I just checked the stats and besides (negligible?) damage difference (both can’t one shot anything in the body) the MoA has a faster fire rate and reload speed.
The only thing the FEL-IX has going for it is the +1 shot/mag
Unless I’m wrong?
I just checked the stats and besides (negligible?) damage difference (both can’t one shot anything in the body) the MoA has a faster fire rate and reload speed.
The only thing the FEL-IX has going for it is the +1 shot/mag
Unless I’m wrong?
Not really. A lot of people choose the Felix over the MOA just due to its looks, feel, and sound. However, other than that, the MOA is superior in essentially every way except for damage (4 point difference) and magazine size (1 round difference).
I personally used the Felix for a long time, and it was my most used weapon. I’ve been using the MOA a lot more, but I have to admit, skins on the Felix just seem to look better. I love my Beta Vassili with the Felix <3
Lol yeah I have a beta vas too. The loadout sucks tho, with the revolver instead of machine pistol. I feel useless when i get rushed by anything
Personally I love the Smjuth and Whetsman. Carefully pace your shots like the Grandeur and you do a lot of damage. The machine pistol does make aggressive sniping a little easier though, I’ll admit that.
I prefer the Felix over the Moa though mainly for the extra bullet. Practicality wise there isn’t much difference between the two. It would be nice if the Felix did 160hp, so there is at least one sniper that can take down Thunder with 1 hit or at least something that makes it more viable over the Moa.
The felix is obviously the better choice, it is very powerful, very strong, high stats, and much more.
edit: I have obviously been proven wrong, oh no, what will I do.
The MOA is better. The Felix only has 4 more damage than the MOA, which is very negligible in most situations, especially if you’re getting headshots.
The only other thing the Felix has is 1 more bullet than the MOA, which is also negligible as it makes no difference in nearly every situation.
If you’re counter-sniping with the Felix against the MOA, you’re dead. The MOA’s faster ROF and reload makes it superior. The ROF is the biggest game changer. There’s a massive difference when you’re trying to kill other snipers.
I wish it wasn’t like this. I wish the Felix actually had some sort of advantage. 
On Aimee the +4 damage actually make a difference, but you can’t take a MOA on her anyways. The snitch device does 1 damage to enemies, so if you hit an Aura or Sparks with a bodyshot they end up with 1 hp. If they then run into your snitch debuff, they will die from it. Pretty hilarious sometimes.
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.
[quote=“LifeupOmega;155360”]The FEL-IX has nothing going for it over the MoA outside of two extra shots.
Your top end damage is 158 for the FEL, 150 for the MoA, with a body shot being 79 / 75. Neither gun can one shot Thunder, neither gun can one body-shot an 80 hp merc.
MoA has a fire delay of 1.200, FEL-IX has 1.300. MoA has a higher RPM by 4.
MoA reloads slightly faster (mostly due to smaller mag size I imagine).
FEL-IX suffers from completely random post-shot recoil, sometimes your shot won’t even shake your screen, sometimes you shoot 45 degree upwards after the shot. MoA doesn’t do this, the MoA is far more consistent.
The only redeeming quality of the FEL-IX is the MP400 loadout, which also has Unshakeable, and even that is less useful now that Vas has 110 hp and can no longer be one shot by a few things.[/quote]
Of course, with Aimee having only the FEL as their bolt action, you’re stuck with it.
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
Fair point. I never thought of that. I do think it needs something more to differentiate a use for the two. Maybe even a different sight (ACOG?) with faster ADS or something to just make it be useful in different scenarios or something.
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
It’s pretty easy to change crit multiplier values tbh.
If you are using Aimee 
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
And???
Like, we’re talking about Sparks and Aura here, two of the most annoying mercs in the game.
One can tank hp like crazy, one can get long range revives and heal herself twice before she goes down.
Plus, that argument really doesn’t hold much weight due to the snitch now. The debuff would be enough to increase damage to a point where it kills people in one hit.
For me, I would say felix feels heavier which I feel more stable, and MOA feels lighter, but not really unstable. When I don’t feel the mood of sniping, I would rather to use Felix over MOA. However, when I feel I can aim very well that day, ofc I would choose MOA
Just to muddy the waters, I like PDP.
yes, I totally play snipers in DB lol
[quote=“Watsyurdeal;170477”]If you are using Aimee 
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
And???
Like, we’re talking about Sparks and Aura here, two of the most annoying mercs in the game.
One can tank hp like crazy, one can get long range revives and heal herself twice before she goes down.
Plus, that argument really doesn’t hold much weight due to the snitch now. The debuff would be enough to increase damage to a point where it kills people in one hit. [/quote]
It doesn’t matter could they tank damage or not, there’s no such thing as an overheal (and please, don’t talk about tryhard augment). 1hit KO is an 1hit KO no matter how fast you can heal yourself, and one bodyshot kill is extremely skill-less thing, and much more annoying than “two of the most annoying mercs in the game”.
And your “Snitch argument” is pretty weird. Do you know that you can immediately remove that debuff by simply healing, and we talking about medics?
