/kill, sum suggestions


(HellToupee) #1

im not sure bout this in ET, but in RTCW /kill was used alot to avoid recharge, get full health, get full ammo back again with out the use of team members and at no hit to stats on osp servers, less seen on vinalla servers as u lose points, but is there anything going to be tweaked in ET bout this, i dont think it should be a useful feature for games where its necessary t have it bpuh beside a firebutton for some, but u cant remove it as u can get stuck in maps or places. I think if u /kill u should spawn with zero charge and what ever health and ammo u /killed with or sumthign along those lines. It just donst seem right when u have ppl /killin left right and center.


(Smartypants) #2

Killing yourself is the only way to change characters besides finding someone to frag you. there should be no penalty for suicide.

Eric B.


(HellToupee) #3

its not the only way u can always die normally. People dont change much on pubs they stick to one class, all i want to see is the advantage from /kill removed, a panza can fire see 5 secs to spawn /kill and he can fire again avoding the recharge, lts do it with arty since its faster to just /kill than to wait for recharge, i see people do it in fights to to protect their stats. IF u want to change class sure u can /kill and if u spawn with no charge whats the biggie, if its defuse dyno what do u need charge for. /kill is not their as somethign people would have nxt to the fire button it should only be for changing class or when u get stuck in a map, it shouldnt be a useful tool, u want to die do it in a fight. /killin on a pub to take advantage of the recharge or get health or ammo is pretty lame.


(bani) #4

how about sticky charge, eg the charge remains across respawns.

that would pretty much end the /kill abuse


(HellToupee) #5

ild be happy with that, ive always considered as much an exploit as a/s jumping.


(fretn) #6

ild be happy with that, ive always considered as much an exploit as a/s jumping.[/quote]

a/s jumping > all

:slight_smile:

fretn


(shrOOms) #7

I agree, /kill should have a downside - lately all I see are soldiers and field ops killing themselves to unload wave after wave of air strikes and panzers. A sticky charge is the best idea I’ve heard as a solution to this problem. Removing points won’t do the trick.