Is larger spread needed?


(tokamak) #21

[QUOTE=BomBaKlaK;359409]if one player is able to fight a large group, I suppose a large group is able to fight one player !
nope ?
[/QUOTE]

Sure but the advantage of the group is diminished. In COD, when the k/d really matters, large groups become a liability because all it takes is one enemy in the right position to score a multi-kill. COD actively discourages team-play that way.

Brink has a far more deterministic aproach. In a scenario with two players versus one, the two will almost always win regardless of the skill difference, and should the one player win, then this can more easily be attributed to luck rather than skill.

And well, again, both games are now poles apart and neither of them make for a compelling experience, though COD does have the advantage of the game giving you artificial moments of fame no matter your skill, I guess that would attract more if one had to chose between two stale games.


(BomBaKlaK) #22

If luck defenite a match issue it’s normal if everyone leave the game.
I prefer to compared to Wolf who is more like BRINK and in wolf your skill is real, you are able to kill an entire team with airstrike, or panzer, or even rifle, but teamplay can reverse a situation very quick due to the weapon accuracy, powerfull weapons, and class change.

Devalue the frag in BRINK it’s ok for me ! but the weapons need to shoot where you want to or there is no game at all.
Maybe downgrade the weapons power, but let it shoot straight.

In BRINK team play is just a joke ! To many fails and Gunplay not help
People play 1 class or 2 maximum and nevers change due to the aber abilities distribution …
body type change also a fail, you can’t change in-game.
So when there some heavy in front and you are all light in your team you can’t change to balance the game …

If everyone chose the same class and play solo game, you just can’t do nothing …


(TONSCHUH) #23

[QUOTE=BomBaKlaK;359415]
Devalue the frag in BRINK it’s ok for me ! but the weapons need to shoot where you want to or there is no game at all.
Maybe downgrade the weapons power, but let it shoot straight.

If everyone chose the same class and play solo game, you just can’t do nothing …[/QUOTE]

… I agree … also if you’re unlucky to get not enough back-up / help from your team mates to do the objectives … sometimes you’re forced to change the class only to win the map, but that’s the team-play thought behind it … some extra options in-game would help to overcome such issues, you’re right … :slight_smile:


(Apples) #24

Yeah! This answer is called rocket launcher! xD


(wolfnemesis75) #25

[xbox] there are some players who have cracked the code on the guns and the game and will headshot you from across the map. I have faced them. and it is a bit frustrating. I just try to figure out what they are doing and get some tips via a friend request. some guns seem over-powerful because some people are just really good.


(tokamak) #26

The beauty is that in ETQW teams always have a weakness. I find it fascinating how instead of diverging on roles and going for a balanced approach, teams often reinforce a certain tactic in one way. Players mimic each other or find ways to supplement a certain plan.

The true challenge is finding out which ´stance´ the opponent is taking, then deriving what their likely weakness is and coming down hard on it, crippling them. This isn’t just finding the right weapon, non-lethal approaches have just as much weight, like a vehicle the opponent doesn’t dare to go around, supply crates in the right place or taking their spawn at the right time. It’s that creativity and insight that makes this game amazing.


(BomBaKlaK) #27

there is no more créativity in BRINK, you plant where they want, your lock on obj, you can only turn around and there is delay to “de-lock” from the obj >>>> FAIL !

like if SD want to control every point of the game and kill players créativity,
but it’s lot more it’s a “NO ! YOU CAN’T !” game

NO ! you can’t customise you hud
NO ! you can’t shoot straight
NO ! you can’t have a descent crosshair
NO ! you can’t plant a bomb where you want on the obj or other places like before
NO ! you can’t change body type in game
NO ! you can’t balance a game with heavy weapons (cause of body type )
NO ! you can’t use a single button when 2 or 3 is needed
NO ! you can’t have fun if lottery rules the game
NO ! you can’t have a naked female skin

I’m definitly not convinced by the SD choices


(Crytiqal) #28

Is this thread for real???

You openly admit you suck at aiming, so therefor all other players should get a higher spread?

maybe you shouldn’t be playing first person SHOOTERS then?


(wolfnemesis75) #29

he may just be venting a little. spread is something that is discussed a lot for sure.


(Verticae) #30

I do the same in ETQW. Position yourself to line up your opponents, and they’ll TK eachother for you - it’s handy really. This doesn’t discourage teamwork anywhere but in the low-skilled area. Opening up a crossfire into a 60-90 degree V-shape is an incredibly strong tactic in such games, but you have to know how to do it properly.


