Is it too late for Brink?


(dygbert) #1

Going to preface this by stating this is based on my experience with the PC version. I can’t speak for console gamers but based on what I’ve read as well as past and recent trends in online multiplayer communities, I will try my best to speculate.

Currently on PC, Brink sits at 600 daily players, which is abysmal for a game that isn’t even three months old yet. At launch, it was at ~13,000 which is even worse, considering it’s a “Triple A” Multiplayer First Person Shooter developed by the team behind everyone’s favourite Wolfenstein: Enemy Territory. In theory, this game should have been a smash hit but because of launch issues and apparently lack of interest, the game is sitting at a very low number.

What does a low player count mean?

In terms of Servers:

-Lots of empty servers
-If you’re a fan of very specific variations of the core game’s ruleset, you’re out of luck because unless your “niche” was the majority at launch, you’re not going to find a game.
-Even if you’re a fan of one of the default game modes, it’ll be harder for you to find a game. Not as difficult as the niche gamer obviously, but still difficult.

In terms of community:

-After a few years (in this generation, it’s mere months), a large portion of the population (content tourists, casual players, people who only don’t have an attachment to the game, etc) of a multiplayer online game will either go back to whatever they were playing previously or on to the next big game. The only people who will remain are the elite and those who are absolutely in love with the games ruleset, community or any other thing relating to the product. In less than three months, Brink is at that stage. Because of this:
-It’s harder for new people to adapt to the game. The remaining players will either scare them off with their skill or behaviour, or they’ll have trouble finding matches or in the grand scheme of things, their place in the community.

In terms of business:

-Harder to justify continued support of the product.
-Less people to sell add-on content to (this can be massive expansions, map-pack DLC, cosmetic items, anything that adds to the game. I’m not saying Splash Damage will charge for DLC but it’s a possibility!)
-Harder to justify a sequel or new addition to the IP. This means there’s no second chance for the developer to fix their mistakes and attempt to 1up their previous attempt. I believe every developer deserves a second chance because no studio goes into development with the intention of making a bad product.

I work at a small video game retail chain (Need to pay for school somehow) and I’ve seen more copies of Brink returned and traded in since it released than every Call of Duty game combined. I would always ask customers why they were returning games because I was genuinely curious (it was also a good starting point for when I would eventually force my opinion on them). “No singleplayer”, “I thought I was paying for a $60 game, instead I got a buggy $10 XBLA title”, “Too laggy”, etc. The list goes on. No one said the actual game was bad. All the complaints were either technical things or because of the fact that people were spoiled by the poster child for a complete $60 package, Call of Duty (You get SP, MP and Co-op and regular major updates). If Splash Damage was given a second chance, they’d probably knock it out of the park.

I love Brink. I love how it looks, I love how it feels, I love the ruleset. I love Splash Damage as well and would love to see them flourish and become a big respectable studio. I recently read about THQ shutting Kaos Studios down which was upsetting. The game was commercially successful but didn’t have the critical reception to match the sales. I don’t know how many copies Brink sold but if a million plus seller like Homefront could lead to a studio closure, then what does the future have in store for Splash Damage and Brink?


(zenstar) #2

This thread is so begging to be flamed. Didn’t we have a thread very similar to this not long ago?

My $0.02 on the situation:
The sales number were actually pretty good for a new IP. They could have been better maybe but as I understand it, it was nowhere near “a flop”.
If I was to blame anything it’d be Bethesda’s advertising and the rushed release.
People seemed confused about what the game actually was vs what they thought it was going to be. Most people who knew SD before this game were picturing something along the lines of Wolf:ET or ET:QW and that is basically what Brink is (I’m not quibbling on the details or arguing which is better but they are of the same ilk).
A lot of people who saw a few ads but didn’t dig deeper were expecting a more generic shooter (something with sniper rifles, camping and KDRs) which, if you’d dug a little deeper, wasn’t the aim of the game at all.

As you say: noone really says the game is bad. The launch was way too buggy and lost a lot of people. The negativity from that alone cost them a lot more people. The people who actually had a little patience or who waited a month before trying it out are generally (always exception and I’m sure they’ll chime in to say so) happy about the game or at least optemistic about where it’s going.

The game has some problems, don’t get me wrong, but it also does some things so right. I think a lot of the issues nowadays has to do with consumers with short attention spans that don’t understand advertising. If you remove them from the equation then there are some issues that people would be willing to work through if the community were already crippled from a kidney stab by the QQ crowd’s negativity.


(nephandys) #3

Is the game dead on console? No. Last night is the first night where I didn’t play full games largely I think due to the reintroduction of Big Teams (see here). Should there be a lot more players? Most likely. I think the launch is really what sealed the deal for most people. The lag in and of itself was crippling. I also think on 360 as the OP mentioned a lot of people wanted a more fleshed out SP experience (myself I never had any expecations on that aspect of the title).

I can’t speak to PC because I don’t play there, but it doesn’t appear to be a good situation. As positive a spin as many might try to put on it with under 1000 and sometimes under 500 people playing that’s not much.

I plan to continue playing Brink on and off in the months to come. There’s titles I have a plan to buy in the future, but I’m not sitting around playing Brink just to kill time until these titles come. I genuinely enjoy the game.


(Darksider) #4

Apparently the guys at SD are coding away at a new game it seems, from I’ve been reading around here…


(Crytiqal) #5

source for this?


