Is larger spread needed?


(neg0ne) #41

Anytime someone is talking about SKILL i get the impression, these are kind of MONO-SKILLED people cos all there talking about is AIM-SKILL.
BUT:
in my point of view in Brink there are more skills than just AIM-SKILL:

  • move-skill : not to be where the bullet hits
  • tactic skill : avoid useless gunfights, take the easy / sneaky way
  • team skill : never get to a gunfight with less than 2 buddies at your side

Best solution would be to have some straight aiming guns ( maybe the first two shots hit where you aim) and some more spreading guns ( for the hyper-active-smartmove-lightbody-badasses that don´t have the time for proper aiming anyway ).

So eveybody can enjoy and make the best out of it. No Aim-skill = Moveyourass and be smart / No move-skill = be Heavy Onehitwonder or Sewingmachine / no tactic-skill = be a Aimskillbadass / no team-skill = play another game.

Me has no aimskill and still enjoy the game and very often “best of all” (<- ok, easy being a medic) … that´s what makes a game great : MULTISKILL. something for lots of people ( exept the Teamplay-dumbasses)

Neg0ne

PS: and… no no no more spread.


(FireWorks) #42

[QUOTE=neg0ne;359533]Anytime someone is talking about SKILL i get the impression, these are kind of MONO-SKILLED people cos all there talking about is AIM-SKILL.
BUT:
in my point of view in Brink there are more skills than just AIM-SKILL:

  • move-skill : not to be where the bullet hits
  • tactic skill : avoid useless gunfights, take the easy / sneaky way
  • team skill : never get to a gunfight with less than 2 buddies at your side

Best solution would be to have some straight aiming guns ( maybe the first two shots hit where you aim) and some more spreading guns ( for the hyper-active-smartmove-lightbody-badasses that don´t have the time for proper aiming anyway ).

So eveybody can enjoy and make the best out of it. No Aim-skill = Moveyourass and be smart / No move-skill = be Heavy Onehitwonder or Sewingmachine / no tactic-skill = be a Aimskillbadass / no team-skill = play another game.

Me has no aimskill and still enjoy the game and very often “best of all” (<- ok, easy being a medic) … that´s what makes a game great : MULTISKILL. something for lots of people ( exept the Teamplay-dumbasses)

Neg0ne

PS: and… no no no more spread.[/QUOTE]

QFT

Though as a disclaimer, aiming is scoring very high on a “skills rank”.


(tokamak) #43

I’m talking about individual potential. You don’t need to aim well in order to wipe out a group of players if you’re coming from behind in Quake Wars. In Brink it’s impossible to lay down a large group at all, no matter where you’re coming from, no matter how well you’re aiming no matter what.

The only thing that counts is whether you got team-mates with you. This means that the only revolving around this game is being good at Risk. That really is it, Brink is a glorified risk. It’s completely determined by how the players are divided over the map, and that’s what makes the game stale so fast.


(AmishWarMachine) #44

I assume you’re meaning with no other forms of damage (grenades, mines, etc.) beyond your gun itself. Because as a soldier, I can routinely take out groups of people with proper use of grenade/molotov/chinzor.

Even still, if I have a double-buffed chinzor, it’s not too uncommon to take out multiple people at once, especially when flanking.

Just trying to understand your stance better.


(neg0ne) #45

@ fireworks:
indeed…aimskill may be the “decision-maker”- no 1 skill .
and the nice thing about brink is that you can fill up a lack of this one with other skills.

tomkak: … risk-Skill … i like that !!!
sometimes you can shift the whole game not with a critical kill but with a well choosen risk and maybe death.


(nephandys) #46

[QUOTE=neg0ne;359577]@ fireworks:
indeed…aimskill may be the “decision-maker”- no 1 skill .
and the nice thing about brink is that you can fill up a lack of this one with other skills.

tomkak: … risk-Skill … i like that !!!
sometimes you can shift the whole game not with a critical kill but with a well choosen risk and maybe death.[/QUOTE]
I think he was referring to the board game Risk. Where your army(ies) are divided up across the map in different concentration in different countries. Victory depends on map placement in Risk and I got the idea he was kinda saying the same about Brink. Like do you have your whole team sitting at the objective, split up in twos, half running back from respawn, etc. I think he was also getting at that if you have a high concentration all together they are much more difficult for a smaller number of players to stop. Feel free to correct me if I’m wrong Tok.


(Vermilion) #47

@tokamak

I kill a group alone as an full light operative with machine pistole and knife or kross a lot. (this is pub with people tho). caltraps helps alot.

I use smart and climb up a few things to ambush or slide around kicking people down. all my kills are close range and involve knifes. At this range aiming for the body and rate of fire is all it really matters. then knife to finish it. The place to ambush is the area between the their spawn and what the enemy expect to start shooting at. All I’m saying is aim really doesn’t matter to me here and its more about the setup and movement. hell I’m using a knife as a main weapon in a shooter.

to be honest I have a harder time ambushing/flanking in ETQW cause my aim is around average or worse, and there is no smart which makes it harder to get setup for ambush. In Brink my bad aim can be balanced by me sliding + them knocked over and other tools. ETQW I usually kill a guy or 2 but they would kill me quick. ETQW people had voip so it might of helped in responding to my flank fails too. ETQW was more open as well and I sucked at using so little cover i had.

personally when i play fps I want my aim to matter as much as my flanking ambushing skills. ETQW feels better for me.


(tokamak) #48

Spot on, the job is to get the dices favouring you. It’s hyperbolic because of course there’s other factors, but they’ve been put on the back seat to let this pion shoving be prevalent.


(TONSCHUH) #49

[QUOTE=tokamak;359569]I’m talking about individual potential. You don’t need to aim well in order to wipe out a group of players if you’re coming from behind in Quake Wars. In Brink it’s impossible to lay down a large group at all, no matter where you’re coming from, no matter how well you’re aiming no matter what.

The only thing that counts is whether you got team-mates with you. This means that the only revolving around this game is being good at Risk. That really is it, Brink is a glorified risk. It’s completely determined by how the players are divided over the map, and that’s what makes the game stale so fast.[/QUOTE]

… that’s not completely true … in the escort mission you can place yourself on the ramp and kill the incoming waves on your own for minutes if you’re fast enough and if you’re able to stay away from incoming grenades … there are on every map spots to do it … learn the maps and you will have more success …

… btw. my comments about “one-hit-kills” in Q3A was half sarcastic … but if you have to re-spawn and a pumped up mate is waiting for you, then it’s like a “one-hit-kill” game … :slight_smile:


(V1cK_dB) #50

[QUOTE=neg0ne;359533]Anytime someone is talking about SKILL i get the impression, these are kind of MONO-SKILLED people cos all there talking about is AIM-SKILL.
BUT:
in my point of view in Brink there are more skills than just AIM-SKILL:

  • move-skill : not to be where the bullet hits
  • tactic skill : avoid useless gunfights, take the easy / sneaky way
  • team skill : never get to a gunfight with less than 2 buddies at your side

“Best solution would be to have some straight aiming guns ( maybe the first two shots hit where you aim) and some more spreading guns ( for the hyper-active-smartmove-lightbody-badasses that don´t have the time for proper aiming anyway ).”

So eveybody can enjoy and make the best out of it. No Aim-skill = Moveyourass and be smart / No move-skill = be Heavy Onehitwonder or Sewingmachine / no tactic-skill = be a Aimskillbadass / no team-skill = play another game.

Me has no aimskill and still enjoy the game and very often “best of all” (<- ok, easy being a medic) … that´s what makes a game great : MULTISKILL. something for lots of people ( exept the Teamplay-dumbasses)

Neg0ne

PS: and… no no no more spread.[/QUOTE]

and some more spreading guns ( for the hyper-active-smartmove-lightbody-badasses that don´t have the time for proper aiming anyway ).

I could be reading this wrong but my take on your comment is that you think someone who hipfires and moves left to right and using insane movement just sprays. Is this accurate?

When people say that I have to chuckle a little. Sure…bad players might spray while they move. Skillful players have SICK aiming ability while they strafe/move/jump/etc. That’s the ultimate skill IMO. Standing still while ADS “aiming” is easy. That’s why I have a 2.0 k/d in COD. It’s easy. Stand back…ADS…prefire…2 kills LMAO. Easy. Now, trying to kill someone who is skillful at movement and has steady aim while they are moving? Much more difficult. So in other words, if that is what you mean’t with your statement…I disagree.


(tokamak) #51

Yeah but eventually you get bored and want to play online.