(Stormchild) #31

Tighter spread yes, but depending on weapons : tighter spread for AR ok, but for SMG, not sure. Point of SMG is that you have to get close for them to be effective.


(F. Otzenknecht) #32

Tighten spred for ALL weapons. ET-like spread is urgently required! SMG can be handicapped by utilizing the “Range” parameter. This way, it depends more on aim but is less effective the longer the distance to your enemy.


(Smokeskin) #33

[QUOTE=Crytiqal;359443]Is this thread for real???

You openly admit you suck at aiming, so therefor all other players should get a higher spread?

maybe you shouldn’t be playing first person SHOOTERS then?[/QUOTE]

They could do wow-style aiming, tabbing through enemies :smiley:

Isn’t it amazing, someone on the interweb who doesn’t pretend to be an allstar?

Btw, I assume you’re using som comp lingo, where everyone who isn’t pro sucks?


(anotherDopefish) #34

Three on one sounds pretty unwinnable.


(Dormamu) #35

"The basic thrust of Hobo With A Shotgun is that the unnamed Hobo wanders into …Scum Town … and immediately encounters nothing but violence, abuse and exploitation: the town is run by a crime baron … who openly murder people in the streets as bloodily and messily as possible. When three punks try to rob a pawnbrokers at gunpoint, Hobo grabs a shotgun off the wall and kills all three of them, becoming a hero in the process. Hobo continues dispensing justice “one shell at a time”…"


(coolstory) #36

This!!.. this way smg wont be good for long range but at close range its effectiveness can be determined by the player.


(Crytiqal) #37

[QUOTE=Smokeskin;359481]They could do wow-style aiming, tabbing through enemies :smiley:

Isn’t it amazing, someone on the interweb who doesn’t pretend to be an allstar?

Btw, I assume you’re using som comp lingo, where everyone who isn’t pro sucks?[/QUOTE]

No sir, I was just using plain english words and no comp lingo.
If you can’t even comprehend that then I feel pretty sorry for you.

And what is wow-style aiming? Someone here is using lingo.
I didn’t even know wow had a first person view and guns. :rolleyes:


(Litego) #38

Nobody said anything about one-hit-kill. There was no one-hit-kill weapons in Q3A either. The highest damage you could do in Q3A was 100 (not including Quad Damage) which was done by either a Railgun or a Rocket to the face, however players could have as much as 400 HP (including armor). On-hit-kill is not skill unless it requires HS. As in COD, a sniper rifle is a one-hit-kill anywhere on the body, thats EZ mode and its just a matter of who spots who first. Tightening the spread does not make it one-hit-kills it just makes it more skill based. TTK does go down, so maybe to counter that they could decrease damage on all weapons. Now we would have the same TTK, but its all based on skill and not luck. Increasing spread is a ridiculous idea, if they did that I’d quit.


(FireWorks) #39

I liked that wow aiming sarcasm comment :slight_smile:

Yesterday a friend on TS said he uses voice detection to play: “left, left, headshot, headshot, headshot” :smiley:


(V1cK_dB) #40

[QUOTE=tokamak;359405]It’s the combination of relatively high headshot damage and low accuracy, this creates really random outcomes in battles. It takes a long time before someone dies unless you get lucky shots on the head, then people can instantly drop.

Exedore then said that this was a concious decision because when fights become a matter of probability rather than skill, teamplay becomes prevalent, the more people shooting at someone, the more chance they die by headshots. In other words individual potential is heavily neutered to favour groups. This to avoid COD gameplay where you’re better off on your own because every player had a good chance of fighting large groups.

What both games do wrong and what ETQW does right, is that fights should generally favour groups, especially when it’s about objectives, BUT individual players should still be able to waste multiple on their own if they can outsmart them. In ETQW groups are still a scary thing, however, one player in the right position with the right ideas can totally undercut them and ruin their day.[/QUOTE]

Yep. And that’s the scary part. The SD team themselves have no clue what made their own previous games so popular. Games like W:ET moreso than ETQW. Brink was supposed to be more like W:ET with smaller maps, no vehicles, etc. It’s almost like outside of gloating about W:ET’s success with competition…they never even played it themselves. They have no clue. Which is why I know this game will NEVER be “fixed”. Concious design decision? Terrible.