Probably just me, but lately when I deal with Arty’s and Fletchers I feel like I get killed primarily by their abilities more than anything.
And the reason this urks me is because they nerfed Fragger by giving him one nade, to make him more skill indexed by rewarding those who can place their nades more carefully, more nades on average per minute. I wonder why they don’t do the same for other mercs, Arty’s ability could be toned down to one strike and it has a continuous barrage of shells in that one spot. Or Fletcher, one Sticky every 10 seconds or so, but it gets buffed to where it’s possible to kill anyone with 120 hp with a successful stick. Proxy’s Mines can get changed as well but I honestly would not know how, I think in her case a more reasonable form of counter play would be best, like being able to crouch walk around the mines and not detonate them.
I don’t know why but lately it feels like there’s just a lot of spam and not a lot of gunfights, which is the primary reason I love this game so much. The shooting is just so damn fun.