it's a shame you can't max all the classes with one character...


(yoomazir) #1

Some people might like this system but I’m not.
So I have that fully upgraded heavy soldier, isn’t kinda lame if I need to switch to another class to complete my objective and the result is having them underpowered, isn’t that a bit lame?
or what if while I’m waiting for the next map or even ingame I wanted to change my character body type?

I would really prefer if the classes were set like those from ET:QW, possess all the skills from the beginning and get a boost while playing a match and for that match only.


(FireWorks) #2

While I found this quite nice in the beginning it turned on me. Now I end up in teams where many dont want to switch their classes because they are skilled in this and that. And worst, I became one of them:/ “Save the hostage!”… with 5soldiers and 2 operatives-.-


(SockDog) #3

Funny really because I was told countless times what total BS I was talking when I said that would happen. Yet another achievement for “well they’re not playing it right” crowd. <sigh>

Again would make a lot more sense if any class specific points were redeemable in all the different classes. So you could spend 1 point on a soldier ability and the same point on an engineering one, medic, op etc. That way you balance out your character with universal and class abilities but changing class never leads you to be a weaker character.


(Dr.Ricktofen) #4

Meh. The system is fine as is.


(Codine) #5

This system is crap and is useless in the long run. They need to take it out if they ever want to balance this game.


(NRGIZER36) #6

sorry it needs to be this way its cool making multiple characters soldier/medic ,engineer/soldier and so on it would be nice to switch characters quickly before match!!!


(aignetti) #7

if they change it to sockdogs idea no one would make a third or fourth character, not even a second … because the first one is enough - thats the wrong way.
the better solution would be if u could change your character without leaving the server.


(Kalbuth) #8

[QUOTE=aignetti;325096]if they change it to sockdogs idea no one would make a third or fourth character, not even a second … because the first one is enough - thats the wrong way.
[/QUOTE]
And what’s wrong with changing your character’s abilities before match start without leaving server, compared to changing your character for one with other abilities before match start, without leaving the server, exactly? Provided you are still limited to 20 ability points, the end result is exactly the same.
Pointless to have to level 3 or 4 personna


(ataliba) #9

you should especialize each character and be able to change it before each match


(peteXnasty) #10

The idea in PUG’s is difficult to manage

In organized groups it shines. I can tell my.friends I am logging on my heavy engineer/medic and they will pick soldiers and support medics, or operatives.

Shame that its then neutered by the lack of a lobby/party system…


(Nail) #11

I have an idea, and I’m not trying to be funny, but all the console players should put LOBBY PLEASE in their sigs, way easier than posting all the time and has the same result


(Ainokeato) #12

“QQ I can’t have every skill in the game” Play some MAG, it’s obviously not as big of an issue as you think it is.


(morguen87) #13

No, actually having all the abilities would be a horrible idea.

The game is good the way it is, it adds some strategy and experimentation to the mix. You can choose to specialize in one class at the risk of being weaker in others or you can be a jack of all trades at the risk of spreading yourself too thin. It’s an interesting game play dynamic that really adds another layer of depth.

I like putting points in all the classes so I can change class on the fly depending on the objective and still feel reasonably confident. Yes, I know I don’t have all the abilities the specialists do, but I think the strength of versatility makes up for that weakness. A lot of the abilities for various classes I wouldn’t use very often anyway, I just go through and pick the ones I know I will get a lot of use out of.


(Glyph) #14

Personally I would have setup the skills system like this:

Category> Universal
Rank 1> A1, A2, A3
Rank 2> B1, B2, B3
Rank 3> C1, C2
Rank 4> D1, D2
Rank 5> E1

The same tree would be used for each of the four classes. Instead of picking any skills you want, you get to unlock 1 skill per rank, per each category (universal and each class). The only exception being you must choose a single Rank 5 ability to unlock. In this manner every character has fully spec’ed classes but choices must be made in determing how to customize them and in which category to unlock the Rank 5 ability.

So at levels 0-4 you can unlock a single Rank 1 ability (A1, A2, or A3) per category in any order you want. At levels 5-9 you can unlock a Rank 2 ability (B1, B2 or B3) per category. At levels 10-14 you can unlock a Rank 3 ability (C1 or C2) per category. At levels 15-19 you can unlock a Rank 4 ability (D1 or D2) per category. And at level 20 you can unlock a single Rank 5 ability (E1).

In the end this would keep every class somewhat balanced while providing an edge with the Rank 5 ability.


(InfiniteStates) #15

That’s true to a degree, but it’s also a team based game. And there are only two situations in that regard:

  1. You co-ordinate with friends external to the game to create a well balanced team, but then have the problem of trying to get that team into a game due to lack of lobby, or…
  2. You pick your favourite class to level, join public games, and hope that people have picked a healthy combination of classes or are willing to change.

My current character is a jack-of-all-trades, but will obviously be master of none. It seems you can be specialised, static and uncoordinated or lacking, dynamic and adaptable.


(jazevec) #16

It’s a shame you can’t carry all the weapons with one character…


(sirius89) #17

Yeah what a shame i can’t be all classes in one in (insert random MMO here).

What a shame i can’t be all classes in one in Battlefield. >.<

Whats the point of being able to create 10 characters then?


(felismenari) #18

When playing with a group of people you know, it’s not a big deal. When playing with a full group of randoms there’s no pre-match coordination. This means it’s entirely possible to have a team in which absolutely nobody has points spent in the class required to complete an objective. I definitely see how this could get annoying.


(Overgear) #19

I don’t think its that bad. I found you can be a pretty capable Medic/Engi/Op all on one character.
When you through soldier in, it becomes really hard as he has lots of useful complimentary abilities.


(yoomazir) #20

no, but you can switch them on any available post at any time without any malus.
Troll harder dude.

Can’t believe that even a minority even like this kind of system…