Is the KEK really op? Or does it just look that way on paper?


(watsyurdeal) #1

Serious question here, because I think a lot of people seem to be under the impression that the KEK is op, so it must be nerfed or other weapons must be buffed.

But…how well do you use it? Do you arguably do better with it than say, the Crotzni? Or do you prefer the Crotzni for whatever reason?

Surely, if a weapon is op, it’s the go to choice for everyone regardless right?


(Eox) #2

Looking at KEK-10, it seems logical to think this weapons is supposed to be the “balanced” SMG : Jack of all trades, master of none. A DPS close to the Crotzni with a RPM close to the Hochfir, and what seems to be a stability close to SMG-9. However when all those stats are too much above the average, there’s an issue.

Last time I used the KEK-10, I llitterally murdered everything that crossed my path, at any range. It’s nothing like the Blishlok I am used to (I play BL33 on Fletcher a lot). That gun seems to have no drawbacks at all, has a DPS above most SMGs, it’s almost an upgrade of any SMG you can find. You have a better DPS than Hochfir, and there’s no reason to choose SMG-9 and Blishlok instead of KEK-10 if you can pick something between those three. Choosing between Crotzni and KEK-10 may be a slightly trickier choice, but you would pick KEK-10 anyway as Crotzni is not as powerful as longer ranges anymore (precision nerfed).

KEK-10 is easy to use and performs much better than any other SMG around at the moment. Meanwhile, you have the Blishlok that is arguably the hardest SMG to use, and isn’t even as rewarding as any other SMG available.

IMO, this one should be made harder to use than that. Giving it a bigger recoil, and removing a bit of the clip should do the trick. Like this, you would pick SMG-9 or Hochfir for better stability and easier use, and KEK-10 if you need a bit more punch, with a greater range than Crotzni.


(Szakalot) #3

Everything Eox said.

Crotzni has a little bit more punch, but it cannot compete with high RoF, high capacity, consistent accuracy, long range capability.


(Jurmabones) #4

A slight buff the the Crotzni’s accuracy, a slight buff to the SMG-9’s and Hochfir’s damage is all that is needed. And I mean SLIGHT. Kek-10 isn’t overpowered relative to other weapon types, but among SMGs it’s clearly the best option. Instead of making all SMGs meh by nerfing the Kek-10 they ought to just SLIGHTLY buff other SMGs.


(Eox) #5

Played today against KEK-10 Phoenixes. You definitely get litterally sniped from the other side of Chapel. That thing really needs some downsides, and strong ones. It should have a much bigger recoil than that.

Crotzni is fine : high DPS for lower accuracy. SMG-9 already got good buff and also feels fine : lower DPS than Crotzni, but more accurate. Buffing Hochfir’s firepower would make it OP : it’s the biggest fire rate of all primaries : adding a single point of damage to the bullets would push it way above any other SMG. And you’re not even mentioning the only SMG that is REALLY in need of a buff following more than 60% of players around here : the Blishlok.


(Jurmabones) #6

Blishlok is fine though. Most people are just bad with it. Like how everyone thinks the M4 is better than the K121. It’s just an experience/skill thing imo.


(watsyurdeal) #7

Well…the M4 is better honestly if only for the augments it has over the K121, and the predictable recoil that currently, is unique to it. No other automatic has that.


(Eox) #8

It’s not. You get the hardest SMG to use due to the low RPM, with the lowest DPS of all primaries aside Ahnuhld-12 (120 dps). And it does not shine in any combat situation. That gun is lackluster, and not as rewarding as any other SMG available. The only reason why you would like to equip that weapon is because you have no other options aside shotguns.

On the other hand, KEK-10 can mow you down from one side of Chapel to another, with its 128 dps, fairly low recoil, and madcap accuracy. The high RPM with low recoil allows it to easly chain headshots on a target. I litterally could down sniping Vassilis across the map. That SMG having a DPS above the average, it should be harder to use.


(modernBlast) #9

SMG overall seem ridiculous to me. An SMG is supposed to be a close quarters weapon; I know we have Machine Pistols for this, but still the range on the so called "SMG"s is absurd. I’ve started experimenting with the various Battle Rifles. I engage someone from the top of the plastic tubing right across the map to the escalators - Bushwhacker is literally a few pixels…and he can mow you down no problem.

Think about what EOX said about Chapel - it’s probably one of the longer range engagements in the game, and the KEK is fine with it. Therefore the KEK range numbers 950-1950 are basically academic as far as the maps are concerned. The guns should be balanced around the actual map gameplay ranges, therefore the ranges should be setup so that no SMG can reliably snipe across chapel.

I also think it negatively affects new players to the game, you expect to be shot across the map by a Sniper Rifle, when you get killed by someone holding 2 foot SMG from halfway across the map it feels kinda meh.


(watsyurdeal) #10

You shouldn’t refer to other games when it comes to what you expect an SMG to behave imo…that said…I get your point.

They say there’s damage falloff but I do not see it, at all. It feels like I’m dying to shots at sniper range that aren’t even headshots.


(modernBlast) #11

Wats, you said, “They say there’s damage falloff but I do not see it” - that pretty much nails it in my opinion. The numbers exist in engine, but are they realistic compared to the map sizes?


(watsyurdeal) #12

It’s either that or how falloff is calculated isn’t doing shit.

Of course, I do know headshots don’t have falloff


(Eox) #13

[quote=“Watsyurdeal;82878”]It’s either that or how falloff is calculated isn’t doing shit.

Of course, I do know headshots don’t have falloff[/quote]

We need someone to make a demo to be sure that falloff is a thing. @Sniff : do you think you can make this for us, please ? I’m contacting you because I know you are able to make good quality videos, and you know how that mess works.

Be careful about making SMGs less ranged : we definitely don’t want to see one weapon category surpassing every others. So far, putting the competitively non-viable shotguns aside, the game does not feel totally unbalanced, and being able to deal consistant damage from range is such in important thing in DB, we don’t want to see ARs suddenly outgunning everyone.

I guess it’s time for us, players, to seriously look at some of the shadier game mechanics concerning weapons, like spread, falloff or range efficiency. Checking every weapons in details, and see what could dominate, and what couldn’t.


(Jurmabones) #14

It’s not. You get the hardest SMG to use due to the low RPM, with the lowest DPS of all primaries aside Ahnuhld-12 (120 dps). And it does not shine in any combat situation. That gun is lackluster, and not as rewarding as any other SMG available. The only reason why you would like to equip that weapon is because you have no other options aside shotguns.

On the other hand, KEK-10 can mow you down from one side of Chapel to another, with its 128 dps, fairly low recoil, and madcap accuracy. The high RPM with low recoil allows it to easly chain headshots on a target. I litterally could down sniping Vassilis across the map. That SMG having a DPS above the average, it should be harder to use.[/quote]
I’ve seen many players use the Blishlok well. It’s actually pretty potent at medium range if you can combat its minimal recoil effectively.

Just because you personally suck at the Blishlok doesn’t mean it’s bad.


(Sir_Slam) #15

I’d like to see the KEK have slightly more recoil…maybe. I don’t think it’s terribly broken, but it is certainly stronk. Maybe adjust the fall off? I’ve noticed you can pretty much mag dump at longer ranges because of the sheer amount of bullets. Granted I’ve not used it a huge amount, so I may very well have a different opinion in a few days.


(Eox) #16

You know nothing about my skill level. You just assume things.

Keep in mind that Ad Hominem is not constructive.

More recoil is what I am suggesting, and it wouldn’t be a bad idea. I’d also decrease the clip by 5, leaving it with 40 ammo which is as much as SMG-9 and Crotzni. It would be like a stronger SMG-9 and a more precise Crotzni, but at cost of ammo efficiency and more recoil.


(RyePanda) #17

Yeah, an accurate player with a kek can be a nightmare. I say just give it a small nerf.


(omegaskorpion) #18

You know nothing about my skill level. You just assume things.

Keep in mind that Ad Hominem is not constructive.

More recoil is what I am suggesting, and it wouldn’t be a bad idea. I’d also decrease the clip by 5, leaving it with 40 ammo which is as much as SMG-9 and Crotzni. It would be like a stronger SMG-9 and a more precise Crotzni, but at cost of ammo efficiency and more recoil.[/quote]

Im personaly very bad player with KEK, but sometimes i manage to get very good kill streaks with it. However i see better players using it like aimbot (justl like the m4 but with faster fire rate)

i personaly think that the mag size should stay as it is, but the recoil and spread could be adjusted.

i would also like if they could fix the animations for it, it sometimes looks like when shooting that the gun is apointing to differend direction than where i am aiming, also the recoil animation makes it look like the merc could not controll the recoil at all XD


(Dawnlazy) #19

They already nerfed it, leave it alone. I don’t want to see it become like the Crotzni.


(Yoshimoto) #20

well, the kek 10 is probably the most balanced of all smgs we have right now, but i wouldnt really say its op. i dont find much trouble facing people with it. on any merc, i would totally prefer a crotch-knee over the kek. i find myself deleting peoples faces much quicker with it.
but now that i think about it, the kek might be really nice to new players since it pretty much has a little bit of everything you could want on an smg while also not being too difficoult to use.