[QUOTE=BomBaKlaK;359403]So it’s a perfect definition of a NO SKILL GAME !
I prefer to lurn and get burst to understand how it works, instead of get burst cause of random hits from a guy who shoot your nuts and get a headshot. It’s like buy a lottery ticket and see what’s happen …
In Q3A / WolfET / ETQW weapon are accurate !!
if you want to get better you have to improve your skill.
BRINK compared to this 3 games is a very poor skilled game, that’s why we need a tighten spread, or a SDK to let player set a promod if SD don’t have time to work on.
This game can’t be compétitive with this settings ! All big teams leave the game one after the other cause of the same things : spread and recoil (big majority for the spread)
so what the futur of BRINK ? tighter or larger ? with player or solo ? compétition or Free to play like game ?
cause right now there is still a big problem with the BRINK gun play …
I stop using any rifle ! now I play only with Ritchie ! more skill needed and no spread ! 
I know some players here who like my double buffed ritchie headshot on the hip 
And for the moment SD dont walk in the right direction for me[/QUOTE]
… I would say tighter spread not larger, but I think to make the game to a “one-hit-kill”-game would kill the low-skilled player base … it’s not all about competition / clans … would be ok, if we would be able to change some settings on our own, then we could have Q3A-like matches in competitions and “normal” games for the rest … if you make BRINK like Q3A as standard, then everyone with a bad ping would be always disadvantaged … maybe we should have this “one-hit-kill”-option only for LAN’s …
… the movement speed of our characters / the game is far to slow for a game-play like Q3A … if you want to have it like this, then we would min need an option to disable the re-load animations and / or custom settings for the re-load time …
… the game looks good, but is far too slow for such a kind of game-play …
… even that I call myself only “average”, I still would be not able to play like a n00b and empty a whole mag in one long burst with pointing only roughly in one direction and not being killed, because even with this random spread I will not be able to gun down an incoming wave …
… it took me still some effort to reach this kind of skill-level and I’m determent to get even better … knowing the maps helps a lot too … you can’t play like Rambo and only run straight towards an incoming wave with a permanent burst … doesn’t work this way at all …
… maybe we should be able to change the amount of thrown grenades … like each team can throw only x grenades in x period of time … that would make gun-aiming-skills more important too … 