It amazes me how spoiled so many Sparks mains are.


(ForgottenCrowd) #61

“Sparks shouldn’t be able to heal herself or her self-heal should be penalized”

But can’t every other medic self heal about as well…?
Phoenix - ALWAYS self-heals
Sawbones - basically Sparks in that self-healing sense, but with better medpacks
Aura - drop a station in a corner, heal in >5 seconds, pick it back up

Sure, she can heal herself the fastest among all the medics, but doesn’t have the healing power of other medics.


(Jostabeere) #62

@Faraleth is fine with combat changes on Sparks. Nuff said. I still see him as the best Sparks in this game.


(Szakalot) #63

@ForgottenCrowd not really:

phoenix 12sec xcooldown for 80hp
sawbonez - very slow regen after eating a medpack, not viable inder fire
aura - has to stay put on station, cant setup heal quickly enough

on the other hand sparks : two medpacks = full heal, can throw medpacks at herself while walljumping away from the enemies, never uses medpack on teammates instead relying on tk-revive with the best hp/time reviving ratio


(magnanimousMagician) #64

This is pretty much the exact situation where pro input isn’t necessarily the most useful.


(Vaasref) #65

@Szakalot You know, competitive mode is not the only way to play Dirty Bomb.


(Szakalot) #66

sure, but game is BALANCED for comp. Thats what SD promised the comp community, and so far they seem to walk on the thin line between maintaining resonable balance for comp while also making sure pubs have fun. Not the other way around though.

Balancing for lower skill players is a design disaster, and a sure guarantee your game will be bland with a flat skill floor


(Vaasref) #67

The issue with Spark was the skill ceiling not the skill floor.


(HoakinBlackforge) #68

I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.


(Jesus) #69

The game IS becoming bland and flat. Just wait until they nerf fletcher and youll get your game with no difference in playstyle between the merc, the game will be a flat crounch and corner peek game, with some artificial flavour diversity because abilities but in the hand youll see everyone doing the same thing with every merc over and over. You know how to shoot cornerpeek and crouch at the same time perfect you can now play all the merc. Denying it is just bad faith. The game is becoming bland and flat. But you dont see it cause you are the people who only enjoy this corner peeking shit only. So the more merc become like this the less different gameplay you have to face. Balancing for lower skill player is a design disaster ? wow thats exactly what they are doing nerfing things because some people cant get around it. The comp playerbase isnt enough to support the game the comp was shit and now its even worse. They are trying to become one of those Esport top game but they probably wont because they are forcing it too much. Enjoy your flat game

[quote=“HoakinBlackforge;154189”]I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.[/quote]

Every merc even medic are supposed to kill people. Medic = Combat too. just look at their fucking weapon blishlok shotguns and kek


(HoakinBlackforge) #70

[quote=“Jesus;154204”]

[quote=“HoakinBlackforge;154189”]I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.[/quote]

Every merc even medic are supposed to kill people. Medic = Combat too. just look at their fucking weapon blishlok shotguns and kek[/quote]

So you prefer to play a wasted purpose merc just as an alternative sniper?

I know that medics need to be capable to kill an enemy for self defense, but they are not supposed to focus on combat. THEY ARE MEDICS.


(jjpdn) #71

I do think the nerfs made her utterly useless in competitive.
Reviving is completely useless against good players, as they are able to finish players almost instantly, and especially during the millisecond they stand up but are still vulnerable.

There seems to be no point in playing Sparks in comp anymore, with her horrible heals.


(Jesus) #72

[quote=“HoakinBlackforge;154211”][quote=“Jesus;154204”]

[quote=“HoakinBlackforge;154189”]I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.[/quote]

Every merc even medic are supposed to kill people. Medic = Combat too. just look at their fucking weapon blishlok shotguns and kek[/quote]

So you prefer to play a wasted purpose merc just as an alternative sniper?

I know that medics need to be capable to kill an enemy for self defense, but they are not supposed to focus on combat. THEY ARE MEDICS.
[/quote]

Have you tried her? You dont just play her as sniper nor just as a medic you just had to do both because with the weapons and hp if someone comes close you are most likely dead unless you jump everywhere and manage to get a headshot but none has a robocop aim. She had to take out her ennemies at distance before they come close to not put herself in danger and this has been highly limited so now any noob proxy can run right at her jumping everywhere like a monkey and shotgun her and she cant do anything about it. A nerf was needed YES everyone agrees with that, but these nerfs are just ridiculous. She has nor real viable self defense option when compared to what other mercs have


(magnanimousMagician) #73

[quote=“HoakinBlackforge;154211”][quote=“Jesus;154204”]

[quote=“HoakinBlackforge;154189”]I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.[/quote]

Every merc even medic are supposed to kill people. Medic = Combat too. just look at their fucking weapon blishlok shotguns and kek[/quote]

So you prefer to play a wasted purpose merc just as an alternative sniper?

I know that medics need to be capable to kill an enemy for self defense, but they are not supposed to focus on combat. THEY ARE MEDICS.
[/quote]

Two things:

  1. It’s ok for medics to have different strengths and weaknesses, it’s ok to have Sparks be a uniquely dangerous medic at range. It might be a balance problem, but it’s not a design problem. Sometimes a strength is so good that it makes balance impossible, and it has to be nerfed. But it’s worth keeping in mind that “nerfing strengths” has a tendency to homogenize the feel of the game.

  2. It’s hard to say Sparks was a huge problem in Pubs as of the last patch. Maybe on Chapel. But she was a big problem in competitive: gibs + ranged revive + teamkill revive to full to bypass her main weakness was too much.

Maybe nerf the teamkill gimick (revivr no friendly fire, revive with 50% health after friendly fire death) rather than dramatically alter the most compelling thing about the merc for casuals.


(magnanimousMagician) #74

sure, but game is BALANCED for comp. Thats what SD promised the comp community, and so far they seem to walk on the thin line between maintaining resonable balance for comp while also making sure pubs have fun. Not the other way around though.

Balancing for lower skill players is a design disaster, and a sure guarantee your game will be bland with a flat skill floor[/quote]

Prioritizing balance in competitive is fine, but Sparks is now significantly less fun for 95% of the population. Damage dropoff on a sniper weapon is a real unsatisfying mechanic. I’m fine with it if it’s the only way to keep her balanced in Comp, but no one has really argued that point convincingly. Nerfing vasilli’s gib was a much better change than hypothetically reducing his clipsize to 2. There might be ways to nerf sparks at the competitive level without making her primary weapon feel uniquely weak. As is Revivr outside of close range feels like something out of Tribes Ascend: “I have to headshot them with this thing twice?

Edit: I am not a Sparks main.


(HoakinBlackforge) #75

[quote=“Jesus;154220”][quote=“HoakinBlackforge;154211”][quote=“Jesus;154204”]

[quote=“HoakinBlackforge;154189”]I dont get it, why people get mad because their character was corrected to be a medic, supposed to revive players at distance, NOT KILLING. Medic = heal/revive Medic =/= Combat

I remember the pre nerf sparks players, seeing you in the middle of the ground, non a single enemy around, and they just walk away wihout giving a fuck. That was the problem.[/quote]

Every merc even medic are supposed to kill people. Medic = Combat too. just look at their fucking weapon blishlok shotguns and kek[/quote]

So you prefer to play a wasted purpose merc just as an alternative sniper?

I know that medics need to be capable to kill an enemy for self defense, but they are not supposed to focus on combat. THEY ARE MEDICS.
[/quote]

Have you tried her? You dont just play her as sniper nor just as a medic you just had to do both because with the weapons and hp if someone comes close you are most likely dead unless you jump everywhere and manage to get a headshot but none has a robocop aim. She had to take out her ennemies at distance before they come close to not put herself in danger and this has been highly limited so now any noob proxy can run right at her jumping everywhere like a monkey and shotgun her and she cant do anything about it. A nerf was needed YES everyone agrees with that, but these nerfs are just ridiculous. She has nor real viable self defense option when compared to what other mercs have

[/quote]

I have played her, and i had a better idea.

Avoid combat, rely on teammates, teammates fall down, revive from distance.

Your rage because a REVIVING TOOL was nerfed on damage is absurd. I know it can be an alternative weapon, but its not supposed to be a effective one.


(WaffleMonster) #76

There’s no point balancing a game for public when the skill difference is so large. The biggest factor in pubs is skill, not balance. Competitive is where mercs are pushed to their maximum and the skill difference is a lot closer. As a result imbalances have a far greater impact on the game and are far more obvious. That’s why you should always balance towards comp.

All you have to do is look at some of the latest balance changes (which were made off statistics gathered in pubs) to realise how much of a bad idea it is to balance of pubs


(magnanimousMagician) #77

I have played her, and i had a better idea.

Avoid combat, rely on teammates, teammates fall down, revive from distance.

Your rage because a REVIVING TOOL was nerfed on damage is absurd. I know it can be an alternative weapon, but its not supposed to be a effective one.

Missing the point. A merc without an “effective” weapon isn’t fun to play.


(HoakinBlackforge) #78

[quote=“magnanimousMagician;154304”]

I have played her, and i had a better idea.

Avoid combat, rely on teammates, teammates fall down, revive from distance.

Your rage because a REVIVING TOOL was nerfed on damage is absurd. I know it can be an alternative weapon, but its not supposed to be a effective one.

Missing the point. A merc without an “effective” weapon isn’t fun to play. [/quote]

If you want to kill, then dont play medic, thats it. Stop trying to make a medic a combat character.


(magnanimousMagician) #79

[quote=“HoakinBlackforge;154307”][quote=“magnanimousMagician;154304”]

I have played her, and i had a better idea.

Avoid combat, rely on teammates, teammates fall down, revive from distance.

Your rage because a REVIVING TOOL was nerfed on damage is absurd. I know it can be an alternative weapon, but its not supposed to be a effective one.

Missing the point. A merc without an “effective” weapon isn’t fun to play. [/quote]

If you want to kill, then dont play medic, thats it. Stop trying to make a medic a combat character.[/quote]

“Hard” supports are usually bad design. If you look at medics in dirty bomb, it seems Splash Damage agrees.


(HoakinBlackforge) #80

[quote=“magnanimousMagician;154318”][quote=“HoakinBlackforge;154307”][quote=“magnanimousMagician;154304”]

I have played her, and i had a better idea.

Avoid combat, rely on teammates, teammates fall down, revive from distance.

Your rage because a REVIVING TOOL was nerfed on damage is absurd. I know it can be an alternative weapon, but its not supposed to be a effective one.

Missing the point. A merc without an “effective” weapon isn’t fun to play. [/quote]

If you want to kill, then dont play medic, thats it. Stop trying to make a medic a combat character.[/quote]

“Hard” supports are usually bad design. If you look at medics in dirty bomb, it seems Splash Damage agrees. [/quote]

So, being an useless asset to your team because you use a reviving tool as a weapon is more important.

So. FUCKING. Genius.

Want to be an aggresive medic? Play aura or Sawbones. SPARKS ITS NOT A SNIPER.