This has been bothering me for a while now and I’m not sure if it has been brought up but when I almost kill someone and then someone else finished it off I always get a flat 25 xp for assist. Which seems a little bit underwhelming. I would love to see it changed so it scales depending how much hp you managed to deduct. Of course, when the players get’s healed up again you don’t get that bonus anymore.
Also, It would I think be cool you get bonus xp for the following things:
Bonus xp if the player you killed was on a killing streak
Bonus xp if the player you killed was protecting or trying to complete the objective
I feel like this would be more rewarding to players. Also, Objective xp wise I would like to see more xp during the escort of the EV. or when trying to capture a point.


