haven’t already, discussions like this go in part to help the current game become better where possible and the other suggestions will be taken into consideration in the next game.

To simply suggest we deal with it and move on doesn’t help SD make a more rounded game the next time around.

EDIT: bioSnark beated me!


(BioSnark) #122

[quote=AmishWarMachine;370885]And I am 1-million percent in favor of PC getting SDK, as it intrigues me what the end-users could create to add depth and variety to a game that I already love.

I’m crossing my fingers for you, but I have to draw the line at sacrificing virgins. Legal nightmare.[/quote]
Prerelease I would have put odds on it coming what with SD’s hinting and Bethesda’s record but now it’s much more iffy :frowning: Unreal Tournament 3 SDK could package mods to be played on consoles as well as PC which was awesome. Sadly, UT was a series built on modding and chances for Brink are next to none now. If this is what wolf75 is looking toward with his post on modding CC, I admire his optimism.


(AmishWarMachine) #123

[QUOTE=.Chris.;370887]They are still fixing the game and possibly looking into the next title if they haven’t already, discussions like this go in part to help the current game become better where possible and the other suggestions will be taken into consideration in the next game.

To simply suggest we deal with it and move on doesn’t help SD make a more rounded game the next time around.

EDIT: bioSnark beated me![/QUOTE]
I wasn’t suggesting that we just ‘bend over and take it’, but moreso ‘make lemonade out of lemons’ (Until the wife gets back from the store with my beer, then I’ll use the lemons in a nice Hefe).

I just think a separate thread dedicated to the idea of class-specific models would have been a more productive forum to discuss that end of the class-recognition subject, instead of de-railing a thread which had the sole intended purpose of working with the system as it is.

/shrug


(Thundermuffin) #124

[QUOTE=Jimmy James;370601]Thank you both for contributing more examples to BioSnark’s “cardboard extreme” list.
[/QUOTE]

What the heck are you even talking about? I wasn’t attacking a strawman/cardboard extreme/whatever else you all would like to call it, as if you read other threads (or even people in this thread make that assumption as well if you read between the lines or just look at the negative rep I’ve gotten) lots of people claim that we have only played ET games. I tried to make sure people realized we hadn’t, but, of course you take it completely out of context and act as if somehow I’ve made a big mistake.

You never did answer my question, though, shouldn’t you have beaten the crap out of me since you play BRINK way more than me and therefore are more “experienced?” I’m quite curious as to how you define experience after your post saying “casuals have more experience.” I’d like to know what you mean exactly as it seems like you don’t have a real basis for saying that. Take a look at Quakecon’s Fatal1ty events; shouldn’t some guy who plays tons and tons of hours ran train on Fatal1ty since he doesn’t play that much? I didn’t hear all the scores or catch them, but from what I heard he didn’t get beat and if he did it must have been a pretty close match.

Maybe I’m the only one, but I really get tired of having to re-read the same arguments from the same people who can’t back up what they’re saying either by facts/previous games or outplaying the people they’re arguing against. Do we hate the spread, lack of class identification, etc., etc.,? Yes, but the argument isn’t to “adapt to it,” as I’m sure if I cared enough to try I would be a BRINK pubstar.

By the way, has anyone here arguing that this type of stuff brings down games ever read some of VALVe’s stuff about the making of TF2? One of their articles or commentary pieces was about the identification of classes and how it’s a really needed element in games. It was an interesting piece full of great information.


(Jimmy James) #125

Sigh Sometimes I consider leaving the internet behind all together because of people like you. I miss the early 90’s.

Assuming you are referring to this post (since you won’t be more specific or give me an actual quote I can only assume).

The “third line” of what I’m quoting is either:

or possibly:

or maybe you meant this:

None of which contain any “facts” about Brink. But I give you a C for effort. Please try harder in the future. I know you can do better because I believe in you!

Hugs,
JJ


(BioSnark) #126

The third line of my post you were quoting. Not 3rd quote.


