[QUOTE=Sun_Sheng;516721]Tbh, from my own position i’ve been debating the last couple of weeks whether to write a long ‘going away’ post, or an even longer ‘this is what the game needs’ post. The only thing stopping me is that I couldn’t be arsed because nobody listens to either. Since i’ve read this while i’m waiting for my food to digest before taking the dog for his walk, i’ll just throw a few thoughts here until he tells me he’s had enough and brings the lead.
With regards to the patch in itself, that doesn’t bother me too much. What does bother me much, is that the patch is a waste of time. The changes that need to be made aren’t the changes that are being implemented. Screwing things up with irrelevancies, isn’t worth the time worrying about it. They’ll change again. It’s not a finished product.
What needs to happen is a massive overhaul. Is that going to happen? No. Why? Because SD aren’t listening to anything except their own ideas and vision for the game. “Shaped By Gamers who agree with us” would be a better catch line. That’s fine and dandy and their prerogative, it’s their game after all. The way it is heading though, means that for anyone wanting to play an objective team based game in the sense of ET, RTCW, Assault Mode in UT, etc etc, this isn’t going to be the game for them. What DB is going to end up as, is something that is about as rewarding as Bombing Run in UT2K3. A team based game which is basically a deathmatch free for all where occasionally someone might try to do the objective, and everyone else shoots them and congratulates each other on their kdr at the end of the round.
I played two games last night. The first one we full held the first round because nobody on the attacking team did the objective. The second round I was on defence again because half the team quit so i tried to balance the sides and ended up sat there on a team with 3 snipers. As you can imagine, that ended pretty quick, and we didn’t win.
Next round we got rolled again because the snipers were still missing … i mean sniping. Then it comes to attack, I dropped 3 plants down in the first 5 minutes, all 3 defused with no opposition, and the response from the resident noobs on the team was that “it’s only a pub so who cares?”. I gave up. Great game SD.
The game needs to focus on teamplay and it’s been discussed many many times how that needs to be done, and SD ignores it. Medics that are worth a damn. Roles or classes that demand teamplay and don’t fall into “Everybody can so nobody does” syndrome. Maps that aren’t so badly designed that everything funnels into a single choke point filled with spam. Maps that give options with alternate spawn locations. Objectives that provide excitement and don’t fall into the “Stand here until someone shoots you …many times” category. The list goes on and on and the dog is asking for his walk again so no point in writing more that won’t be listened to.
At the moment the game is too focussed on little tricks and tweaks, debates about how to balance roles and counter abilities, without focussing on the fundamentals that desperately need to be addressed if thee game has any intention of becoming a team based game with a following. Forget debates about whether we need a counter to Arty. We’ve got one. It’s called shoot the bugger and don’t walk into that little area with a bright red line saying “arty incoming” in the middle of it.
Making this game noob friendly is just hammering another nail in the coffin. Make it enjoyable, and give people an incentive to learn, because all i’ve seen from the game in the time i’ve been playing it, is people such as myself arriving and thinking"Wow!!! What a great game!! This has got real potential!!" and then leaving it 6 months or a year later because that potential isn’t being realised. the reason for that in short, being that the fundamentals just aren’t there. It’s like seeing a Lamborghini on your drive, and then turning the key to find somebody stuck a Fiat 500 engine under the bonnet
Dog walking time :stroggtapir:[/QUOTE]
Stay clam and lets see if this news next week is what we have been waiting for… Or change our prospective. 