K/D on OBJ maps what is the point and purpose.


(Sairdontis) #1

Is there truly a purpose beyond mere bragging rights for the K/D on OBJ maps? Its seems to serve only in distracting players from the goal of completing objectives on OBJ maps.

It would have a purpose on Execution maps however in that it shows who got who on that game of tag.

I did notice that scores are much higher for people who do objectives though, but for some reason players still focus on K/D. Wonder why they would want to worry about K/D when their team lost anyway? Is this game sinking to the levels of CoD now? I hope not.


(Sairdontis) #2

Wanted to add this to the OP, but won’t let me. Anyway, I was asked by a few new player friends what they should focus on. I told them to ignore K/D and focus on covering their team and completing the obj.

Later I was told that they got a totally different view from all but the Ranked players about the importance of K/D in obj maps. Wrong message being sent?


(nokiII) #3

Killing the enemy is playing the objective. He can’t bully you away from it if he’s dead.


(Sairdontis) #4

but if you have the highest k/d ratio in the game and they still complete the obj what does it matter??


(Melinder) #5

@Sairdontis said:
but if you have the highest k/d ratio in the game and they still complete the obj what does it matter??

It means your team sucked, and there’s nothing you could do about ir.

If you’re not an Engineer, or a Fire Support on an EV map where the EV is repaired, kills are the objective. Engineer’s primary objective is still to kill the enemy players, as an Engineer who continuously tries to run to the objective and plant, without contributing to wiping the enemy team first, is considered a terrible player.


(GatoCommodore) #6

@Sairdontis said:
but if you have the highest k/d ratio in the game and they still complete the obj what does it matter??

it matters if youre playing Assault and snipers because their main EXP income is from killing people

it doesnt matter if youre playing obj specialist, fire support and medic
because their main objective income are varied and easier sometimes

it doesnt stop newbies to suck and keep playing vasilli tho, i need that K/D to make kiddies think twice before playing sniper


(Sairdontis) #7

@GatoCommodore so k/d is to root out bad snipers and to make Assault and snipers feel relevant? I thought the score does that to a point already as doing the obj is weighed heavier in the scoring.

Plus, assault and snipers get exp from using their abilities the same as other mercs do. Revealing for most snipers yields exp as does using all assault abilites. K/D ratios are unnecessary at this point because if as you say kills are assault and sniper’s best bet for exp income then this will be also reflected in their overall score, k/d is at this point just overstating their contribution to the match.

The main danger I see is that many players “recon” deep into enemy territory to secure kills to pad their k/d ratio as insurance against being blamed for the loss of an obj match. “We lost the match! You guys suck and I am awesome just look at my k/d !” See the disconnect here caused by a large part by having k/d in obj tallies?


(ClemClem7) #8

The K/D is nothing in this game, you can have a great K/D but if you never kill the right guy, you’re useless. Vassili or fragger who kill and cover just to not die but who doesn’t cover/meatshield an objective specialist who does his job is a bad player, even if he got 15/2.
A rhino who meatshield a proxy will die, but his teammate will defuse/deliver the objective.

I agree that if you kill nobody, you’re a bit useless too, but dying don’t mean you’re bad. It’s all about what your team gain with this death.
Sometimes it’s better to just suppress an ennemi so he delay his attack and your team-mate can come back from the spawn. A well placed uncooked grenade might be better at delaying an attack than a cooked grenade that will kill one person or two who will get revive just after.


(kopyright) #9

@ClemClem7 said:
I agree that if you kill nobody, you’re a bit useless too, but dying don’t mean you’re bad. It’s all about what your team gain with this death.

Medics with bad K/D ratios can easily top the scoreboard, though.


(GatoCommodore) #10

@Sairdontis said:
@GatoCommodore so k/d is to root out bad snipers and to make Assault and snipers feel relevant? I thought the score does that to a point already as doing the obj is weighed heavier in the scoring.

Plus, assault and snipers get exp from using their abilities the same as other mercs do. Revealing for most snipers yields exp as does using all assault abilites. K/D ratios are unnecessary at this point because if as you say kills are assault and sniper’s best bet for exp income then this will be also reflected in their overall score, k/d is at this point just overstating their contribution to the match.

The main danger I see is that many players “recon” deep into enemy territory to secure kills to pad their k/d ratio as insurance against being blamed for the loss of an obj match. “We lost the match! You guys suck and I am awesome just look at my k/d !” See the disconnect here caused by a large part by having k/d in obj tallies?

lets put it this way, if you see Assault and Recon get high kill number and low death that means they are doing their job right.

if you see medic gets many kills but the medic is not on the top 4 scoreboard means shes not doing her job well enough.

if you see engies gets a lot of death but top scoring that means the engineer is doing it right and the team didnt support engineers enough

meanwhile, firesupport is in the grey area. Sometimes i get top score even without good K/D or killing EV and that resulted from support exp coming from giving ammo and assist
sometimes its a good thing, sometimes its not

also, theres another even more grey area like nader denying area with her supressive grenade fire, making people staying away from the said area longer than stoker molotov. This dont get exp but it counts to the war effort on slowing down enemy advances


(M4st0d0n) #11

@Sairdontis said:
@GatoCommodore so k/d is to root out bad snipers and to make Assault and snipers feel relevant? I thought the score does that to a point already as doing the obj is weighed heavier in the scoring.

