KD is worthless


(tokamak) #1

Kill/Death is worthless

At least make it a Kill/Death/Assists ratio


(Szakalot) #2

what do you mean its worthless?

I like to see my in-game k/d = it is not worthless


(tokamak) #3

What i mean is that it needs to be KDA, not KD. Assist kills are relevant.

So, 5 kill 3 deaths and 2 assists would read 5/3/2 rather than 5/3


(spookify) #4

Go Fragger and play SW…

K/D is useless in OBJ mode because that mode doesnt mean or do anything. Just spam, flying bodies and no skill!

You get XP for Kills and Assists so even if you have a 1 K:D with 70/70 you should still be toward the top of the leader board.

I always try to have a KD of 2:1 in pubs…

In matches, ranked or gathers I could careless however I would hope my Damage Per Second is high, Gibs are High and XP is high from assisting and supporting defending on the roll. These are the stats we need for Comp type play.

Kills/Assists/Gibs

Damage per Second/Support


(Glottis-3D) #5

K/A/D
or
K+A/D
or
Damage/D


(prophett) #6

I think we need much more detailed stats that have been discussed in another thread (hs, hs %,damage given, damage received, team damage, etc…)

For simple stats it would nice nice to include assists.


(Glottis-3D) #7

[QUOTE=prophett;519275]I think we need much more detailed stats that have been discussed in another thread (hs, hs %,damage given, damage received, team damage, etc…)

For simple stats it would nice nice to include assists.[/QUOTE]

sometimes you get 100+ XP for an assist mid fight. that basically means that you killed the guy. but teammate stole your frag =)
what if we can make a 1-2 seconds window for Assist with most Damage dealt to be a count as a kill (all others get assists, including the man with the last bullet)

?


(Hipolipolopigus) #8

I think that, as well as KDA, the general points - objective/combat/support - should also be shown publicly. Perhaps - to save space - as a tooltip for mouse-over on a player’s net score?


(tokamak) #9

Right now a player comparison could look like this:

Ultrasniperpro: 13/0
Medicstooge: 0/24

Under KDA that same comparison could look like this:

Ultrasniperpro: 13/0/0
Medicstooge: 0/24/34


(Njsfirth) #10

Either stick with just the XP or add more stuff. If you decide to stick with the XP, make kills worth less and support/obj worth more.


(ailmanki) #11

KAD ftw

K+A/D

Just as Glottis-3D said.


(Glottis-3D) #12

[QUOTE=tokamak;519281]Right now a player comparison could look like this:

Ultrasniperpro: 13/0
Medicstooge: 0/24

Under KDA that same comparison could look like this:

Ultrasniperpro: 13/0/0
Medicstooge: 0/24/34[/QUOTE]
and with K+A/D this would be

Ultrasniperpro: 13/0
Medicstooge: 34/24


(spookify) #13

[QUOTE=Glottis-3D;519284]and with K+A/D this would be

Ultrasniperpro: 13/0
Medicstooge: 34/24[/QUOTE]

Gross.

You already get XP for an assist and a gib.

K and D is straight forward.

Right now kills, gibs and Damage are the biggest things in DB! The teamwork isnt really there and the best shot vs Merc will win. Its a very odd balance of crap right now. We want kills and we want to carry. Forced to go fragger! I also want multi kills! Go fragger!


(tokamak) #14

That’s the attitude that makes Objective fail right now. People are in to pad their K/D just like every other game and aren’t going to put it on the line to actually you know, win the game.

Not only is KD worthless, it’s also taking the most prominent place on the score screen (despite players being ranked on xp). It’s the first thing everyone looks at and it only encourages a single style of play.

Sometimes the game mechanics are fine but it’s just subtle little things like psychological incentives that poison a game.


(spookify) #15

[QUOTE=tokamak;519290]That’s the attitude that makes Objective fail right now. People are in to pad their K/D just like every other game and aren’t going to put it on the line to actually you know, win the game.

Not only is KD worthless, it’s also taking the most prominent place on the score screen (despite players being ranked on xp). It’s the first thing everyone looks at and it only encourages a single style of play.

Sometimes the game mechanics are fine but it’s just subtle little things like psychological incentives that poison a game.[/QUOTE]

Objective mode is the biggest double negative ever. I hate doing the OBJ in OBJ mode. Its just a big TDM. Its playing one side of a map that isnt balanced either way or totally balanced to favor one side.HUH yeah… OBJ mode needs to be fixed. People just running around not caring about anything meanwhile other people do the objective in 3 minutes and map ends.

Everything is useless in OBJ Mode! KD is useless in OBJ mode. Objective is useless in OBJ mode. Teamwork is useless. Its all useless because the maps and objective make it that way.

SD should have focused on OLTL and SW modes out of the gate. OR done it right and found an 8v8 Mode that can handle the TDM feel but yet give a sense of progression or CS type feel. OR pick a mode from COD!

Just stop playing OBJ mode and wait for a SW server.
SW servers are night and day better then OBJ servers!!!


(tokamak) #16

That would be great for all the thirty players who commit to stopwatch mode in order to duke it out with each other in the pro league puddle.

The only way people accept multiple rounds is when they’re lightning fast, one-life and plentiful. That’s how COD, HALO and CS get by. There are no popular games that can sustain a mainstream game mode where two teams drag to the same map twice.


(prophett) #17

Really don’t see the problem with adding in assists. The KD will still be there. A more useful stat for the detailed stats page I hope we are getting would be damage given and damage received.


(tokamak) #18

Keep in mind that it’s also in the presentation of the stats. As a developer you decide what the most lauded indicator is, and that’s what people will compete over.


(spookify) #19

[QUOTE=tokamak;519297]That would be great for all the thirty players who commit to stopwatch mode in order to duke it out with each other in the pro league puddle.

The only way people accept multiple rounds is when they’re lightning fast, one-life and plentiful. That’s how COD, HALO and CS get by. There are no popular games that can sustain a mainstream game mode where two teams drag to the same map twice.[/QUOTE]

True and I see your point. That brings me back to saying the OBJ mode as it sits now is not the right mode for this game.

You are correct in saying SW is more league based and “pro” style based and you are correct. SW made RTCW, ET and QW ultra famous in the league community however the casual player doesnt want to sit through 2 sides of a maps. Im assuming they want frags, scattered team playing in a very quick and organized fashion with a lot of players.

Look at all the game you mention. They have balanced OBJ mode play. BF is capture a zone that are equal distance. COD has 1000 modes that are all fairly balanced and chaotic! Cap the Flag, hard point and so on. CS is close to obj mode in DB but is very different in the OLTL and 1 stage maps. Even LOL style game is balanced equally in “obj mode”.

Right now DB OBJ Mode is = Stop Watch cut in Half with time progression… It doesnt live up to a true OBJ mode like other games have…

SW is SW and SW is amazing!

I would love to see OLTL mode come back.

and for sure want to see a change to OBJ mode. Something needs to be created where 8 people can F around in a server and have fun.

I remember asking for this a year ago and the big reason why the modes and maps are so close together is game size… 1 year later and we are on steam! Does steam help fix the problem? Maybe streamline the updating process?


(BAMFana) #20

K/D/A.

K/A/D is awful.