I seem to recall that the “Enemy Territory” franchise name is owned by Activision, and “QuakeWars” was owned by iD, IIRC. i doubt there will ever be another “Enemy Territory” game that uses the words “Enemy Territory”. Dirty Bomb is an okay name, but not extremely provocative, and gives itself to lots of derogatory remarks. “Aftermath”, “Trefoil”, and “Minimum Safe Distance” come to mind off the top of my head, but I can’t think up anything super-awesome…
Is Dirty Bomb the real game name?
“Bomb” is also slang for something that is awesome in the US - “That game is the bomb!”
Bomb is also slang for downing a drink. Being a student I hear (and do) this far more than is healthy…
A “Dirty Bomb” would be downing a “Dirty” drink. Maybe that’s why I like the name.
Anything can be turned into an innuendo (in YOUR end, Oh!).
Eg: “Aftermath” and “Minimum Safe Distance” can both be references to the smell after a particularly nasty dump (think Ace Ventura).
Dirty Bomb is descriptive of the sort of bomb that would leave a city standing but be too radioactive to live in. It’s also not a bad name for a game at all IMO. Quirky and to the point, evocative of a post apoc setting / war. Sums things up nicely I think.
[QUOTE=zenstar;410069]
Dirty Bomb is descriptive of the sort of bomb that would leave a city standing but be too radioactive to live in. It’s also not a bad name for a game at all IMO. Quirky and to the point, evocative of a post apoc setting / war. Sums things up nicely I think.[/QUOTE]
^^ with this defenition, i like, and should be whats the game all about
Well they hint at that being the case in the video don’t they?.. that’s why we’re fighting in London but there are no civvies to get in the way and everything is overgrown.
I’m sure they said something like “a dirty bomb went off leaving most of the city uninhabitable” ??? or am I imagining things again 
“… so, in the day before the last day, they created horrific dirty bombs.”
Talking about nuclear bombs.
“last day was sunny in midnight… first day are us, here, living the last and endless era.”
Counter will never be reseted again…
This is Serious Dirty Bomb Man!!!
I’m going to put this here because it’s not really a suggestion but more an expansion on the theme.
I would be really cool if there were radioactive mutants (I didn’t say ZOMBIE GOD DAMMIT!) that kind of walked around the level and generally screwed with both sides. Sort of a live environmental hazard.
Wistful dreaming aside, maybe it’s just me but I’m not seeing the levels thus far as presenting anything near what I’d consider aftermath of a dirty bomb. Hell, if the players are running around with zero protection I’m doubting the entire city of London would just be abandoned by everyone else in the country. Don’t get me wrong, I love the look and setting of the levels but it doesn’t quite fit with the premise.
Going to be really picky and OKAY I’M A PHYSICIST SHUT UP THIS STUFF BOTHERS ME
Seriouspost: A dirty bomb isn’t a nuclear bomb. It’s a conventional bomb with radioactive material inside, so the explosive sends the radioactive stuff around and maybe gives you an extra few percent chance of getting cancer if you stay near the affected area for the rest of your life. Think Pripyat.
The depiction in DB is actually really convincing. If one went off in London, people would be evacuated far enough away that contamination from winds wouldn’t be an issue, although people are weird with radioactivity so they’d probably panic and run faster/further than they need to. The only physical damage would be caused by the conventional bomb, and wouldn’t extend very far (although it might be nice to see that site in game). You’d also get damage from the rush of people trying to leave, so there might be pile-ups on the motorways and stuff. Animal and plant life would flourish, and you probably could spend a few hours in there with little to no much protection without much risk, depending on half-life and dispersion of material over time and concentration near the blast site and stuff.
Understood and not far from what I thought.
However. If our teams are going into an area with any kind of radioactive debris then why not wear protective clothes? They’re not even wearing respirators.
Where is the military? An entire city would not be left unguarded if the risk of radiation was minimal. There would be security, clean up crews etc. Likewise for looters, not everybody would be scared, some would accept a risk just like our two teams yet there is minimal evidence of this.
Fires happen, fires that aren’t put out spread.
There’s probably a few other things but I’m off to watch a movie in bed so I won’t labour the point.
I know this is a game, none of this bothers me in the enjoyment of it as a game. I only mention it as I just don’t see the world matching the story as we know it right now and if you’re going to sow a big story you can’t then wave a hand and say it doesn’t matter about plot holes a mile wide.
Of course maybe there is more to the story? 
Depends on what the radioactive stuff actually is; heavy elements like Uranium and Plutonium are dangerous because they tend to get sucked up by the body in the lungs or thyroid gland. Something much lighter like Tritium is a really different beast and would be blown away out of the atmosphere in a few years (its mass is somewhere between Hydrogen and Helium, after all). Likewise you could have something with a half-life of a few days, meaning that the decay would fall to background levels after a few weeks/months. It might be that this dirty bomb was using some lighter element that doesn’t have a long half-life, so there’s more radiation, but over a much shorter period and time, and what hasn’t decayed yet will be gone in a year or two.