Objective XP is not weighted heavily enough IMO. Score is as relevant as K/D (so is any stat) and badge XP promotes safe plays.


(frostyvampire) #12

Killing people is important because an enemy that is dead can’t help their team.
However, kills are useless if you don’t do the objective.

You need to kill people guarding the objective, and then plant the bomb.
After you planted, you need to focus on killing the engineer/s since they are the real threat.

If you are defending you need to kill the people guarding the bomb and make sure they don’t kill your engie.


You should only kill people if you have to. Having a high K/D is useless if you can’t defend the bomb.


(GodsMistake) #13

@kopyright said:

@ClemClem7 said:
I agree that if you kill nobody, you’re a bit useless too, but dying don’t mean you’re bad. It’s all about what your team gain with this death.

Medics with bad K/D ratios can easily top the scoreboard, though.

If youre a medic with a very high k/d ratio, youre doing it wrong! (im half kidding). One irritating aspect of pub play is having players camp on offensive and not push for the objectives. Of course if you do push and you end up with a poor k/d, the 12 year olds start telling you how badly you suck, you had to have exploited the game in order to get a high level, etc.

People need to get over k/d, position on the scoreboard, etc. The only thing that matters is whether or not it says “Won” or “Lost” at the end of the round. I may not have the best k/d all the time, but I am a solid team player and I play the objectives, not for XP or anything else. I miss RTCW because it lacked these silly little achievements people get so hung up over.


(BloodySin) #14

No, there’s no purpose to the K/D stat besides bragging. Killing can be a sub-objective to assist in completing the main objective, but the topic isn’t that, it’s having a record of how much you killed and how much you died. As has already been pointed out, people still lose games with great K/D and that stat isn’t used in any way to decide the winner at the end of a match, only who completed their objective.


(AlphaUT) #15

You will feel it when you been through the experiences which sometime you can win with 90+ kills and some times don’t. KD matters if your team knows what to do, KD does not matters if your team does not know what to do.


(Sairdontis) #16

@GodsMistake @BloodySin Agree with you 100%.


(SnakekillerX) #17

@AlphaUT said:
You will feel it when you been through the experiences which sometime you can win with 90+ kills and some times don’t. KD matters if your team knows what to do, KD does not matters if your team does not know what to do.

I’ve had so many times where I’ve finished wiping a team, just to turn around and see no one doing the objective and watching a non-medic try and manually revive another player… By the time anyone is then able to run over to the objective the enemy team has a full spawn wave coming for us and we fail the objective… its sad.


(Sairdontis) #18

K/D has no purpose in a mode that already has a score system. We don’t need to k/d ratio to gauge performance in an OBJ map. OBJ score is all that makers in an OBJ map. All K/d does in a OBJ map is make players try to be highest on the k/d which doesn’t help the team mainly because rushing for kills only accomplishes having part of the team out of position for a large percentage of the game.

I have been in many games trying to defend the obj only to have 3/4 of the team try to rush to the spawn camp or have 3 snipers on attack for long range kill farming. While this is happening one or two get by and cap the objective and then only then does maybe one or two of the team join the defense and get shot in the back rushing back to the obj only to rinse and repeat this again over and over.


(sampark) #19

@Sairdontis said:
@GatoCommodore
The main danger I see is that many players “recon” deep into enemy territory to secure kills to pad their k/d ratio as insurance against being blamed for the loss of an obj match. “We lost the match! You guys suck and I am awesome just look at my k/d !” See the disconnect here caused by a large part by having k/d in obj tallies?

Not necessarily true… I often see a player saying “Noob team”“My team sucks”
Most of them are on the bottom of the socre board, their K/D is most likely 2k/8d or worse in a way…
Also I havent really saw anyone successfully execute to secure “insurance against being blamed” I always saw them getting shti on, their bodies blown and stuff…


(ImSploosh) #20

@SnakekillerX said:

@AlphaUT said:
You will feel it when you been through the experiences which sometime you can win with 90+ kills and some times don’t. KD matters if your team knows what to do, KD does not matters if your team does not know what to do.

I’ve had so many times where I’ve finished wiping a team, just to turn around and see no one doing the objective and watching a non-medic try and manually revive another player… By the time anyone is then able to run over to the objective the enemy team has a full spawn wave coming for us and we fail the objective… its sad.

Unfortunately, this is all too common. I’ve had it as bad as wiping an enemy team twice in a row and my team refuses to complete the objective. For example, I’ll carry the objective close to the delivery point on Chapel, backed by my team. Then I’ll laser wipe the enemy team and turn around to see no one delivering. Then I’ll fight off the enemy team as long as possible while someone decides to run into the mayhem to try and deliver (and die). I’ll wipe the team again with my laser, but my team just sits and watches while the one guy who tried to deliver during the chaos calls for a medic…

I think the worst part is when you do all of this work wiping an enemy team or carrying your team and you have to type to tell your team what to do, but die because of it… Happens quite a bit to me so I just give up and go for the exp!