Is the Gerund supposed to be so accurate?


(Sinner) #1

I’ve been screwing around with the weapons, and I’ve noticed something. Almost all of the SMGs and ARs(minus the Rokstedi and FRKN-3K) behave very similarly. Even when you’re standing still and aiming down the sights, there’s always a chance your shot will go a bit wide. In other words, nothing is 100% accurate, even on the first shot.

The Gerund, however, is another story. That thing will easily put out 2-3 round bursts that are pinpoint accurate without any recoil. You can even look at it while standing and crouching, it has a much smaller reticule than the other guns.

Note: My “testing process” was to load up the first Security mission, walk up next to the command post, and fire at the far wall. All my weapons had Front Grip, Muzzle Break, and High Capacity Mag. On the ARs, I had Red Dot Scopes, and on the SMGs I was testing pretty much all the scopes in turn.

Just thought I’d put this out there.


(PariahDog) #2

Gerund is really the only medium rifle I’ve found worthwhile right now for that reason.


(fearlessfox) #3

The Euston is a better overall rifle, imo. COGA, Front Grip, Brake muzzle, and a mag of choice = stable mid-long range pinpoint device.

It sacrifices a little stability and rate, but the extra damage makes it supremely worth while.


(ThoughtfulBee) #4

Whenever I have to “get serious” and put aside my favorite guns I just use the Gerund. The accuracy is the best of all the assault rifles with very little kick, and it packs a solid punch as well. It’s the best AR for ranged combat by far.

The Rhett is my favorite, but it’s frequent kicks make it useless at range.


(fearlessfox) #5

[QUOTE=ThoughtfulBee;304656]Whenever I have to “get serious” and put aside my favorite guns I just use the Gerund. The accuracy is the best of all the assault rifles with very little kick, and it packs a solid punch as well. It’s the best AR for ranged combat by far.

The Rhett is my favorite, but it’s frequent kicks make it useless at range.[/QUOTE]

Accuracy isn’t everything. With the attachments, you can get the Euston’s accuracy to the Gerund’s default and still have a massive gap in terms of damage potential.

ARs need a balance of accuracy AND power, the Gerund just doesn’t deliver as an all rounder, imo.

The strength of the Gerund is that you can strap on the underslung launcher and still be accurate as hell. This kind of makes up for the lack of primary power, but still, it doesn’t’ feel like it can put stuff down anywhere near as efficiently.


(scub) #6

i started off with the gerund but been playing with the Euston now, more power and i also agree it is a better rifle… i think its not a rifle a noob or new fps player would use since it does have way more recoil than the Euston even though if you compare the line graph it doesn’t show accuracy that much different but it is in-game and requires more skill to use… IMO anyway.


(Codine) #7

ARS are pretty crap in this game. If you just 1 shot the gerund you never lose accuracy and it does tons of damage.

A soldier spec’d in grenade cooldowns and damage is really fearsome though. Do 1-2 shots with the gerund then GL is an instant kill, granted it blows up near him. The GL attachment is really easy to abuse and spam. They really need to swap the damage of the Lobster and gl attachment. The Lobster doesnt do enough damage as it is right now. It also doesn’t even shoot straight in succession, idk if its the recoil kicking in or what but if you shoot once then try to shoot again at the same area as soon as you reload it doesn’t go straight. The only successful use I ever got out of the lobster was on aquarium on defense spamming choke points.

But smg rushing is still the best thing in the game from my experiences, which is why I always roll with light.


(fearlessfox) #8

Na, ARs are wondeful for long mid-long range pick offs and beat the SMG in their relevant contexts. honeslty, if you think they’re crap you’re not using them right.

Euston is beast!


(Codine) #9

[QUOTE=fearlessfox;304699]Na, ARs are wondeful for long mid-long range pick offs and beat the SMG in their relevant contexts. honeslty, if you think they’re crap you’re not using them right.

Euston is beast![/QUOTE]

Well in all fairness have you played online? Most of the fighting is done up close and most people online dominate with smgs. Even though the bots have been playing the game for years they still haven’t learned that moving slow is a bad idea.

ARs are nice and all but up close they get wrecked, and at long ranges you need patience to not shoot too much and get raped by a ridiculous amount of recoil.


(fearlessfox) #10

I haven’t played online, sure, but I can’t see how that’s going to change anything. I take an SMG as back up for the very reason that CQC is so prevalent, but there is surely ample opportunity for mid-long range killing too?

Also, even though the Euston is weaker at close range, I have little trouble with it in SP.

Time and experience will tell, but I honestly don’t see how MP could make the ARs useless when they’re so damned effective in SP.


(Gamer2Gamers) #11

is it me or our attachments useless? it seems that all of them take away the guns original advantages and just add more to ammo and reload time


(Codine) #12

[QUOTE=fearlessfox;304705]I haven’t played online, sure, but I can’t see how that’s going to change anything. I take an SMG as back up for the very reason that CQC is so prevalent, but there is surely ample opportunity for mid-long range killing too?

Also, even though the Euston is weaker at close range, I have little trouble with it in SP.

Time and experience will tell, but I honestly don’t see how MP could make the ARs useless when they’re so damned effective in SP.[/QUOTE]

Well it’s mostly the fact that people are constantly rushing your ass down and most smgs will kill you in a few headshots.

ARs are really useful in escort missions and where you need to put up a good defence, but when you want to disrupt the enemies lines the SMG is the way to go. Especially since smgs don’t lose much accuracy when moving, where as the ARS do.


(fearlessfox) #13

It’s just you. They increase and decrease accordingly. Scopes give very obvious advantages, whereas ammo clips with differing ratios from clip to stock capacity suit different types of set ups much better than others.

The weapon customisation in this game is amazing. I just wish most of the guns weren’t so redundant.


(Codine) #14

The extended mags really help with smgs and some ARs. The undersling GL is the best attachment for any AR imo. The sights are just all personal preference, but you obviously need the scope if you want to snipe.


(fearlessfox) #15

Humour me here and just try the Euston with the COGA Scope, front grip, and brake. If you’re used to BR style shooting then movement with this at full scope is smooth as hell. It’s lethal for any long corridor or open plan area.

If you don’t like it, cool, but I really can’t see this losing its potential for me in the transition to MP.

Hurry the eff up, PSN… ;_;

The underslung is awesome for the Gerund as it has inherently huge accuracy and stability for an AR. It also lacks stopping power, which the launcher compensates.

The Euston requires a the accuracy stability boost, and doesn’t need the extra power.

Honestly, these are probably the two best rifles in the game and they both benefit greatly from different ups.


(Codine) #16

[QUOTE=fearlessfox;304734]Humour me here and just try the Euston with the COGA Scope, front grip, and brake. If you’re used to BR style shooting then movement with this at full scope is smooth as hell. It’s lethal for any long corridor or open plan area.

If you don’t like it, cool, but I really can’t see this losing its potential for me in the transition to MP.

Hurry the eff up, PSN… ;_;

The underslung is awesome for the Gerund as it has inherently huge accuracy and stability for an AR. It also lacks stopping power, which the launcher compensates.

The Euston requires a the accuracy stability boost, and doesn’t need the extra power.

Honestly, these are probably the two best rifles in the game and they both benefit greatly from different ups.[/QUOTE]

I’ve tried rushing people down with ARs, the gerund in particular. Honestly I was getting my **** wrecked, by people with smgs no less. Idk, maybe I’m just used to the recoil of smgs more and can aim with them better, but I’ve had no luck with ARs being offensive.

The rate of fire really helps a lot with the SMGs. When I use the kross I can kill several people with a single mag in 1 go with no problem. I think it’s probably just because of how much I used to play ET and just strafe people with my bullets.


(fearlessfox) #17

[QUOTE=Codine;304749]I’ve tried rushing people down with ARs, the gerund in particular. Honestly I was getting my **** wrecked, by people with smgs no less. Idk, maybe I’m just used to the recoil of smgs more and can aim with them better, but I’ve had no luck with ARs being offensive.

The rate of fire really helps a lot with the SMGs. When I use the kross I can kill several people with a single mag in 1 go with no problem. I think it’s probably just because of how much I used to play ET and just strafe people with my bullets.[/QUOTE]

This is where you’re going wrong… ARs are mid-long range, not for rushing. When you’re heading into the main battle area, pull out the AR and round the corners slowly using it to pick off stragglers from the main group. When you hit the main conflict, if it’s an open area or a long corridor, then hang back and snipe from a distance.

Use you’re back-up SMG to get in people’s faces if the setting is different.

I totally get your playstyle is probably completely different to my own, but I reckon if you give it a little getting used to you’ll find some love for the Euston too. :stuck_out_tongue:


(Codine) #18

[QUOTE=fearlessfox;304759]This is where you’re going wrong… ARs are mid-long range, not for rushing. When you’re heading into the main battle area, pull out the AR and round the corners slowly using it to pick off stragglers from the main group. When you hit the main conflict, if it’s an open area or a long corridor, then hang back and snipe from a distance.

Use you’re back-up SMG to get in people’s faces if the setting is different.

I totally get your playstyle is probably completely different to my own, but I reckon if you give it a little getting used to you’ll find some love for the Euston too. :p[/QUOTE]

I actually played like that with the Rokstedi when I was doing the campaign and random bot matches. I quickly stopped trying to use that gun after I went online and was greeted with a million nade spams and light medics flanking everywhere. Now when I play medium I use the gerund and just shoot+gl combo which I liked to call getting “tribed”. Any tribes veterans will get this with the grenade combo.

Well yeah, in the long run AR’s are really tricky to master. From what I’ve seen almost all the recoil is unpredictable and there seems to be no real pattern. Maybe I’m just getting thrown off since I’m stuck with a low framerate with ati, but when I was using the Rokstedi the gun would just go crazy for no reason with the recoil. It’s not very consistent and I stopped using it because it’s too unreliable.


(fearlessfox) #19

The Euston is very stable with the upgrades I mentioned. It does dance about the target some, but you’ll get used to it if you practise.

However, with anything less than a stable 30fps it’s going to be hell. I can see why you might be put off.

Man, I hope they smooth this out soon… almost as much as I hope they get the PSN back up. :stuck_out_tongue:


(Shadowcat) #20

[QUOTE=fearlessfox;304678]Accuracy isn’t everything. With the attachments, you can get the Euston’s accuracy to the Gerund’s default and still have a massive gap in terms of damage potential.

ARs need a balance of accuracy AND power, the Gerund just doesn’t deliver as an all rounder, imo.

The strength of the Gerund is that you can strap on the underslung launcher and still be accurate as hell. This kind of makes up for the lack of primary power, but still, it doesn’t’ feel like it can put stuff down anywhere near as efficiently.[/QUOTE]

Damage also depends on hitting your target. In short range maps like the first part of terminal, the Euston puts out a lot of damage. In long range maps like Resort, I find that the Gerund takes the edge, simply because you can put more shots on target at range.

There are also other advantages to be had. The Euston has a higher DPS, but the Gerund has higher damage per shot with slower fire rite to make up for it. The slower fire rate means its easier to control and better on ammo (which it starts off with slightly more of anyway). Using the gerund, I managed to place top 100 on Tower Defense, I don’t think I could do the same with the Euston, its just not as balanced of a weapon.

In general, i think of the Euston as an oversized SMG: great in close quarters. Usually pair it up with a Long Rifle or CARB-9. Whereas the Gerund is pretty good at any situation. Not the best at anything, but its not lacking in any area.