it's a shame you can't max all the classes with one character...


(wolfnemesis75) #21

It promotes teamwork. And different classes open the game up to a varied style. I urge you to try something besides a Soldier.


(Inofor) #22

I like making choices in builds very much, it adds a lot to the game when all skill builds are not the same.


(Smokeskin) #23

I’d prefer something like 10 points that you split between universal and class - class points gives 1 point for each class. It would be more fun, as it would mean real choice and trade off for everyone. Right now those who only dual spec have enough points for everything they want, making them cookie cutter builds. Only those who tri or quad spec have to make real trade off, accepting always to lack something for the advantage of adaptability.

Such a system would mean more build variation and everyone having an easier time switching classes without becoming underpowered.


(Glyph) #24

The longer I play Brink the more I wish that every character was forced to have a build for every class, including universal abilities. The reason I say this is because more often than not the players want to avoid playing a class that they are not spec’ed in regardless of what the objective is. Today I was playing Aquarium and the Resistance lacked a single Engineer. Once the HE Charge was planted we laughed as they couldn’t do anything to prevent it from detonating. Situations like this one are becoming all too common though.

I’d still prefer to have to make choices at each Rank. So let’s take the current Soldier abilities as an example. At Rank 2 you would be forced to choose between AP Ammo, Grenade Mastery or Flashbang Grenade. For this example I would move Scavenge to Rank 3. At Rank 3 you would choose from Scavenge, Kevlar Vest or Extra Magazine. At Rank 4 you pick from either Frag Blast or Grenade Damage. I would still prefer to only have a single Rank 5 ability but with the level cap increase coming up I see no problem with having to pick a single Rank 5 ability per class as a second one will be added.

In this manner you may never play a Soldier on that character but you would still be spec’ed in a unique manner with them. It would also force diificult choices and keep each character different enough to warrant having multiple. This would also solve the issue of not having a required class as every player would have a customized class on every character.

The way Brink handles skills currently is with freedom to a fault as why wouldn’t you be the particular class that you could possibly be? Just don’t ask you to switch classes though, right?


(Ero-Sennin) #25

Its not a shame, its about preferred styles of play that are influenced by choosing perks that will back or boost your way of playing. BUT at least it prevents from having some formidable opponents. Can you imagine a guy that as EVERY general perks, added to the full set of perks of the class he is ATM. Pukes out of overwhelming fear. That would be madness. Will you be more of a buffer? Are you more of the class functionality type and like to reduce the time required to accomplish your tasks? Will you get basic abilities in each classes or will you specialized in one or two classes? Are you planning to get your last point at level 20 on a level 5 ability or do you need the point to get one perk like silent steps to complete your template?

Choices in life got 2 sides to the medal: Get what you want and what you will sacrifice in order to get it. BUT since in brainstorming its legal to throw in any ideas, even crazy or silly ones, id say why not put a game rule for servers where ALL perks are enabled, without any regards to the template you got right now. Whatever you are lvl 5 or 20, everyone gets ALL abilities for all classes when they play on a server using that rule. We could call it " Uber mode" or something. That could be a mode to made a kind of " Clash of the Titans" type of game, where munchkining is the norm. Everybody are gods! Thoughts over that idea?


(jazevec) #26

They should’ve made the limit per-class instead of global. I mean: for any character, you would have X points to spend on Medic abilities, X points to spend on Operative abilities, X on Engineer, X on Universal. Independent of each other. Why ? Because it would fit the game much better, people would be fine with switching classes mid-match. Current system reeks of MMORPG and grind.


(Calelith) #27

This ^

I like the way BC2 did it with each class levelling separately but for one character.


(Ero-Sennin) #28

Is it possible it is made that way in order to not raise each class on the same character but instead forcing you to make choice which prevent you of having everything ( read making sacrifice) in the same pot? I think SD wanted us to be caught into the notion of " what you wanna have vs what you can get". Im telling that everyday to my 5 years old daughter, which now understands quite well what it means… She knows it hurts, but she stop crying over not being able of having everything for herself, she understood that even if its seems possible in her head, its almost impossible in real life. But adults… :eek:


(F. Otzenknecht) #29

So that’s not a sign for false game design but for poor teamplay if everybody just wants to play “their” class and collect XP. I cannot recall how often in fact I’ve been calling “We need an engineer!!” in W:ET for like a whole map just to be the one myself to switch to engi.
Same issues in ET:QW. I think i depends on the people you’re playing with. Are they selfish or don’t know how to play or are they vice versa?

:infiltrator:


(Saint Stunna) #30

Here we are again… Like yesterday, i still don’t want to play dungeon and dragons


(Ero-Sennin) #31

[QUOTE=F. Otzenknecht;332809]So that’s not a sign for false game design but for poor teamplay if everybody just wants to play “their” class and collect XP. I cannot recall how often in fact I’ve been calling “We need an engineer!!” in W:ET for like a whole map just to be the one myself to switch to engi.
Same issues in ET:QW. I think i depends on the people you’re playing with. Are they selfish or don’t know how to play or are they vice versa?

