@Sairdontis said:
@GatoCommodore so k/d is to root out bad snipers and to make Assault and snipers feel relevant? I thought the score does that to a point already as doing the obj is weighed heavier in the scoring.
Plus, assault and snipers get exp from using their abilities the same as other mercs do. Revealing for most snipers yields exp as does using all assault abilites. K/D ratios are unnecessary at this point because if as you say kills are assault and sniper’s best bet for exp income then this will be also reflected in their overall score, k/d is at this point just overstating their contribution to the match.
The main danger I see is that many players “recon” deep into enemy territory to secure kills to pad their k/d ratio as insurance against being blamed for the loss of an obj match. “We lost the match! You guys suck and I am awesome just look at my k/d !” See the disconnect here caused by a large part by having k/d in obj tallies?
lets put it this way, if you see Assault and Recon get high kill number and low death that means they are doing their job right.
if you see medic gets many kills but the medic is not on the top 4 scoreboard means shes not doing her job well enough.
if you see engies gets a lot of death but top scoring that means the engineer is doing it right and the team didnt support engineers enough
meanwhile, firesupport is in the grey area. Sometimes i get top score even without good K/D or killing EV and that resulted from support exp coming from giving ammo and assist
sometimes its a good thing, sometimes its not
also, theres another even more grey area like nader denying area with her supressive grenade fire, making people staying away from the said area longer than stoker molotov. This dont get exp but it counts to the war effort on slowing down enemy advances