(Jimmy James) #127

Which was?

Seriously, are you being vague on purpose? Do you not know how to post a quote or even copy/paste? What exactly is your major malfunction?

-JJ


(wolfnemesis75) #128

This thread is spiraling further and further into the Void.
Class Recognition is fine in Brink.
There are symbols above people’s heads to distinguish class.

Rather than beat a dead horse, its always best just to eliminate the enemy squad near an objective and destroy their collective strength regardless of their class. Also, you can recognize most behaviors at key points that would warrant singling out the most dangerous class.

It would be interesting and even more challenging of course, especially for you hardcore gamers, if there was zero way to tell one class from the other, and actions alone was your only indicator. That’d be hardcore, baby. And Tough as Nails. And if gamertags were not present over people’s heads. You had to ADS on them to get their gammertag. :slight_smile:


(BioSnark) #129

@Jimmy James: I admit, while unkind, it would not be unpleasant driving you back to the pre-information age but, in your post, number 104, you quoted my post, number 75. I recommended you read the last line of post number 75 in this thread.


(morguen87) #130

Is clan support still coming to consoles? Something like this would be amazing and would make sense if included in the clan support update:
http://www.splashdamage.com/forums/showthread.php?t=27741

And guys, I know a lot of you guys like the customization, that was one of Brink’s main selling points afterall, but giving the option to force class models won’t hurt Brink. Give us an option in the options menu to force class models and leave it unchecked by default. The problem with making it a server side option on consoles is that there are neither dedicated servers nor lobbies. Joining a server is simply luck of the draw and the last thing we need is more filters.


(wolfnemesis75) #131

No force class models please! No thank you! :slight_smile:

Please no sucking the fun out of the game. Thank you. :slight_smile:


(morguen87) #132

[QUOTE=wolfnemesis75;370909]No force class models please! No thank you! :slight_smile:

Please no sucking the fun out of the game. Thank you. :)[/QUOTE]
As an option, you wouldn’t be forced to play that way.


(Thundermuffin) #133

I don’t understand, truly, what makes this hardcore at all. This isn’t Quake or CS where everyone is completely equal in what they can do. All that does is make the game even more chaotic (chaotic =/= good, by the way).

Why wouldn’t forcing class models be acceptable to you? It isn’t like they have to be a bright model or anything. It’s also a client side option anyways so you can keep your customized character and I can have my distinct classes.


(wolfnemesis75) #134

Why minimize one of the most fun features in the game by forcing class models in any mode? That equals fail in every way. :slight_smile:


(wolfnemesis75) #135

[QUOTE=Thundermuffin;370915]I don’t understand, truly, what makes this hardcore at all. This isn’t Quake or CS where everyone is completely equal in what they can do.
[/QUOTE]

I want you to tell me why it would be more hardcore. You know the answer. :slight_smile:


(morguen87) #136

To each their own, I guess. The most fun feature of the game to me is the actual game, the combat. Not the dress up. If we had an option it’s a win/win right?


(AmishWarMachine) #137

If forced-class models was a client-side option, I certainly don’t see how it’s anything but win/win.

And perhaps contradictory to all my debating in this thread thus far, I would probably turn it on.

P.S. Wait… no… I’m not a complete hypocrite:


(BioSnark) #138

[quote=morguen87;370907]Something like this would be amazing and would make sense if included in the clan support update:
http://www.splashdamage.com/forums/showthread.php?t=27741

And guys, I know a lot of you guys like the customization, that was one of Brink’s main selling points afterall, but giving the option to force class models won’t hurt Brink. Give us an option in the options menu to force class models and leave it unchecked by default.[/quote]

Yes it would, and yes! Even different colors of radioactive glow could work if forcing models is too much effort for whatever reason.


(AmishWarMachine) #139

cg_forceEnemyHighlightColor “pink”

/cackle


(BioSnark) #140

don’t hate!

edit: cg_forceEnemyOperativeHighlightColor “pink” //mostly harmless.