[QUOTE=Jimmy James;370601]Thank you both for contributing more examples to BioSnark’s “cardboard extreme” list.
[/QUOTE]
What the heck are you even talking about? I wasn’t attacking a strawman/cardboard extreme/whatever else you all would like to call it, as if you read other threads (or even people in this thread make that assumption as well if you read between the lines or just look at the negative rep I’ve gotten) lots of people claim that we have only played ET games. I tried to make sure people realized we hadn’t, but, of course you take it completely out of context and act as if somehow I’ve made a big mistake.
You never did answer my question, though, shouldn’t you have beaten the crap out of me since you play BRINK way more than me and therefore are more “experienced?” I’m quite curious as to how you define experience after your post saying “casuals have more experience.” I’d like to know what you mean exactly as it seems like you don’t have a real basis for saying that. Take a look at Quakecon’s Fatal1ty events; shouldn’t some guy who plays tons and tons of hours ran train on Fatal1ty since he doesn’t play that much? I didn’t hear all the scores or catch them, but from what I heard he didn’t get beat and if he did it must have been a pretty close match.
Maybe I’m the only one, but I really get tired of having to re-read the same arguments from the same people who can’t back up what they’re saying either by facts/previous games or outplaying the people they’re arguing against. Do we hate the spread, lack of class identification, etc., etc.,? Yes, but the argument isn’t to “adapt to it,” as I’m sure if I cared enough to try I would be a BRINK pubstar.
By the way, has anyone here arguing that this type of stuff brings down games ever read some of VALVe’s stuff about the making of TF2? One of their articles or commentary pieces was about the identification of classes and how it’s a really needed element in games. It was an interesting piece full of great information.