@Xenithos said:
Actually, redoing math as we speak. @stayfreshshoe could we get a comment on whether or not Shrieks are increased in gain from playing Ranked?
@FalC_16 said:
@Xenithos said:
I think pricing is on point now, those that want the shriek guaranteed cases will save for them specifically, or convert more of their credits (not the smartest approach now) into shrieks. Since we can now use credits to buy the equipment cases, we can gamble this way now:
Do I get 200 cases with a 2% chance each to get a card? Possibly getting several or NONE of the new halloween cards with credits? or do I just save up for the guaranteed?
Now we can do both at the same time, win/win.
the shriek price per case is BS…ofc for those who wanna save them for guaranteed case must be nuts to grind that…but ok if you say its reasonable be my guest ^^
I did the math in another post, I’ll post that HERE:
@Xenithos said:
@ImSploosh said:
It takes approximately 27 hours to obtain 1 special event card. Let’s say you average 150 Shrieks per Stopwatch game. That means it will take you 80 games to get 12000 Shrieks to obtain a guaranteed case. An average Stopwatch game is about 20 minutes, so 80x20=1600 minutes to obtain a case. 1600/60=26.67 (rounded to 27). So 27 hours for one damn case.
With the increased rate, and 12 days (7.5 shrieks per minute not counting ANY boosters or community increases{the new 50% higher rate as of TODAY}) it would take 12000/7.5=1600 minutes.** Familiar number right there? Yeah, it’s going to take as much time as your theory was right there Sploosh. Rofl. HE CAN SEE THE FUTURE BOIS! **
On average you’re going to have at least 2 people in a match adding extra shrieks (12 shrieks per minute rate with trinket), it will take you ~16 hours of play time per GUARANTEED case, with the trinket.
With 12 days left, it just means you play 3 hours a day with minimal time searching for a match and you’ll get TWO guaranteed cases for sure.
Add in that you can use credits for shrieks as well, and can buy shriek equipment cases for credits. with a 12 credit per minute rate as well (add in free boosters from leveling and playing ranked and you’re at a whopping 36 credits per minute rate) so you will gain (not using trinket) 20 thousand credits by the time you’re done getting one case at the lowest possible rates. And 35 thousand credits if you’re wearing the trinket, using booster for credits, and playing only ranked by the time you get enough shrieks for your first case. In each scenario, you will be able to buy ~another chance at a halloween card in equipment cases alone. How? Because you have missions and daily play bonuses for the next few weeks and the fudging event drops halloween cards.
So for 5$ and a solid 32 hours of play time, you will likely get a solid 4-6 halloween cards. With at least 2 guaranteed. Unpaid you can still net a solid 3 cards, with one guaranteed with ~30 hours of in game time as well. For me? This isn’t terrible at all.