It amazes me how spoiled so many Sparks mains are.


(JJMAJR) #21

Note to Sparks players:
Play ranked matches. She has the best healing ability in the game besides when looking at Aura, but Aura is a lot less mobile than Sparks. She can fully heal anyone in two to three seconds.

This game is supposed to be balanced around ranked matches and competitive play, not pub servers.


(Sorotia) #22

[quote=“JJMAJR;151894”]Note to Sparks players:
Play ranked matches. She has the best healing ability in the game besides when looking at Aura, but Aura is a lot less mobile than Sparks. She can fully heal anyone in two to three seconds.

This game is supposed to be balanced around ranked matches and competitive play, not pub servers.[/quote]

Can’t fully heal Rhino…not 100% Can only fully heal 1 person till her packs regen…every other medic in the game can heal multiple people and for more than she can. She has the weakest healing in the game and the weakest health…shared with the strongest healer in the game.

Aura has the same speed as Sparks and is nearly just as mobile…just need to keep the healing station with you instead of planting it and running away…but most players don’t have the thought process to do that…everyone wants to be Rambo…even the medics.

Her healing station has a 20 second cooldown, in that time Sparks can only recoup half of her health packs.

Don’t go off trying to spout lies and half truths because you’re a salty hater.


(retief) #23

@Sorotia he was talking about tking and reviving someone, not health packs.

@JJMAJR the competitive scene/ranked needs to be balanced. However, sparks in her current state isn’t a net benefit to the game anywhere. Competitive players don’t like having her in the game, and if she is balanced around being able to tk/revive people, she will be too weak in pub games. At that point, why keep her at all? Rework her and be done with it.


(Sorotia) #24

I’m sorry…but I don’t consider a Revive a full heal…you can’t even revive all mercs with full health…full charge standing right on top of a Fragger, I can’t get them to 100%.

A revive isn’t a heal…a heal is something you do when someone is on their feat…a revive is something you do when they aren’t on their feat.

A heal can’t be stopped unless the medic is down, in the case of Sawbonez the person is shot before full regenerating, or in Aura’s case her healing station is destroyed. But if someone is downed, they can be gibbed before you even get to them.

But hey…lets say reviving is a heal…well you know what? All 4 medics can revive…anyone can revive…she has a ranged heal…which was nerfed…her other form of healing is the weakest healing ability short of non-medic revives.

But on top of her ranged healing nerf she suffered multiple damage based nerfs…while some of the other medics have gotten various buffs. Some of the weapons other medics use have been buffed…Phoenix got a nice healing pulse buff.

So basically if we’re forced to get up closer to be able to get a nice heal…then why take Sparks over another medic with a stronger primary heals and the same secondary heal with just shorter range?


(RyePanda) #25

[quote=“Sorotia;151912”]I’m sorry…but I don’t consider a Revive a full heal…you can’t even revive all mercs with full health…full charge standing right on top of a Fragger, I can’t get them to 100%.

A revive isn’t a heal…a heal is something you do when someone is on their feat…a revive is something you do when they aren’t on their feat.

A heal can’t be stopped unless the medic is down, in the case of Sawbonez the person is shot before full regenerating, or in Aura’s case her healing station is destroyed. But if someone is downed, they can be gibbed before you even get to them.

But hey…lets say reviving is a heal…well you know what? All 4 medics can revive…anyone can revive…she has a ranged heal…which was nerfed…her other form of healing is the weakest healing ability short of non-medic revives.

But on top of her ranged healing nerf she suffered multiple damage based nerfs…while some of the other medics have gotten various buffs. Some of the weapons other medics use have been buffed…Phoenix got a nice healing pulse buff.

So basically if we’re forced to get up closer to be able to get a nice heal…then why take Sparks over another medic with a stronger primary heals and the same secondary heal with just shorter range?[/quote]

The point was that in competitive play, a common tactic is for a Sparks to kill their own teammates with the Revivr, and then Revive them once they are down. This saves her health packs and can been done as long as the Sparks can see the teammate she is doing this to.


(Sorotia) #26

[quote=“RyePanda;151913”][quote=“Sorotia;151912”]I’m sorry…but I don’t consider a Revive a full heal…you can’t even revive all mercs with full health…full charge standing right on top of a Fragger, I can’t get them to 100%.