(Crytiqal) #52

[QUOTE=neg0ne;359533]Anytime someone is talking about SKILL i get the impression, these are kind of MONO-SKILLED people cos all there talking about is AIM-SKILL.
BUT:
in my point of view in Brink there are more skills than just AIM-SKILL:

  • move-skill : not to be where the bullet hits
  • tactic skill : avoid useless gunfights, take the easy / sneaky way
  • team skill : never get to a gunfight with less than 2 buddies at your side

    [/QUOTE]

ETQW and W:ET had moveskill aswell. Avoid getting hit by strafe while shooting etc.
Tactic skill was also there, by succesfull use of flanking or distracting the enemy.

Then you talk about team-skill. Also present as used with tactic skill.
Then they also had aimskill which was the most important one.

As for BRINK, I only see 1 skill, and that is what you call “team-skill”.

Why?
moveskill in BRINK. If you move while gettin shot you get the risk of catching even more bullets then when you stood still cause of the spread.

Tactic-skill. useless as flanking hardly works since before you can take two man down they already noticed you and with the spread it takes too long before chances are turned.

aimskill. As what I said, it’s not there.

Then there is team-skill. What just basicly says that you have more luck if two people roll the dice versus one.


(V1cK_dB) #53

[QUOTE=Crytiqal;359653]ETQW and W:ET had moveskill aswell. Avoid getting hit by strafe while shooting etc.
Tactic skill was also there, by succesfull use of flanking or distracting the enemy.

Then you talk about team-skill. Also present as used with tactic skill.
Then they also had aimskill which was the most important one.

As for BRINK, I only see 1 skill, and that is what you call “team-skill”.

Why?
moveskill in BRINK. If you move while gettin shot you get the risk of catching even more bullets then when you stood still cause of the spread.

Tactic-skill. useless as flanking hardly works since before you can take two man down they already noticed you and with the spread it takes too long before chances are turned.

aimskill. As what I said, it’s not there.

Then there is team-skill. What just basicly says that you have more luck if two people roll the dice versus one.[/QUOTE]

100% accurate and spoken by someone who knows what they are talking about. Nice job.


(TONSCHUH) #54

… I play online … I changed yesterday from “Free-Play - Solo - Internet - Stop-Watch” to “Free-Play - Versus - Listen-Server - Stop-Watch” and had even more kills … :slight_smile:

… it takes some time to find a good spot, but it’s worth the search and tries … that’s the catch, if you run as an enemy with the rest of your group on the common routes … but from time to time you get some equal ones who try to catch you from behind … :slight_smile:

… as the AI of the bots seems to have improved, it’s not really a big difference anymore, if you play against humans or against bots … but maybe I’m only lucky and all the really good level-20-players are already gone or we have no really good players in Australia … can’t really tell, but I struggled much more on a lower level against bots, but mostly because my team mates was not very smart or useful as backup … :slight_smile:

… or it’s just the opposed and my team mates are just pretty good too and do a pretty good job around me to keep my back free and save … at the end it doesn’t matter as long the game is not frustrating hard … I like hard battles, as long I can still improve and manage to fight back after awhile … :slight_smile:

… maybe it’s getting much harder on the higher levels after we get the DLC … let’s wait and see, but as long I’m able to play without destroying my keyboard, everyone else should be able to do the same … I don’t play daily and I don’t play plenty hours … :slight_smile:


(BiigDaddyDellta) #55

I have been messing with the “stats” site alot recently and I noticed something that to me says NO! the spread is very very bad. I consider this game a lot of fun and I think I’m a pretty good player. but we can all agree it takes alot of bullets to put someone down. and if there were a mode like hardcore mode it would be maybe a little more fun, or maybe everyone would spam rockstedis and no one attacking would ever win. Whatever here’s my point. I was looking at the individual weapons (as wrong as they may be) for accruacy and such. on my brink account just about each weapon excpet for one or two had a total accuracy of under 30% with the bullets hitting or missing being waaaaaaaay! crazy like 24555 missed 9200 hits. that’s absulutely absurd, you could thow stones better than that! so no BRINK definitly does NOT need more spread.

The main reason for this I believe is so there are no “super players” running around destroying whole teams like in CoD or Halo, but honestly I miss taking out whole teams like that. if someone is that good I don’t see why they should be penalized because more casual gamers can’t keep up. Find another match if it’s that bad eh? or just get better.

Less is more SD give us the accuracy we desire and let our aim do the talking.


(Tandem) #56

OP

You should test games for SD,
they would love you.


(tokamak) #57

Haha yeah, but I think his presence would be superfluous, this game gives has the appearance of test-team with completely the same mindset.