:infiltrator:[/QUOTE]

So true!! We had lasting award achieved by doing x number of xp outta something that is in your class functions. Can we all imagine a guy sticking to infiltrator in order to make is Sniper rifle achievement while the team need him to be something else and useful, like engy planting mines ( up to 3 btw) near objs… NOOOOOOO! Mr scope is is camping outside, and wondering why there is no Es around to shoot ( the spawn area went indoor but being scoped can make you miss things i guess ). Most frustrating part, detonation in 5, 4, 3… then appears our Mr. scope covert opts, next to the obj, no Es and friendly engies being killed or incap… 2, 1 … you failed to protect our technology, the Makron will eats you (hopefully below the belt, kinda consolation price :tongue: )

Earlier, (ill be dammed i forgot he’s name) i was playing the engy on container CT, at bot stage after the initial blow the gate part. It went bad after a good hold because we didnt had medics near the bot area (held like 10 feet away of the crane). We got wiped by a very good push, bot goes on to the crane and an engy starts building. At that stage we had 2 meds. We nerver saw the 2nd medic until i realized he was the one harrassing the comm posts. Being dead I spectated him. When we all heard" kill the enemy engy building the crane", Mr rambo med stayed and the cp to cap it, THEN he went to the crane , with 12% left to build… Nice call!


(AnthonyDa) #32

If you are playing on PC, just go on servers playing ESL rules (filter by name, search for “esl”). Then you’ll be able to play any class with decent perk with the same characters.
You can’t still bodyswap without exiting the game, but at least there isn’t any cheated perk anymore, and that’s good!


(Wildes) #33

What about the challenge? You dont have to be fully perked buffed or anything to fulfill tasks. Why not switch to medic and bring the hostage home? How will you feel if you´ll do this for your team? Answer: Great! Think about a character for public games with all the best abilities you need. Make another one for your competitive gaming for one role. Make some hybrids for your personal style of play… be creative. Try to understand the game. Outsmart erveryone else by combining a heavy operative with a scoped pistol and silencer for long range and a hammerdiem shotgun for cqc… Try to have fun and stop whining about this not like CS or WOW… rofl. Its not. Its Brink! FFS! If you can do it with your other level 20 guy try it with your other class and you will see it works, bec every ability you need is aboard. Make a sacrifice. Will your team thank you in public? No! Why do it? Bec of the reward you can give yourself. Feel cocky that you achieved Brinkmanship! Otherwise you are unworthy to play any SD-Games.

Dont get me wrong. There are issues to be fixed. So what? They work hard on it. They patched the game twice since release (Kill me if incorrect) and there is an free DLC coming this month…

Regards
Wildes

PS.: Plz bring back Vsay “the enemy is weakened” “i need ammo/medic/support” “Hi” “bye” “thx” “sorry” “I am a …”


(Glyph) #34

[QUOTE=F. Otzenknecht;332809]So that’s not a sign for false game design but for poor teamplay if everybody just wants to play “their” class and collect XP. I cannot recall how often in fact I’ve been calling “We need an engineer!!” in W:ET for like a whole map just to be the one myself to switch to engi.
Same issues in ET:QW. I think i depends on the people you’re playing with. Are they selfish or don’t know how to play or are they vice versa?

:infiltrator:[/QUOTE]

Should I bother to mention how you cannot currently switch characters at any point once you have joined a match? Flawed system is still flawed. Besides, it’s not like I have any idea what classes the characters in the game I am joining will have.


(morguen87) #35

Brink isn’t TF2, you’re not just supposed to always play as your favorite class. It’s all about fluid matches and adapting to different situations/objectives. I don’t get how that’s so hard, if you are even decent at the game, you’re not that gimped playing a class you don’t have a lot of skills invested in because you can still use the same weapons.

For instance, I find a lot of the operative skills garbage, I still have no problem switching to operative though if that’s what the team needs. So what if my operative can’t paint targets, throw sticky bombs, use a cortex bomb, etc.? I can still do the basic functions my team needs me to do and I can still be efficient at it without having to use sticky bombs, etc.


(Jess Alon) #36

[QUOTE=yoomazir;325413]no, but you can switch them on any available post at any time without any malus.
Troll harder dude.

Can’t believe that even a minority even like this kind of system…[/QUOTE]

What’s a malus?


(TwwIX) #37

What more is there to say? It’s one of the main turn offs of the game. It needs to go. Those defending it are going to fade into obscurity along with this game.


(Shadowcat) #38

I appear to be the minority in thinking that there are too many skill points given out lol.

The number of skillpoints in the game (20, soon to be 24) allows you to basically take every universal skill you want, every skill you want for a given class, and still have some leftover for another class. It seems like they are trying to take a middle ground between actually forcing people to make a character build and what the OP wants, and losing both in the process.

As it is, the only time i have found you have to put thought into your character build is when you try to make a character that is able to handle 3 or 4 classes, otherwise you just pick a class or two and take every single ability.


(Jess Alon) #39

[QUOTE=Shadowcat;333192]I appear to be the minority in thinking that there are too many skill points given out lol.

The number of skillpoints in the game (20, soon to be 24) allows you to basically take every universal skill you want, every skill you want for a given class, and still have some leftover for another class. It seems like they are trying to take a middle ground between actually forcing people to make a character build and what the OP wants, and losing both in the process.

As it is, the only time i have found you have to put thought into your character build is when you try to make a character that is able to handle 3 or 4 classes, otherwise you just pick a class or two and take every single ability.[/QUOTE]

I think they need to introduce more abilities and keep the same 20 abilities points so you actually have a unique character. That’s the point of the system.


(H0RSE) #40

Or add a skill tree system.