(nephandys) #6

It’s basically just a rumor going around (for me). I don’t have a source I can site for you, but I have heard from different friends via PM’s with SD staff that they are working on a new game of some kind. Whether it’s an expansion of an existing IP or a new one remains to be seen. I had heard they were going to announce something a couple weeks back, but like I said it’s all rumors.

This is probably related to all the hiring they’ve been doing/attempting to do.


(wolfnemesis75) #7

[xbox]

I am in the Really Want The DLC Camp and that’s right now like a Led Zepplin-sized cloud looming larger than everything else over the game (for me). The number of people who feel similar, who are waiting in the wings like me, or who are waiting for AOC to give it another chance, is probably a factor to consider as well at this point…it may be too late for Brink for some, but there are also some (like me) who have been playing a lot and waiting to get the new content. I still feel that the Agents of Change could be a bit of a kick-start CPR jolt of juice Brink needs. Throw Brink a (DLC) syringe.

dygbert, you have good points in your post.


(Darksider) #8

http://www.gamespot.com/pc/action/brink--agents-of-change/news/6319869/splash-damage-staffing-up-for-unnamed-project

And a few threads on here (don’t feel like searching for em) with people hinting SD is staffing up for a upcoming project.


(tokamak) #9

SD simply always has positions open for as long as they exist.


(gooey79) #10

I think it’s going to be very very hard for Splash Damage to come back from the loss of players on PC.

However, if they can adequately address the problems on console; they may retain a decent number of players. Unfortunately, there’s still quite a few issues there too.


(Brink Lags) #11

[QUOTE=*goo;360886]I think it’s going to be very very hard for Splash Damage to come back from the loss of players on PC.

However, if they can adequately address the problems on console; they may retain a decent number of players. Unfortunately, there’s still quite a few issues there too.[/QUOTE]

The game needs removal of lag and bots on console.

Game needs a traditional console lobby.

Not gonna happen.


(MrFoxer) #12

Sounds like they’re giving up, Brink still has a chance, but if the developers drop support, so do we.


(ibivibiv) #13

For me, I’ll play a little more when the free DLC hits. Unless that radically changes the game somehow, I’ll most likely trickle off into something else. Brink is fun, but it get’s monotonous after awhile. It feels like a big proof of concept game that they needed to finish out, but were forced to release. Too bad, because I loved their mindset for this game. They talked the talk for sure.


(Crytiqal) #14

If SD would patch ET a bit up and release it before their next big project comes out then they might get a second chance ? :stuck_out_tongue:

ETLive anyone?


(rushzone.com) #15

It was too late when they said the DLC would be released early July and its still not here. Game is dead in competition both in Eu and NA, well you could say it never even started for americans.


(BROTOX) #16

What little chance Brink has left is being F-ed up by SD.


(neg0ne) #17

well, well dygebert, true words.

For me Brink isn´t dead:

  • after some, well some more, dissapointments and frustrations in the beginning the game got better.
  • as i qiut hoping for the game to become, what i want it to be, i started to play it as it is… and more and more liked it
  • i´m shure SD will improve will fix / imrove some things so that it may hit maybe 75% of its potential
  • i´m still shure that SD isn´t the evil-developer… they got to feed their stuff and thats ok.
    of course i´m sad that bring is a console game… wich brings most of the bad things in my point of view, but this is not SDs fault… its just where the market is.

Due to a real-life tha i call my own i don´t play different games at a time , alway just one for a longer period. this was RTCW, W:ET, ETQW and i think i will stick on brink.

But its true: there will only be a very small player base, small amount of servers and no competive scene ( if SD doesn´t put lots of effort into that).


(silverknux) #18

I really don’t want this game to become another Breach. That game looked so awesome, I bought it day 1 on Xbox 360. It was as great as I expected for the most part but the lag was atrocious on at least half the games you would play. Everybody started to quit playing because the developers seemingly refused to patch the game at all. The last time I tried to play it there were no matches being played online anymore, so I left as well.

Now Brink at least gets occasional updates, but they seem to be leaving the PC community behind. I love Wolf:ET, I probably put close to 3000 hours into that game. My biggest problem with Quake Wars was having to play as the Strogg(felt uncomfortable and just made me not want to play when the Human side always filled up immediately and I was always stuck playing Strogg), other than that it was a pretty good game as well. But now with Brink it seems SD is too busy trying to please the console crowd that they forgot what kind of games they were making. I honestly see no reason why they can’t release the DLC for PC when it was ready instead of waiting for a same-time release on all platforms. Consoles got stats site long before PC, why can’t PC get the DLC ahead in exchange.

I don’t want Brink to die like Breach did. Breach was just an XBLA title that was $10 and I got my $10 out of it in playtime so it wasn’t as hard when the game died. But Brink is a full title that I paid full(well aside from pre-order discount of 25%) price for and it has the potential to be a great game. If Brink falls, I’m not going to have a decent modern FPS to play anymore.

I’m ranting I know, probably sounds whiny as well. I just wish this game could be so much more and keep on going like Wolf:ET does. SD needs to release mod tools, I’m sure that would allow modders to fix things and add things that SD is taking forever on or won’t do at all.


(its al bout security) #19

no… its not


(zenstar) #20

I very much doubt they’re dropping support.
I’m guessing they’ll do at least 2 DLCs before evaluating if the game still has a viable playerbase.

In fact I’d guess they’d have had at least 2 DLCs planned out before the game went live. They may as well get the 3d artists working on something new while the code is being tweaked and finished off.