Kill XP/Assist XP changes


(Bangtastic) #21

hmm i like the idea to show only the main message without any numbers; they can be shown in some match stats or sth like that

its not a good idea to base assist on dmg. keep it simple. I mean less is more, up to 100 possible points (bf3 system) is way too much you get too much exp for not even doing a kill. Remember only if a friend helps you, otherwise you will never get this assist bonus because he probably wont die, and will have full health soon!


(mazesc) #22

I’d rather have a damage given stat at the end instead of the assists (or on top of them). And I agree that team play xp should be higher.


(Fluffy_gIMp) #23

[QUOTE=1-800-NOTHING;461668]
in terms of rewarding teamplay, one thing i feel is missing is seeing the name of whoever planted/disarmed/completed objectives.
(maybe it already shows that…? there is some text relating to the objectives, but i can never actually read what it says.)[/QUOTE]

We used to have this in earlier builds, not sure where it has gone though, I will find out…

As for proportional XP based on damage dealt, it makes sense!


(EnderWiggin.DA.) #24

If I understand correctly, in DB you can either grind to unlock items or buy them. So yeah, XP based on damage done is the better system.


(Seiniyta) #25

I wonder if we’ll ‘spend’ xp to unlock stuff or it’ll be after you unlock a merc: xxxxxx amount of xp until next unlock.