A few percent extra chance of cancer translates to a few hundred thousand extra cancers with a population like London; that’s so much an extra burden that it could have been decided to evacuate for medical reasons, even if mercs consider the encumbrance of protective gear is more risk than the cancer chance.
The game could be taking place days after the initial blast before a military/security effort can be co-ordinated (though the overgrown foliage suggests not). Corporate espionage sees the opportunity to do nasty stuff in that period, and so they hire mercs to use the confusion to get in.
If the contamination wasn’t over quickly enough, a new economic capital would probably need to be assigned, in which case London might never recover completely, even after it’s technically inhabitable.
There’s enough wiggle room here that I haven’t seen anything that destroys the immersion.
There are just logical contradictions there. If there is minimal risk then there would be a greater presence by other civilians and the military. If there was a great risk you’d see the teams with protective clothing. Either way the military wouldn’t just abandon the city, they’d be wearing protective suits, be in protective vehicles. Again, if the city would be habitable in any reasonable period of time then they’d protect it, if not then they certainly be looking to remove what they could as fast as they could which would mean a massive military presence. I’d also expect there to be a massive cleanup effort.
As it stands it seems like everyone was abducted, 8 million people just, puff! 
Thinking about it, I could suppose we’d see military flyovers, maybe drones. There are those ambience shouts and shots, are the military being held off by other mercenaries while we attack the objective? Perhaps as the game fleshes out we’ll have a bigger picture of what is going on in the city and outside of the city.
Not necessarily; if you’re supposed to be there every day patrolling, you get a regular radiation dose every day. If you’re a merc going in for an op, you spend much less time exposed, so you can afford to get your dose once.
You might see civilians who refused to leave, and signs of looting. I imagine most would hide when a gunfight came through town, or quickly learn to get out of the way when mercs showed up. I also imagine you’d see more active wildlife like foxes and birds.
Maybe there is; 35 square miles is a lot of area to secure/clean. And again, you’d need to be careful when you apply larger doses with even small risks to a large number of people performing security/clearup. It’d be much more difficult to legally get employees (as the police, military essentially are) to take up regular positions than to pay a merc to go in briefly.
[QUOTE=SockDog;410219]As it stands it seems like everyone was abducted, 8 million people just, puff! 
Thinking about it, I could suppose we’d see military flyovers, maybe drones. There are those ambience shouts and shots, are the military being held off by other mercenaries while we attack the objective? Perhaps as the game fleshes out we’ll have a bigger picture of what is going on in the city and outside of the city.[/QUOTE]
Certainly there’s enough here that you could have all those things in the game and have it make sense.
I just hope these point are explained in some form. I’m also happy that I get to be a pedantic ass about it in a private forum. 
I look forward to seeing more of the levels. Agree on the animals, these should be put in, I volunteer my Dobie’s for motion capture! 
Mercs are “toughguys” ™. They don’t wear protection when they don’t have to, and they tend to have a much lower life expectancy anyway so why worry about some future cancer? If they really cared about long term effects on their health you wouldn’t find so many chewing on the end of a stogie!
Also: government reaction would be for the overall good of the people (and by that I mean their wallets). An increase of 1% chance to get cancer is a massive cost to the NHS so to minimise potential loss of expense fraud money they’d evacuate the city and put up a restricted zone which would be patrolled but the security would be lax (probably because it’d be handled by G4S or something) and mercs could sneak through to pillage data cores.
In reality: I read an article about a woman who rode her motorbike through the areas around Chernobyl with no more protection than a normal biker has and all she had to do was take a shower afterwards. As long as you stay in the middle of the roads the rad levels are very low. All the radiation is stuck in the plant life. Paving and asphalt don’t hold radiation too long. So as long as we’re not shooting each other in the parks then the risk is pretty low for short stints.
Now onto something more interesting that Sock alluded to:
I would be really cool if there were radioactive mutants (I didn’t say ZOMBIE GOD DAMMIT!) that kind of walked around the level and generally screwed with both sides. Sort of a live environmental hazard.
You know what makes for a very popular game mode? Co-op players versus mindless hordes. L4D has the survival mode (hell: the entire game is based around this concept really), COD has the zombie modes, TF2 has the MANN vs MACHINE mode, Gears had horde mode (or something like that) and Halo:reach had firefight. People like this kinda thing and we should suggest it!
I would be really cool if there were radioactive mutants (I didn’t say ZOMBIE GOD DAMMIT!) that kind of walked around the level and generally screwed with both sides. Sort of a live environmental hazard.
I’m afraid the amount of radiation necessary to create mutants is higher than what a dirty bomb would produce. Then again, I’m not a mutant expert.