A revive isn’t a heal…a heal is something you do when someone is on their feat…a revive is something you do when they aren’t on their feat.

A heal can’t be stopped unless the medic is down, in the case of Sawbonez the person is shot before full regenerating, or in Aura’s case her healing station is destroyed. But if someone is downed, they can be gibbed before you even get to them.

But hey…lets say reviving is a heal…well you know what? All 4 medics can revive…anyone can revive…she has a ranged heal…which was nerfed…her other form of healing is the weakest healing ability short of non-medic revives.

But on top of her ranged healing nerf she suffered multiple damage based nerfs…while some of the other medics have gotten various buffs. Some of the weapons other medics use have been buffed…Phoenix got a nice healing pulse buff.

So basically if we’re forced to get up closer to be able to get a nice heal…then why take Sparks over another medic with a stronger primary heals and the same secondary heal with just shorter range?[/quote]

The point was that in competitive play, a common tactic is for a Sparks to kill their own teammates with the Revivr, and then Revive them once they are down. This saves her health packs and can been done as long as the Sparks can see the teammate she is doing this to.[/quote]

I just had that explained to me…I haven’t played competitive before, never considered myself good enough…but still…that makes his post a half truth…because you can’t revive every merc to 100% health…even pre-nerf.

Either way…in the last few patches just about everything about her was nerfed. Most of the other medics were buffed in some way…plus even pre-nerf the general consensus seems to be that Sawbonez was the best medic…yet no one wants to nerf the best medic? (No, I’m not saying he needs/deserves one)

I’m just saying no one wants to nerf him, but everyone seems to want to nerf to hell the one medic who has a special niche and have multiple downsides despite how much people want to ignore them.

Her damage nerfed from multiple angles and he revive/heal power nerfed…is it to much to ask for a little health pack buff or a 5th pack?


(Apofenas) #27

5th med pack will not change anything exept increace Sparks’ self-heal potential by a bit. If we speak about med pack buff, they need to get about 45-50 hp per med pack and may be start standard regeneration, but have penalty for self heal to about 25 hp per med pack.

And this still will not be as valuble as what is considered broken part about Sparks - kill team mate and revive with more HP and use medpacks for self-heal.

In this particular situation, i’d rather remove medpacks from her and let REVIVR shoot in 2-3 different modes: combat and support(heal and revive). Something like this was suggested by @Watsyurdeal in one of Sparks’ threads. But that’s a somewhat big change and not likely to be implemented.


(Ritobasu) #28

Never liked this idea. Removing any type of self-sustain for medic classes is awful, half the medic’s job is keeping themselves alive so they can continue to support the team


(watsyurdeal) #29

Never liked this idea. Removing any type of self-sustain for medic classes is awful, half the medic’s job is keeping themselves alive so they can continue to support the team[/quote]

Considering Sparks’ role and how she functions, I don’t think it’s at all unreasonable.

If you’re getting shot as Sparks chances are you’re too close to a fire fight or someone got close enough to you, and should be reasonably rewarded in dealing with you.

Because let’s face it, those medpacks aren’t for her allies, they’re for her, they’re too shit to be used for anything but 80-90 hp mercs.


(JJMAJR) #30

[quote=“Sorotia;151932”]Either way…in the last few patches just about everything about her was nerfed. Most of the other medics were buffed in some way…plus even pre-nerf the general consensus seems to be that Sawbonez was the best medic…yet no one wants to nerf the best medic? (No, I’m not saying he needs/deserves one)

I’m just saying no one wants to nerf him, but everyone seems to want to nerf to hell the one medic who has a special niche and have multiple downsides despite how much people want to ignore them.[/quote]

Sawbonez is considered the best medic due to how unbalanced his builds are proportional to each other. The best weapon is paired wtih the best healing ability, and the worst weapons aren’t even worth having.

When you get a good Sawbonez build, you become incredible. When you get a bad one you’re worse than a Phantom.


(Ritobasu) #31

[quote=“Watsyurdeal;152004”]If you’re getting shot as Sparks chances are you’re too close to a fire fight or someone got close enough to you, and should be reasonably rewarded in dealing with you.

