For those of you who’ve played Phoenix, have you ever tried to chase down someone who could use a heal but they keep running away from you even after you’ve asked them to stop for a heal via voice chat? This is the same way for Javelin, but with the newly reduced range and rate, it gets even more frustrating. Does anyone else agree that Javelin’s ammo aura didn’t need a nerf or less of one? Because I know I’m not the only one, as a few people on DB’s Steam Community have also taken notice of the rather unnecessary nerf to Javelin’s ammo generator.
Originally posted by CombatMist:
“If anything her ammo giving to allies should be stronger than ammo stations because she is moving. Its like when you have to chase down phoenix for a heal instead of a med pack or healing station. Being tied to the player is more often a disadvantage unless they play very defensive. Other wise its like chasing down the ice cream truck as its racing full speed away from you.”
Originally posted by It Is You:
“Oh and the Jewelina’s ammo support nerf is too severe - it’s become the worst of all fire support merx.
But maybe it was intended from the beginning - from above average merc to almost trash tier (except for the launcher being still somewhat useful).”
Originally posted by Artvisitor:
"People tend to forget that ammo packs lower your cooldown and give you max ammo, staions can block doors and provide cover (limited at best but hey), Jav’s ability can only give ammo and that’s it. Before the nerf she was a really good way to get ammo if your Skys and Kiras have no idea that “E” button exists. It still is but you need to hug Jav and follow her every step in order to get your ammo back.
There should either be less range or less ammo per tick, not both, I think."
