Is Nexon actually banning anyone right now?


(onLooSe) #61

LOL! Have you seen the state the game is in? Even 5$ will be very obvious robbery… Also paywalled when you start with 2 characters?! :smiley:

Quake Live was pretty completed and polished game, but what did it happen when they moved it to steam with 10$ paywall? RIP. I’m sure they got far more money from subscriptions, but they decided to get what they can from it for a last time and hype up the veterans for Doom.


(Amerika) #62

LOL! Have you seen the state the game is in? Even 5$ will be very obvious robbery… Also paywalled when you start with 2 characters?! :smiley:

Quake Live was pretty completed and polished game, but what did it happen when they moved it to steam with 10$ paywall? RIP. I’m sure they got far more money from subscriptions, but they decided to get what they can from it for a last time and hype up the veterans for Doom.[/quote]

Quake Live was a completed and polished game because it was a ported version of Quake 3 that included a lot of the popular mods/game modes/maps that were community made. Also, they changed to a pay model because their ongoing browser support for the service wasn’t super profitable compared to how much support and maintenance they had to put into it. That’s also the same reason why they dropped native Linux and Mac support. Also, it relied on a browser feature that virtually all browsers were announcing they were dropping in the future (NPAPI) and is now fully dropped.

It was much easier and more profitable to drop what they had done, throw in a quick browser in game, tie a bit of the installer and some stuff in-game to the OS (windows/.net) and kick it out the door as a stand alone game for a few bucks. The people who had already paid for the extra access in Quake Live (many) got it for free. Finding matches in Quake Live with extremely good players is still quite easy. And the current setup makes the game a lot more flexible as it put servers back in the hands of players. I am actually setting one up myself since I just got a new machine that could easily host servers and I have an ISP/routing that can handle it.

It definitely wasn’t done to hype up Doom which plays more similar to Halo than it does anything in the Quake series (including Doom 3).


(onLooSe) #63

@amerika* Even so, this has nothing to do with his idea to put DB behind a paywall.

Also, almost everyone was using QL Prism either way, which was regularly updated… This has nothing to do with the topic and the only reason I gave it as an example was the fact that the playerbase dropped more than 3x times after they’ve done that. This conversation is really pointless…


(Amerika) #64

[quote=“onLooSe;209509”]@amerika* Even so, this has nothing to do with his idea to put DB behind a paywall.

Also, almost everyone was using QL Prism either way, which was regularly updated… This has nothing to do with the topic and the only reason I gave it as an example was the fact that the playerbase dropped more than 3x times after they’ve done that. This conversation is really pointless…[/quote]

You used Quake Live show how DB would turn out while completely making up information that fit your argument so I am confused by your, “this has nothing to do with his idea to put DB behind a paywall.”. Being accurate when using examples of how DB behind a paywall would fail is pretty relevant to that particular conversation.

There are a lot of reasons why Quake Live numbers dropped which include it not being f2p anymore (despite virtually all players getting it for free who had played), losing all your years of stats, your clan lists, your way of interacting with players via favorite servers and friends lists. The loss of the ability quickly fire up servers when needed. And all of this happening in a very small amount of time.

Instead of taking the game offline, iD made it a cheap pay title while giving everyone who had played a copy. If DB ever gets in the same situation where it costs too much money to keep servers up I would love for it to become a pay title, give us some server files and patch it so it can run as a stand-alone game. You’d lose numbers but a lot of the hardcore would remain which could make it a more consistent experience. Not what I want to see but it’s not a bad way to turn out. Quake Live is still kicking despite losing all the fair-weather/f2p warriors.


(K1X455) #65

If a player is using an old hack, why doesn’t NGS do anything about it?


(Ardez1) #66

If you are aware of a player hacking please report it using the in-game reporting tool or submit a ticket to Nexon Support. If you have a specific concern and you have evidence, then Nexon Support is where you should go.


(GatoCommodore) #67

you dont fix a hole in the firewall, You just plug it and find new hole.

sometimes your finger cant fit all the hole and need to let go the older hole in order to plug the newer hole.

now the older hole can be infiltrated again, its time to plug it in again.

DB is considered an old game since it used Unreal Engine 3 and many people already know about the hole in the game.


(Ardez1) #68

you dont fix a hole in the firewall, You just plug it and find new hole.

sometimes your finger cant fit all the hole and need to let go the older hole in order to plug the newer hole.

now the older hole can be infiltrated again, its time to plug it in again.

DB is considered an old game since it used Unreal Engine 3 and many people already know about the hole in the game.[/quote]

Poor analogy for how anti-cheat works.

More like you can stop every hole that exists, but you won’t know where the hole is until it makes a noticeable impact. One of the big problems is that it doesn’t take much tinkering to get an old hack to work, but it will be caught again eventually.


(pumpkinmeerkat) #69


(K1X455) #70

Yes, and how come players can pick them up much faster than NGS can?


(GatoCommodore) #71

Yes, and how come players can pick them up much faster than NGS can?
[/quote]

there is no such thing as Perfection in coding.


(KUST__LunarTM) #72

Expecting anti cheat to stop every single hack is like expecting the police to stop every single crime before it happens.

cough cough Winter Soldier cough cough


(The_N00Ba) #73

Hope you feel better soon KUST__LunarTM…

as a side note… I just realized that Ardez has links to helpful topics in his signature…

carry on.


(Jostabeere) #74

[quote=“KUST__LunarTM;209820”]Expecting anti cheat to stop every single hack is like expecting the police to stop every single crime before it happens.

cough cough Winter Soldier cough cough[/quote]

I am playing a different online shooter that had multiple free and vip hacks. The devs bought BattleEye, and in one day the anticheat broke the neck of all hack for this game. Now it’s hack-free.
Just some random trivia. But such cases actually exist.


(GatoCommodore) #75

[quote=“Jostabeere;209889”][quote=“KUST__LunarTM;209820”]Expecting anti cheat to stop every single hack is like expecting the police to stop every single crime before it happens.

cough cough Winter Soldier cough cough[/quote]

I am playing a different online shooter that had multiple free and vip hacks. The devs bought BattleEye, and in one day the anticheat broke the neck of all hack for this game. Now it’s hack-free.
Just some random trivia. But such cases actually exist.[/quote]

some cases like Denuvo game Protection is so hard to crack some people just give up trying to crack it. (but then people found more holes then denuvo games are cracked again.)

its just a matter of time really.

(o sh it GlobalEye can do better at banning steam ID)
(PS2 Also using GlobalEye)


(poit187) #76

sigh… another hacker running a muck in dirty bomb servers… its been a week now and nothing… just saw him playing and i said “oh crap, you still not banned”… he said “nope… i thought I would be banned next day, but here I am”…

Can’t mention his name because you know… need to protect the feelings of low life scum and all!!

Never mind the BS players have to put up with because nexon/sd don’t bother banning people in a timely manner… noooo FU*K THE FEELINGS OF YOUR ACTUAL CUSTOMERS… no protect the feelings of a KNOWN hacker!!


(poit187) #77

Yes, and how come players can pick them up much faster than NGS can?
[/quote]

Of course players pick up on hackers faster than NGS can… thats why they have an in game reporting system.

Now if only they ACTUALLY did something with those reports it would be a good system


(K1X455) #78

@poit187 I think they are doing something. But they’re banning the wrong people.

Again, I get reports over the weekend that there are blatant hackers in ASIA, US West and a few in Australia. I’ve been made aware of closed alpha players using hacks. I believe I have encountered him before in AU servers.


(The_N00Ba) #79

I still wonder how big Nexon’s Hacker report que is and if the same team is covering multiple games. If the first case is large and /or the second is true I think that would account for what appears to be a long response time in Dirty Bombs case. I still don’t know and doubt I would be able to share it if I did. so… yeah…


(GatoCommodore) #80

unless…nexon is the one who distribute the hacks???