Because let’s face it, those medpacks aren’t for her allies, they’re for her, they’re too shit to be used for anything but 80-90 hp mercs.[/quote]
Considering the map sizes, it’s very easy for a Sparks to get shot especially when anyone with a brain knows to harass and kill a ranged necromancer at any opportunity. The medpacks can be used for allies too if you keep them stashed in a pile nearby where you’re posted as Sparks, but yes it’s primarily for healing Sparks herself if she gets shot at

Again, a medic without any form of self-sustain is fundamentally broken and should never happen. Imagine if a Support class was created that gave ammo across the map by pressing buttons, but could never resupply themselves? Regardless of how you feel about Sparks, her bite-sized medpacks should never be taken away from her


(Jesus) #32

[quote=“WaffleMonster;151809”][quote=“Jesus;151753”][quote=“Apofenas;151741”]
But she didn’t need REVIVR damage falloff. At least the way it was implemented. It’s the only thing is disagree with. REVIVR needs to be only long range weapon - do 66% damage in close range and from 18m increace to 100% at 36m. [/quote]

This is what im killing myself to say on every single thread since the beginning.
People says she shouldnt be able to kill people at such distance, its the contrary she just have to because anything closer will kill her cause neither her hp or her MP are good enough to survive a close encounter with anyother merc 90% of the time.

She just have to keep her ennemies that might want to go after her away and if she fails to that then she should die. This one shot in the head at close range thing with the actual reviver is just superwrong she isnt a merc supposed to come close to you. Thats why she has low hp.[/quote]

The issue is that there was no point in taking vassili before the nerf. Even after the damage drop-off nerf, sparks still has solid long range firepower just not as ridiculous as before. [/quote]

Spotting ability ? No ? And you cant say Sparks is as efficient as vassili at popping head


(watsyurdeal) #33

[quote=“Jesus;152102”][quote=“WaffleMonster;151809”][quote=“Jesus;151753”][quote=“Apofenas;151741”]
But she didn’t need REVIVR damage falloff. At least the way it was implemented. It’s the only thing is disagree with. REVIVR needs to be only long range weapon - do 66% damage in close range and from 18m increace to 100% at 36m. [/quote]

This is what im killing myself to say on every single thread since the beginning.
People says she shouldnt be able to kill people at such distance, its the contrary she just have to because anything closer will kill her cause neither her hp or her MP are good enough to survive a close encounter with anyother merc 90% of the time.

She just have to keep her ennemies that might want to go after her away and if she fails to that then she should die. This one shot in the head at close range thing with the actual reviver is just superwrong she isnt a merc supposed to come close to you. Thats why she has low hp.[/quote]

The issue is that there was no point in taking vassili before the nerf. Even after the damage drop-off nerf, sparks still has solid long range firepower just not as ridiculous as before. [/quote]

Spotting ability ? No ? And you cant say Sparks is as efficient as vassili at popping head[/quote]

Um, I can

Can hipfire while still being able to do headshots, no need to reload, can one hit kill 120 hp mercs with a fully charged shot, can patch herself up, long range revives.

All that vs the spotting tool and the Sniper Rifle?

I think I’ll take Sparks, thanks.


(sonsofaugust5) #34

[quote=“Sorotia;151932”][quote=“RyePanda;151913”][quote=“Sorotia;151912”]I’m sorry…but I don’t consider a Revive a full heal…you can’t even revive all mercs with full health…full charge standing right on top of a Fragger, I can’t get them to 100%.

A revive isn’t a heal…a heal is something you do when someone is on their feat…a revive is something you do when they aren’t on their feat.

A heal can’t be stopped unless the medic is down, in the case of Sawbonez the person is shot before full regenerating, or in Aura’s case her healing station is destroyed. But if someone is downed, they can be gibbed before you even get to them.

But hey…lets say reviving is a heal…well you know what? All 4 medics can revive…anyone can revive…she has a ranged heal…which was nerfed…her other form of healing is the weakest healing ability short of non-medic revives.

But on top of her ranged healing nerf she suffered multiple damage based nerfs…while some of the other medics have gotten various buffs. Some of the weapons other medics use have been buffed…Phoenix got a nice healing pulse buff.