The MOA is better. The Felix only has 4 more damage than the MOA, which is very negligible in most situations, especially if you’re getting headshots.
The only other thing the Felix has is 1 more bullet than the MOA, which is also negligible as it makes no difference in nearly every situation.
If you’re counter-sniping with the Felix against the MOA, you’re dead. The MOA’s faster ROF and reload makes it superior. The ROF is the biggest game changer. There’s a massive difference when you’re trying to kill other snipers.
I wish it wasn’t like this. I wish the Felix actually had some sort of advantage. :([/quote]
Are you kidding me mate? The felix is obviously better. Way better. Infinitely better.
I wonder how long its going to take you guys to realize I’m joking… Come on. Really?
[quote=“Ford_Prefect;170485”][quote=“Watsyurdeal;170477”]If you are using Aimee 
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
And???
Like, we’re talking about Sparks and Aura here, two of the most annoying mercs in the game.
One can tank hp like crazy, one can get long range revives and heal herself twice before she goes down.
Plus, that argument really doesn’t hold much weight due to the snitch now. The debuff would be enough to increase damage to a point where it kills people in one hit. [/quote]
It doesn’t matter could they tank damage or not, there’s no such thing as an overheal (and please, don’t talk about tryhard augment). 1hit KO is an 1hit KO no matter how fast you can heal yourself, and one bodyshot kill is extremely skill-less thing, and much more annoying than “two of the most annoying mercs in the game”.
And your “Snitch argument” is pretty weird. Do you know that you can immediately remove that debuff by simply healing, and we talking about medics?[/quote]
The two mercs in question are Aura, a primarily close range merc who won’t typically run into a Sniper. If you use her in the open, it doesn’t matter what’s there, she’ll get wrecked.
Sparks is a long range merc, and direct counter like the Fe Lix would be far from unfair. Especially given what she’s capable of doing.
As for Aimee and the Snitch, the debuff is added the moment they are spotted, and while you can argue that med packs remove it, let’s be honest, no Medic is going to waste those packs doing so, especially when the debilitating effect is just re added if they are in range of the Snitch.
So while that is in effect you will take more damage, how much more I am not sure, I’ve heard numbers ranging from 15-25%.
So with the Felix, that means 78 damage is boosted to 90-98.
So really, it doesn’t matter to Aimee specifically if the Fe Lix, it DOES matter to Vasilli however, cause it means he can one shot Aura, Sparks, and headshot Thunder for a kill.
I really do not see the problem here if the Fe Lix has a lower clip size, slower rate of fire, and slower scope in time, 1 of those things are met, the rest could easily be tweaked.
@bubblesKeyboard I know I’ve moved your threads before. Please try to make new threads in the appropriate forum as opposed to just General. Thanks 
[quote=“Watsyurdeal;170490”][quote=“Ford_Prefect;170485”][quote=“Watsyurdeal;170477”]If you are using Aimee 
160 hp headshot = 80 hp bodyshot = 1 shot kill 80 hp mercs, which is really bad.[/quote]
And???
Like, we’re talking about Sparks and Aura here, two of the most annoying mercs in the game.
One can tank hp like crazy, one can get long range revives and heal herself twice before she goes down.
Plus, that argument really doesn’t hold much weight due to the snitch now. The debuff would be enough to increase damage to a point where it kills people in one hit. [/quote]
It doesn’t matter could they tank damage or not, there’s no such thing as an overheal (and please, don’t talk about tryhard augment). 1hit KO is an 1hit KO no matter how fast you can heal yourself, and one bodyshot kill is extremely skill-less thing, and much more annoying than “two of the most annoying mercs in the game”.
And your “Snitch argument” is pretty weird. Do you know that you can immediately remove that debuff by simply healing, and we talking about medics?[/quote]
The two mercs in question are Aura, a primarily close range merc who won’t typically run into a Sniper. If you use her in the open, it doesn’t matter what’s there, she’ll get wrecked.
Sparks is a long range merc, and direct counter like the Fe Lix would be far from unfair. Especially given what she’s capable of doing.
As for Aimee and the Snitch, the debuff is added the moment they are spotted, and while you can argue that med packs remove it, let’s be honest, no Medic is going to waste those packs doing so, especially when the debilitating effect is just re added if they are in range of the Snitch.
[/quote]
So you’re talking that one merc associated with camping on health station, and one merc that heal herself after every scratch will not heal themselves after debuff that makes the most squishy even more squishier?
[quote=“Watsyurdeal;170490”]So really, it doesn’t matter to Aimee specifically if the Fe Lix, it DOES matter to Vasilli however, cause it means he can one shot Aura, Sparks, and headshot Thunder for a kill.
I really do not see the problem here if the Fe Lix has a lower clip size, slower rate of fire, and slower scope in time, 1 of those things are met, the rest could easily be tweaked.
[/quote]
And you want to punish the thinnest mercs only for their existance, while reward dumb bodyshot snipers? I thought better of you, Watsyurdeal, you had such a good reputation in my eyes before.