Is it possible to run W:ET on 64 Bit OS


(nUllSkillZ) #1

Dear all,

as far as I remember W:ET is a 32 bit executable.
Is it possible to run it on a 64 bit operating system?

At the moment I use GNU/Debian testing 32 bit.
But I would like to change to the 64 bit version.

The integrated graphic processor unit of an intel processor will be used as graphic card.

Thank you very much in advance.


(Mateos) #2

Good evening,

Well, maybe it will not help, but I’m under 7 64bits and it runs well without anything changed from the 32bits :confused:


(rorgoroth) #3

Yes (You’ll probably need some lib32 crap).
I also suggest you use & build etlegacy for easy time :slight_smile:


(stealth6) #4

[QUOTE=Mateos;408322]Good evening,

Well, maybe it will not help, but I’m under 7 64bits and it runs well without anything changed from the 32bits :/[/QUOTE]

Same here, but since it’s installed under Program Files(x86) I’m guessing it’s not really running on 64-bit?


(Runeforce) #5

[QUOTE=Psykorgasm;408327]
I also suggest you use & build etlegacy for easy time :)[/QUOTE]

What Psyorgasm said. Works fine on Windows. On Debian you probably will have to build it yourself. Luckely, extensive instructions on how to do that is found in the source packagings Readme (et:legacy) for most platforms.

It’s running on (a) 64-bit (operating system) in 32-bit mode. Debian can do this too, but I don’t know if it will work with et:legacy.


(rorgoroth) #6

It will, when you build etlegacy you don’t build it as native 64bit you *cross-compile it. The binaries I build on 64bit Gentoo, the libs (lib32 stuff | *etlegacy’s bundled libs) are built in from bundled libs rather then use system files (or worry about missing ones) so for mine, it works on my machine and also the other few machines of friends which I push my builds out to for convenience, running 32bit arch and a 32bit fedora. It executes just as ./normal on 64/32bit.

  • These are all options in the ccmake menu, no real knowledge needed :slight_smile:

You just need to make sure your kernel has IA32 emulation, but if you don’t build your own kernel then, well, no need to dive in to all that stuff.

//Edit
I believe the builds radegast put out on their site have been built the exact same way so you can expect an out-of-the-box-omg-it-just-werkz™ experience.


(Mateos) #7

I have it in a folder name C:\Jeux\ (Jeux means Games in French), so I doubt that’s it; I had 32bits incompatibilities, even if installed in x86 folder, so as always that “feature” or Windows is broken IMO.

ET:Legacy is a very good idea if you’re not a ETPro player :slight_smile: Tested & Approved ^^


(nUllSkillZ) #8
Edit:

Thank you very much for the answers so far.

The problem years back has been the nVidia 32 bit driver for the graphics card I guess.
I’ve tried a 64 bit OS with 32 bit nVidia driver + 32 bit W:ET and I’ve had loussy FPS.
After I’ve changed to the 32 bit version of the OS I’ve had very good FPS.

This time I’ll may use the HD 4000 iGPU of an Intel chip.


(Mateos) #9

Could be as well the Threaded Optimization and the V-Sync (Must be forced OFF)?


(rorgoroth) #10

Strange, that shouldn’t happen - only when you don’t have lib/ia32 stuff should it become very bad fps and laggy. From what I can see all you should need is nvidia-glx and nvidia-glx-ia32 and the rest should be pulled in, although I am not familiar with their packages. If you get in trouble you can always drop in to Debian irc for some on demand help :slight_smile: