Is mining a respawn ok?


(Ranstaton) #1

I fucking hate people that do this, because it is so fucking annoying. What do you guys think?


(g00se) #2

I don’t think you can mine the spawn area proper. So once you exit the cozy confines of spawn and are on the battlefield I suppose anything is fair game. Now I am sure plenty will argue whether this is fair. But is not all fair in love and war?

I agree it can be extremely frustrating but effective nonetheless. Axis spawn exit area on Gold Rush comes to mind. In this case I just try to go out other exit and wait for teamates to discover the mines. :smiley:


(SCDS_reyalP) #3

Acceptable strategy, hate it. :smiley:

Goldrush is the only map where I’ve seen it be effective. Short of dispatching an axis engineer to the second axis spawn right at the start of the map, there is little you can do about it. When you are first forced to spawn there, you are usually rushing to defend or build the tank barriers, so have little time to go the long way around or disarm mines.

It points out that map designers should make it difficult to completely close of a spawn with mines. I suspect that the axis spawn in the mp_base conversion can be completely blocked in this way. In map design, it should be simple to avoid, just have a stone or paved (or other unmineable) path which leads a little way away from the spawn.

mining too close to a spawn won’t do any good, because the players spawn invulnerable.


(amazinglarry) #4

Acceptable strategy but I hate it…

I think ANYTHING in the ET is fair game… even 10 on 2… and yes, I’d rather be on the team of 2.

:smiley:


(Rippin Kitten) #5

If you make a habit of keeping Tank Barrier 1 built and defended you shouldn’t run into this problem. You make sure the barrier is built if they steal the tank so you’re not rushing out of spawn when it happens. You can hear engies dropping mines and that bridge makes it easy to score headshots on your would-be spawn-miner. Its a good place for an engie and medic to linger since you cut off one approach to the tank and can score some hits on guys trying to go in the CP way.

The hill makes it hard to deploy MG42s effectively, even though the narrow passage would create quite a killing field. And field op arty strikes are less effective since you waste shells hitting the buildings and not the passageway.

Axis coverts could make some nice XP here, as they can spot the mines dropped by the engie, kill him, then take his uni. You could then move up to Truck Barrier 2 and ambush any other engies who try to do the same thing.

In general, you should just expect it every time you spawn back there. Think of it as natural selection. The people who do eat the spawn mines probably wouldn’t have been much help at the barrier. =)

RK


(schmeisser) #6

One of my favorite Allied tactics on Goldrush is to set up the mobile MG42 on the hill or down at the tank barrier. You can resupply between spawns at the nearby ammo/health cab. You can effectively deny that spawn door to Axis for a while. It’s amazing how many times some players will come out the same door into a hail of fire. You usually get nailed by a PF, but you just keep coming back and hosing them. I hate fuckin’ Nazis!


(SylverDragon) #7

At worst its a laughable way to die. I’ve had this tactic used against me as axis plenty of times, and everytime I get a chuckle out of it. The simple fact that an allied engy managed to get down in that area, plant mines, and get away unnoticed is just good gameplay, IMO. For the most part, I just make sure I jump as I leave the stone walkway, and hope that I clear the mines, and that I don’t have a teammate close enough behind me to trigger them and catch me.; or, I just make sure that I am at the back of the pack, let the polish mine detectors find the mines first, then go through the now cleared area.
About the only other place I have seen it done, is next to the second spawn point, for axis, in oasis. That really takes some balls, go right next to an active spawn point, inside the enemy base, and plant mines. Problem is, most of the time the mines are too close to the spawn point and blow uselessly on invincable people. If it does manage to catch someone, well, too bad, respawn is in 30 seconds. Spend that time cursing up a storm at your monitor, and figure out a better way to exit the spawn point.
Of course, this all feeds back into my belief that spawn killing is a valid tactic. Unless you are going against a pack of absolute newbies, you’re not going to get more than one or maybe two good group kills before they catch on and hose you. Though the railgun axis spawn does lend itself to being camped if there is enough of an unbalance in the teams’ skill levels. Also, anytime you are spawn killing, is time you are not watching/working towards objectives, which means that, unless you are really effective, your team is probably suffering.


(bani) #8

mining the axis spawn on goldrush is a tried and true tournament strategy.

mining the axis spawn on oasis is one i dont see often, but it works well too.

it’s a legit tactic. just learn to return the favor :moo:


(Watchers Eye) #9

If spawn killing is allowed, sure, it’s a valid tactic. If it’s not allowed, then, yes, it’s a valid tactic, if you don’t mine all exits from the spawn. Gold Rush, for example, if you mine all three, that would get you in trouble (on no-spawn killing servers), mine two of the three and you can justify it to a reasonable admin.


(bani) #10

if you manage to mine all three, then axis are retards. :clap:

but anyway, there’s a 4th exit through the bank vault.


(funkPig) #11

I’ve never really seen this one work either…Usually you get 2-3 people (the smart ones know about this tactic) so you delay the axis response by 30 seconds at best. I personally feel that you could have helped your team more by rushing the tank and fixing it. Against a good axis team, you won’t gain anything. They will already have the tank barrier built and be falling back to a more defenceable location when the tank gets built.
MY opinion: Legal but worthless


(SickSniper) #12

Team balancing Sux a$s, I hate seeing this mostly because it is more fun (tho difficult) to be on a smaller team. :clap:


(ETplayer) #13

ofcourse mining the spawn area is fair, its a valid tactic but in that a lame one…

Same for mortar spamming the spawn area, lame tactic BUT still valid
{ if its in the game , its in the game }

Unless the Moderator forbids u to actually use these tactics u can use them… :beer:


(Englander) #14

I aint got a problem with it :smiley: