Is the KEK really op? Or does it just look that way on paper?


(Amerika) #21

The Crotzni was barely touched. Remember, when you are dealing with percentages what looks to be a big number might not actually be a big number. Also, percentages can go past 100% as well.


(watsyurdeal) #22

The Crotzni was barely touched. Remember, when you are dealing with percentages what looks to be a big number might not actually be a big number. Also, percentages can go past 100% as well.[/quote]

I’d agree with Amerika

I would say it feels different compared to the SMG 9 but certainly not underpowered at all.

SMG 9 takes a bit longer to bloom compared to the Crotzni, so it’s a bit better at farther ranges and actually is great for tapfiring a couple of shots at time without losing accuracy.

The Crotzni is superior up close, faster rate of fire and good tracking means you’ll knock people down a lot more quickly, but at a distance you’ll have to one tap a lot more due to the bloom.

I think it just comes down to feel and augments, like with Nader for example the SMG 9 is honestly a better loadout with the Unshakeable and Springy augments. Whereas with Sawbonez, his Crotzni loadout might be a tad bit better due to Potent Packs, Get Up, and Mechanic. At least of course till Mechanic actually fucking works.


(Amerika) #23

They fixed mechanic a while ago. So unless it’s broken again then it works peachy. Not that I ever use it much or care haha.

Sawbonez SMG9 loadout is arguably his best option due to Get-Up + extra supplies. You can throw out an extra health pack with that one which is pretty good in a competitive match compared to losing potent packs. But most people stuck with the Crotzni due to it being a bit better at killing at times when a medic needed to kill (which a lot of times was close quarters where the Crotzni shines). I’ve always felt that the smg9 was solid but I just prefer the feel of the Crotzni as I’m more experienced with it.

Which I think is the main logic behind their minor buffs/nerfs. Get people to use all the weapons and decide for themselves as opposed to just following the meta. The percentage nerfs/buffs are tiny adjustments but will make people try new things.


(Dawnlazy) #24

A 10% nerf on top of another 10% nerf isn’t small. There is a very noticeable difference when tracking someone with an Smg9 and a Crotzni since the last balance patch. And in that previous patch they also gave the Kek a 7% nerf, let’s leave it at that please.


(Amerika) #25

A 10% nerf on top of another 10% nerf isn’t small. There is a very noticeable difference when tracking someone with an Smg9 and a Crotzni since the last balance patch. And in that previous patch they also gave the Kek a 7% nerf, let’s leave it at that please.[/quote]

It was a non-stacking nerf to the first round or two out of it. And the accuracy on the first bullet is already ridiculously consistent so a 10% change was not much of a change. It was a paper nerf/psychological nerf more than anything else that was most likely put in as a way to get people to try other guns. It’s funny how many things you can manipulate when using percentages.

If you don’t believe me go shoot at a wall at different distances and laugh.


(Dawnlazy) #26

Crotzni:

Smg9:

Only controlling I did was to pull my mouse down a bit. It also is quite noticeable if I move while firing.


(Amerika) #27

We are talking about the first few bullets. Not the whole clip. Only the first shot or two was changed by 10%.


(Dawnlazy) #28

Yeah they made it already start 10% less accurate, then you also have to add in the 10% increase to rate of spread. And pretty much all fighting is done spraying anyway, I notice the Crotzni eating through a whole lot more ammo to get a kill than Smg9. Not saying that the gun is worthless though, it’s still usable, but I think they went a bit too far with the nerfs. Just buffing the Smg9 would have done it, I really like the way it feels now. And likewise I think the Kek is OK as it is right now, sure it’s strong, but not to the point where you wouldn’t consider non-Kek loadout cards for Phoenix for instance.


(watsyurdeal) #29

So you just have to tap fire more, I think if anything it made the SMG 9 a better weapon at a distance than the Crotzni, which seems to be better up close.

Good balance imo


(Amerika) #30

That’s not how it worked as I said that above. It was 10% only at the start and did not stack.


(MarsRover) #31

I have the exact opposite opinion. SMG9 on Nader just feels meh to me. Crotzni is way better up close. The nerfs are barely noticeable. If I wanted accuracy, honestly I’d pick Hochfir over SMG9. So everything is subjective.

For weeks and weeks I couldn’t get used to the K-121, but now it’s fine. I’m sure it’s the same with SMG9.


(spicyHarp) #32

I seriously doubt those wall tests were accurate. From some offine testing, the spread increase on Crotzni is barely noticeable compared to SMG9. For anyone interested in testing it themselves, here’s the full guide (All credits goes to kAndyREW):https://www.youtube.com/watch?v=QI3hhQZ0914
Go to any map, spawn in as sawbones and set Crotzni as your secondary: set SGPawn SecondaryWeapons (A_SubMachineGun_04)


(Eox) #33

Okay, so KEK-10 got nerfed with the most recent update :

KEK-10 SMG
-Reduced effective range to 18m (from 19m).
-Increased reload time to 2.0s (from 1.8s).

Not sure if it’ll do that much, but that’s a start.


(TheOrangePhantome) #34

It’s not. You get the hardest SMG to use due to the low RPM, with the lowest DPS of all primaries aside Ahnuhld-12 (120 dps). And it does not shine in any combat situation. That gun is lackluster, and not as rewarding as any other SMG available. The only reason why you would like to equip that weapon is because you have no other options aside shotguns.

On the other hand, KEK-10 can mow you down from one side of Chapel to another, with its 128 dps, fairly low recoil, and madcap accuracy. The high RPM with low recoil allows it to easly chain headshots on a target. I litterally could down sniping Vassilis across the map. That SMG having a DPS above the average, it should be harder to use.[/quote]
I’ve seen many players use the Blishlok well. It’s actually pretty potent at medium range if you can combat its minimal recoil effectively.

Just because you personally suck at the Blishlok doesn’t mean it’s bad.[/quote]

Dude are you actually having a laugh it’s so obvious that the blishlock is the worst smg in the game and it feels so unrewarding to get a kill with it. You know what i think i could be more effective with a caulden.


(GottaBeGreg) #35

Hehe, maybe if you actually got the Caulden you might be able to Phantom… :wink: Im being facetious please don’t hate me.


(TheOrangePhantome) #36

Or u can just send me out with a sausage that’ll be fine as well. And maybe give me some salt or ketchup at the end of the day so i can eat the sausage i’ve been killing people with.

(NO not that type of sausage u wierdo)


(GottaBeGreg) #37

Mmm sausages. You’ve got me hungry now…

(Again, not that type of sausage.)


(TheOrangePhantome) #38

[quote=“GottaBeGreg;87574”]Mmm sausages. You’ve got me hungry now…

(Again, not that type of sausage.) [/quote]

Then go put some sausages on a BBQ.


(GottaBeGreg) #39

Oh how fun it is to have a dirty mind. Maybe thats why I do so alright at playing Dirty Bomb…


(Ferrett321) #40

I think the kek 10 should remain the superior SMG across the board but keep it out of assault rifle dps territory.

Do I think the kek needs to be nerfed, yes. But just keep it to be the most superior smg because a lot of loadout cards are balanced around that principle, especially for pheonix - sacrificing get-up for kek10.