It amazes me how spoiled so many Sparks mains are.


(sgtCrookyGrin) #41

After some extensive time with her @Jesus I now know why you want her REVIVR to be good at range, at least spending a good 30HRs has taught me that “she needs to be a long ranged merc with these shitty weapons AND abilities”. Welp, guess you were right all along, I accept that my judgement was clouded by the opinion that her REVIVR was for teamplay instead of combat. And don’t send the 10 plagues of Egypt mkay? You win my vote in making her a stronger merc at range.


(Jesus) #42

[quote="-BigRed;152581"]It’s difficult to kill an 80 hp merc with a small hit box and full movement speed.[/quote] Yet people wanted Sparks nerfed cause Sparks player was able to successfully headshot mercs like that (proxies auras and such) while Hipfiring at highdistance. Doesnt this deserves the oneshot on those squishy merc?

I agree the damage on headshot was a bit high, maybe 110/100 would have been more right, and i think the close range was too good for a long range merc. But the change they did, this falloff bullshit ? It just doesnt work.

@sgtCrookyGrin well maybe you’ll show the path of reason to the others. The plague is still on cooldown for now all i can give you is a Flood, but i keep it for special occasions like wiping earth population.


(sgtCrookyGrin) #43

@Jesus good thing I just happen to have this giant wooden boat with a pair of every animal on earth besides the magical ones like unicorns :stuck_out_tongue:


(neverplayseriou) #44

To all the people saying that the nerfs weren’t justified I would say, go and watch back one of the dbn tournaments. There played people there with amazing aim and playstyle who couldn’t even counter sparks.


(Vaasref) #45

@neverplayserious Very few people here are saying that the nerf wasn’t justified.

Many say it was too much and/or badly executed.


(BananaSlug) #46

@neverplayserious yes, she was ok merc if you had shitty aim, but when your aim doesn’t suck… well, it was like pew pew pew pew every one is dead, pew pew ppl revived in the middle of fight and then “OH NO, entire enemy team attacked me i will just run away throwing medpacks” it was just silly


(Jesus) #47

Well if five people cant shoot down a 80hp merc they deserve to lose actually, you are acting like thos medpack are granting her invincibility while they barely make a difference if several people are chasing you and shooting at you.

Like Vaasref said most the people dont think the nerf wasnt justified but that it was badly done. And it is. And the only thing you said agaisnt that was “huurr durr you want an op merc to play easy” while this merc is one of the hardest to play correctly, truth is you dont want a merc that becomes very good when someone has the skill to make it very good because you dont have it. You just prefer the dev to completely nerf her even more just so that you wont have to face a merc actually rewarding the player who puts the time to train to be able to do something with it. You just want a game where you can take your big pewpew lmg and run around like a nab and not be worried of anything but the other pewpewer because you know you cant handle anything else. You just like it right now cause she is forced to come at closer range and you know you’ll always have the upper hand here just by rushing her now that she is forced to make it possible to you

You are making shit up there is barely some people who thinks no nerf was needed.
Just leave these thread alone everything that needed to be said has been said and there is no more to tell. This one thread still had no real reason to exist beside shaming and criticizing certain players.


(neverplayseriou) #48

@Jesus if I wanted sd to nerf a merc that was rewarding when played well then why am I not crying for a fragger nerf?


(Jesus) #49

Because he doesnt need any skill
and yeah Flag as much as you want, truth hurts
There was two types on people on this thread the one actually discussing the issue and trying to propose and argue option for this merc and the one like you being “nonono more nerf opop no one should be able to play better than me nerf more spork u just wan izy game”


(neverplayseriou) #50

@Jesus yeah you sound like an extremely skilled 10 year old.


(Jesus) #51

Oh no a 9999th nobody on the internet told me i was 10 years old I am so ashamed and hurt in my feeling.


(watsyurdeal) #52

Oh no a 9999th nobody on the internet told me i was 10 years old I am so ashamed and hurt in my feeling.[/quote]

@Jesus

Next he’ll tell you he effed your mom, OH GOD NOT ANOTHER ONE, HOW MANY DADS DO I HAVE MOM???


(Nesodos) #53

[left]@Jesus
to be honest, your arguments already start to read like a whine thread

you dont have to go close as sparks, now you need 2 shots instead of one to kill most enemies on long ranges
[sarcasm] wow… so much difference, she is useless now [/sarcasm]
a good sparks can run away from almost everything, luring her enemy in a trap and killing the one who rushed for her in close range

for example, if you play vassili you still have to gain 2 bolt action shots for big mercs but merely anybody complained when his insta gib was removed
im not defending it, vassilis nerf was much deserved but if sparks gets buffed again then SD has to buff vas too and introduce onehit bodyshots with boltactions which will result in even more whine which will lead to even harder nerfs and so on and on til every merc is dead

[/left]


(Jesus) #54

@Nesodos Im not saying Sparks didnt needed a nerf. Im saying the one they did is not good at all and need to be change, she can still be of use by staying her ass behind and reviving everyone but this is just plain boring. Sparks just need range with her Healthpool and her weapons, but now this Revivr has the range of an SMG. “luring her ennemy in a trap” yeah this scenario will work 1/10000 times. im not saying she should oneshot such merc as fragger but I think if you are able to oneshot a running and jumping proxy or Aura from quite distance you should be killing her. Because when she will get close with her shotgun the proxy or the Aura will not need a precise shot just an approximate aim. To kill you, and you dont run away from them fast enough to not die with a shotgun slug in the back. You want nerf ? Okay but this nerf ? hell no its just plain shitty


(Nesodos) #55

@Jesus
so, you are pretty much saying that you cant shoot twice instead of once?
you never need more than 3 charged bodyshots to kill a 80hp merc
even smg range is bigger than shotgun range and the reviver has pinpoint accuracy for scoring some nasty headshots

i already said that the nerf was a bit over the line but sparks is still very strong


(Jesus) #56

[quote=“Nesodos;153659”]@Jesus
so, you are pretty much saying that you cant shoot twice instead of once?
you never need more than 3 charged bodyshots to kill a 80hp merc
even smg range is bigger than shotgun range and the reviver has pinpoint accuracy for scoring some nasty headshots

i already said that the nerf was a bit over the line but sparks is still very strong [/quote]

No i cant shoot twice with that life if someone shoot me with their guns because of low hp and you die in less than a second. Id like to see you land 3 shot on a Proxy without being killed before, any experienced player will tear you apart. Sure you could start running marathon back to retreat everytime you take a little damage i f you dont die right away but this is a frankly annoying gameplay tactic that really doesnt make the merc enjoyable at all. The proxy with a shotgun will not wait for you to place you headshot. So its either land your first shot or die. No one has a Robocop Aim.


(capriRocket) #57

unlimited damage, unlimited health, best mobility in the game, long and short range viable.
she was op, i can admit that after 7.500 kills.

was the range dependance the best way? probably not, consistency is a very important thing in fps.

it doesnt even affect me much cause i usually went face to face, flicking heads anyway but what i absolutely hate and makes me not even want to play her anymore is the jump accuracy changes.

this game took a step towards cs, bye bye acrobatics, adios 3D, the world has become flat.

on the other hand, it gives me some intention to fool around on vasilli now, if i feel like a cs roach, put to the ground, i may as well play like one :E


(magnanimousMagician) #58

For me, Sparks post nerf is just no longer fun. For average or above average players, it feels very lackluster to headshot with Revivr without killing. Especially when there’s now a a certain uncertainty about whether you will get a kill. Damage dropoff isn’t a very good mechanic for the merc: it makes her feel like the weakest merc offensively in the game by far.

She’s still really good because of her basic revive mechanic, but I no longer enjoy playing her. The patch made one of the most compelling gun mechanics into one of the least compelling. Low rewards for a very skill intensive weapon feels really bad. Even increasing the revivr charge time a bit would feel better.

Maybe we could cause death by friendly fire to prevent revives to address her power in competitive play, or maybe nerf her spammy self healing by changing the way her medpacs work. But this is the first time a patch change has had a very noticeable negative effect on how fun something is to play.


(RedBeard) #59

people like the quick sniper, and yes they are spoiled.


(HoakinBlackforge) #60

This thread really needs to be closed, because all this rage for a MEDIC is colosally absurd.