So basically if we’re forced to get up closer to be able to get a nice heal…then why take Sparks over another medic with a stronger primary heals and the same secondary heal with just shorter range?[/quote]

The point was that in competitive play, a common tactic is for a Sparks to kill their own teammates with the Revivr, and then Revive them once they are down. This saves her health packs and can been done as long as the Sparks can see the teammate she is doing this to.[/quote]

I just had that explained to me…I haven’t played competitive before, never considered myself good enough…but still…that makes his post a half truth…because you can’t revive every merc to 100% health…even pre-nerf.

Either way…in the last few patches just about everything about her was nerfed. Most of the other medics were buffed in some way…plus even pre-nerf the general consensus seems to be that Sawbonez was the best medic…yet no one wants to nerf the best medic? (No, I’m not saying he needs/deserves one)

I’m just saying no one wants to nerf him, but everyone seems to want to nerf to hell the one medic who has a special niche and have multiple downsides despite how much people want to ignore them.

Her damage nerfed from multiple angles and he revive/heal power nerfed…is it to much to ask for a little health pack buff or a 5th pack?

[/quote]

What a joke. Before Sparks got nerfed, she could one shot kill a majority of mercs from any range. Never had to reload. If you have the 383 the charge was so short. On top of that she could revive from any distance. Other medics have to get to the body, which most likely has the enemy right there next to it. Sparks was basically an upgraded Vasilli at that point. And she has insta-heal medpacks. I played sparks the other day and she is still a really good medic. You can’t heal from across the map, but how would that be balanced anyways when every other medic has to get ontop of the body. Sparks was easily the best medic at that point. Maybe the range should be extended a bit, but I thought it was fine. Most of the time you cant revive someone from too far away because there are objects blocking the path anyways.


(sonsofaugust5) #35

Pre-Nerf one sparks could carry an entire team on chapel.


(BloodyMary) #36

I only started playing this game more after christmas and I think Sparks is almost ok. The revivr long range nerf was good, because that pissed people off most. The problem is that people who don’t like Sparks think she should do no damage at all, while all other medics have some sort of powerful damage.

Even if Sparks have been nerfed many times, is it just some old crudge that makes people wanna nerf her more and more? Her whole package at the moment doesn’t have awful lot of damage or healing power but she’s more diverse than the other medics. That’s probably also something that annoys people and makes them think she’s OP.

I don’t think any nerf can balance that though and the only way to make Sparks please the complainers is to remake her as some sort of weak Sawbones copy. But if all mercs that stand out get this treatment this whole game also loses it’s uniqueness.

(I would give her SMG back those few extra bullets in the clip but do nothing else. :wink: )


(Jesus) #37

[quote=“Watsyurdeal;152145”][quote=“Jesus;152102”][quote=“WaffleMonster;151809”][quote=“Jesus;151753”][quote=“Apofenas;151741”]
But she didn’t need REVIVR damage falloff. At least the way it was implemented. It’s the only thing is disagree with. REVIVR needs to be only long range weapon - do 66% damage in close range and from 18m increace to 100% at 36m. [/quote]

This is what im killing myself to say on every single thread since the beginning.
People says she shouldnt be able to kill people at such distance, its the contrary she just have to because anything closer will kill her cause neither her hp or her MP are good enough to survive a close encounter with anyother merc 90% of the time.

She just have to keep her ennemies that might want to go after her away and if she fails to that then she should die. This one shot in the head at close range thing with the actual reviver is just superwrong she isnt a merc supposed to come close to you. Thats why she has low hp.[/quote]

The issue is that there was no point in taking vassili before the nerf. Even after the damage drop-off nerf, sparks still has solid long range firepower just not as ridiculous as before. [/quote]

Spotting ability ? No ? And you cant say Sparks is as efficient as vassili at popping head[/quote]

Um, I can

Can hipfire while still being able to do headshots, no need to reload, can one hit kill 120 hp mercs with a fully charged shot, can patch herself up, long range revives.

All that vs the spotting tool and the Sniper Rifle?

I think I’ll take Sparks, thanks.[/quote]

Every merc is able to do headshot while hipfiring
personally id have downed the damage to 100 on headshot or 90. 120 sure was a little to much but this falloff bullshit sorry but no.
Self healing i wouldnt mind them letting her have one pack anyway or none it would force people to be more careful.

