You need to be on a server with ETPro enabled
Key bindings
I can get some commands to work but not all of them what I’m a doing wrong? 
Could someone help me? :bump:
I got this : bind kp_leftarrow “vsay_team Thanks ^1Thanks ^4Mate”
Thanks
That’s the problem I have read this forum completely and saw someone saying that it must be done on an ETpro server so I did and it’s still not working
Where have you put the bind? For it to take immediate effect you need to type it in the console (with / in front so ET knows it’s a command). For it to be remembered next time you play put it in /etmain/autoexec.cfg (without the / in front). Even then you may need to join an ETPro server and do /exec autoexec.cfg in the console.
Ok this works but still one command doesn’t its : bind kp_downarrow “vsay_team Needmedic ^1Give ^dme ^0a ^1MEDIC”
That still doesn’t work and I don’t know whats the problem with it because everything else works
NeedMedic is not a valid vsay, Medic is. Putting /bind kp_downarrow “vsay_team Medic ^1Give ^dme ^0a ^1MEDIC” in the console will work.
If it’s not working by putting it in autoexec.cfg check any and all scripts you may have to see if kp_downarrow is being bound to something else later on.
no it isn’t binded to anything and it only works if i put it in the console during the game but that sucks isn’t there another way?and i used medic in stead of needmedic.
Put anything you want to preserve (like these binds) in /etmain/autoexec.cfg. You may need to do /exec autoexec.cfg in the console once for the changes to take effect, but after that it should all work.
If you need to create autoexec.cfg (as it may not already exist) use Notepad, but make sure you save as “autoexec.cfg” including the quotes otherwise you’ll end up with autoexec.cfg.txt, which ET won’t recognise.
Some thing weird happened. I got an invitation to join an US server of ET, because i was bored i joined and there everything worked like a charm, it was also an ETpro server so why doesn’t it work an a belgium ETpro server?
Can’t offer an explanation. I have everything I want to work from one game to the next in autoexec.cfg. If I join a server and something’s not right I do /exec autoexec.cfg in the console and that sorts it, every time.
I think i got it i entered the command in the console and now it seems to work everytime, weird but it works 
Hi,
In the case of etpro, does it exec the cfg in etpro, or the one in etpro\profiles\xplayer…, does anybody know?
And if you exec autoexec.cfg, which one will it exec?
EDIT: To explain, I have an autoexec.cfg in the etpro folder and also in etpro\profiles\errol\ or whatever. The contents of my autoexec is just “errol.cfg”, which is in both those places as well. Which one does ET exec by default, and which does it exec if you call it?
As far as any .cfg’s are concerned, as far as I’m aware ETPro will look for them in /etpro first, and then if, and only if, it can’t find them, it’ll look in /etmain.
It won’t look in your profile folder for autoexec.cfg at all.
Your profile folder contains etconfig.cfg, which is where it stores all the commands and settings contained in autoexec.cfg. In other words autoexec.cfg updates etconfig.cfg and then etconfig.cfg is executed.
I put everything I want to keep in /etmain/autoexec.cfg, to ensure it gets preserved and works on all mods (even though I only play ETPro). I only put ETPro specific scripts in /etpro.
Confused, you will be! 
Id like to try and do a bind but having probs. Can ya help 
I use auto reload and i would like it to auto prone at the same time when it auto reloads.
Would also like to prone when i hit my SPACE bar to reload. How do i add the +prone so it does those 2 things 
Cheers
Auto-reload is a function of the game, auto-prone isn’t. ET scripts do not, and cannot, respond to events, so the auto-prone bit is not possible.
If you want to prone while reloading you would have to do something like this:-
bind SPACE “+prone; +reload; wait nn; -reload; wait nn; -prone”
Replacing nn with numbers.
The problem is deciding what numbers (you could try 100 to start, and if it works reduce it in increments of 10 until it doesn’t, then add 10 back. Also the first wait and the 2nd wait may need different values of nn).
wait nn tells ET to wait for nn frames (not seconds) and is therefore entirely frame-rate (and in turn hardware) dependent. What’s more, unless you cap your frame-rate with com_maxfps it will vary considerably during gameplay and so the script will sometimes work and sometimes not.
Personally I wouldn’t use any script that uses wait, and I wouldn’t use a script like this as it’s far too inflexible and leaves you vunerable.
Thanks for the reply, very informative. i will give it a go and see what its like
:drink: