CG_ZoomSway();
Was it supposed to be it like it is ?
Just think a bit and you will easily get what is wrong with that…
Well : It is clientside -> player aim to diffirent point that he looks…
try a bit shooting at wall while prone and minimal with spread…
Is this bug or no ?
I have no idea what you’re trying to say.
And shouldn’t this be in the et modding subforum? 
i think i no what u mean, when u use binocular and then put them away your weapon is not tageting where u were looking
ur saying that when using snipers your aim is not true to the scope as the scope sway does not effect the way in which the rifle aims
you sure about this? if it were true then no1 would ever hit anything?
well , scope sway isnt counted in AIM , my bad english sorry all…
If you players will consider that it shouldnt be in ET i will post a diffirent one in modding section…
This was from RTCW I think…
EDIT: you modders can see that current render is working in cgame and it also change refdef not viewangles , so it is only visual …
There are two ways to make it real : 1) move with scope image around screen ( like CoD )
2) just make sway counted , like in TCE , this is way I use and think that is best…
imo this should be fixed in mods like ETpro
it would make the snipers a more effective weapon and give the cov ops more of a role in the game