And it is and has always been easier to headshot people from a far with vassilis sniper.

Im not arguing NO nerf should have been done, what im saying is what they did is way too much. Playing Sparks just doesnt feel fun anymore nor good. Sure i can sit my ass and do nothing but revive but there is no fun in that and no one wants that. Sparks was my most played merc before that shit and now i dont even want her in the squad i even started to play Sawbones a merc i never played before because i always feel hugely lacking ammo with the Crotzni. This nerf could have been made much better for everyone

but instead they dig a grave gave the middle finger to Sparks player knowing everyone would be super happy. And we are still the one being shit on.
This post was just made to insult players who are not happy for having been shit on totally. The very point of this post was to add salt to the injury and not to discuss these nerfs again. A forum is made to discuss about the game and the changes applied this thread was just made to mock Sparks players who did exactly that. This thread has no real constructive reason to be.

Only if you let her do it. If you cant kill a 80hp merc any merc could carry the game agaisnt you.


(sonsofaugust5) #38

It’s difficult to kill an 80 hp merc with a small hit box and full movement speed when there are 4 other mercs twenty feet ahead of her shooting at you. If you are vassili its not so bad because its one shot, but a good sparks is always near cover and heals up upon getting shot.


(sonsofaugust5) #39

@BloodyMary Got a point. They keep nerfing abilities of mercs. Sparks shouldn’t be touched anymore. Every mercs abillity is seemingly getting nerfed nowadays though.


(WaffleMonster) #40

[quote=“Jesus;152398”][quote=“Watsyurdeal;152145”][quote=“Jesus;152102”][quote=“WaffleMonster;151809”][quote=“Jesus;151753”][quote=“Apofenas;151741”]
But she didn’t need REVIVR damage falloff. At least the way it was implemented. It’s the only thing is disagree with. REVIVR needs to be only long range weapon - do 66% damage in close range and from 18m increace to 100% at 36m. [/quote]

This is what im killing myself to say on every single thread since the beginning.
People says she shouldnt be able to kill people at such distance, its the contrary she just have to because anything closer will kill her cause neither her hp or her MP are good enough to survive a close encounter with anyother merc 90% of the time.

She just have to keep her ennemies that might want to go after her away and if she fails to that then she should die. This one shot in the head at close range thing with the actual reviver is just superwrong she isnt a merc supposed to come close to you. Thats why she has low hp.[/quote]

The issue is that there was no point in taking vassili before the nerf. Even after the damage drop-off nerf, sparks still has solid long range firepower just not as ridiculous as before. [/quote]

Spotting ability ? No ? And you cant say Sparks is as efficient as vassili at popping head[/quote]

Um, I can

Can hipfire while still being able to do headshots, no need to reload, can one hit kill 120 hp mercs with a fully charged shot, can patch herself up, long range revives.

All that vs the spotting tool and the Sniper Rifle?

I think I’ll take Sparks, thanks.[/quote]

Every merc is able to do headshot while hipfiring
personally id have downed the damage to 100 on headshot or 90. 120 sure was a little to much but this falloff bullshit sorry but no.
Self healing i wouldnt mind them letting her have one pack anyway or none it would force people to be more careful.

And it is and has always been easier to headshot people from a far with vassilis sniper.

Im not arguing NO nerf should have been done, what im saying is what they did is way too much. Playing Sparks just doesnt feel fun anymore nor good. Sure i can sit my ass and do nothing but revive but there is no fun in that and no one wants that. Sparks was my most played merc before that shit and now i dont even want her in the squad i even started to play Sawbones a merc i never played before because i always feel hugely lacking ammo with the Crotzni. This nerf could have been made much better for everyone

but instead they dig a grave gave the middle finger to Sparks player knowing everyone would be super happy. And we are still the one being shit on.
This post was just made to insult players who are not happy for having been shit on totally. The very point of this post was to add salt to the injury and not to discuss these nerfs again. A forum is made to discuss about the game and the changes applied this thread was just made to mock Sparks players who did exactly that. This thread has no real constructive reason to be.

Only if you let her do it. If you cant kill a 80hp merc any merc could carry the game agaisnt you.[/quote]

The issue with sparks is a good one was practically impossible to counter, no matter your ability as a player hence why she was hated amongst the competitive scene.