Killzone 2 Lead Level Designer Joins Splash Damage


(badman) #1

A new story entry has been added:
[drupal=408]Killzone 2 Lead Level Designer Joins Splash Damage[/drupal]

We’re very excited to announce that Neil Alphonso, most recently Lead Level Designer on the excellent Killzone 2, has joined Splash Damage. Neil is now in charge of our team of Level Designers and will direct their efforts for our new (and still unannounced) title with Bethesda Softworks. Aside from Killzone 2, Neil also level designed for the first Splinter Cell game on the original Xbox as well as Duke Nukem Forever and is a rather smart chap who’s Seen It All (at least when it comes to level design).
For all the relevant details, quotes and line breaks, check out the official press release.


(Ging) #2

Are you guys planning on leaving anyone for the other studios to employ? At this rate you’ll have taken on everybody already working in the industry by about half way through 2011.


(kamikazee) #3

I have no problem with that, at least not if they keep supporting tapirs.


(Pytox) #4

Duke Nukem Forever too? Is the game almost done then or so on level design part? :stuck_out_tongue:
Cool to see talented people joining SD. Makes it become a better game whatever it is.