Is Dirty bomb pay to win?


(K1X455) #21

[quote=“tranquilCover;c-220948”]Me neither I just feel the need to put some kids in their place.

I think you are correct except 1 thing seems to come up that is your ability to buy with in game currency is limited.

You either buy new cards or save up for a cobalt gold or silver.
Or you buy new mercs, I have noticed personally that with the new scrap system your cards depreciate to about 75% of the value and your scrap points will at some point dry up leaving you with the choice to scrap high-value cards like silver gold cobalt, after that it becomes worse especially if you want to save up for a cobalt from daily lead and iron cards leaving you with the option to buy mercs instead.
In the long haul, a player without paying anything will have to play until a very high level +/- level 80.
(That is a guestimate)
Until he has all the mercs unlocked and all the cards for them unlocked (bronze).
(I know the crafting system is not really helping either because you need to craft a lot of cards before you stop getting doubles and complete all the bronze cards for a certain merc)[/quote]

No. You have it really wrong. Absolutely.[quote=“Dox;c-220951”]

…snip…

Dirty Bomb is not pay to win at all because there is nothing you can purchase with real money that you can’t obtain for free, even if it does take longer to get it free.[/quote]

This is it. Correct way of thinking.

Looking good is not the same as working right.

Even special event skins are free! The only thing that’s very special you pay for is the Humble Bundle, which is now highly sought after.


(tranquilCover) #22

[quote=“K1X455;c-220957”][quote=“tranquilCover;c-220948”]Me neither I just feel the need to put some kids in their place.

I think you are correct except 1 thing seems to come up that is your ability to buy with in game currency is limited.

You either buy new cards or save up for a cobalt gold or silver.
Or you buy new mercs, I have noticed personally that with the new scrap system your cards depreciate to about 75% of the value and your scrap points will at some point dry up leaving you with the choice to scrap high-value cards like silver gold cobalt, after that it becomes worse especially if you want to save up for a cobalt from daily lead and iron cards leaving you with the option to buy mercs instead.
In the long haul, a player without paying anything will have to play until a very high level +/- level 80.
(That is a guestimate)
Until he has all the mercs unlocked and all the cards for them unlocked (bronze).
(I know the crafting system is not really helping either because you need to craft a lot of cards before you stop getting doubles and complete all the bronze cards for a certain merc)[/quote]

No. You have it really wrong. Absolutely.[quote=“Dox;c-220951”]

…snip…

Dirty Bomb is not pay to win at all because there is nothing you can purchase with real money that you can’t obtain for free, even if it does take longer to get it free.[/quote]

This is it. Correct way of thinking.

Looking good is not the same as working right.

Even special event skins are free! The only thing that’s very special you pay for is the Humble Bundle, which is now highly sought after.[/quote]

But there are things you can obtain quicker by using real money and with that gain an advantage from day one.


(Nail) #23

you’re wrong .


(doxjq) #24

Obtain quicker doesn’t = pay to win. Unless I’m wrong. Someone please tell me if I am. I’m still 99% sure pay to win usually means there is something you can pay for that gives you an advantage and that there is no way for free users to obtain it.

Take iGPmanager for example. It’s a F1 motorsport management game I used to play from 2011 to 2014. That was pay to win in a sense that you had to pay to be even remotely competitive. You could play as a free user, or purchase a monthly subscription and that subscription gave you special perks that free users couldn’t access. You could watch the race live from a 2D viewer and manually control all your pit stops and driver controls changing everything as you go, as well as make changes to your strategy in case anything unscheduled popped up like if it started raining for instance and had to change to wet tyres. Free users had none of this and just had a pre-set config for the race and couldn’t watch it live or change anything. They couldn’t make their drivers push hard on cold tyres and back off when their tyres were too hot etc. There was literally no way to beat a paying user as a free user, unless that paying user was completely clueless.

To me pay to win in Dirty Bomb would have to be something silly, like paying users get a 10% damage boost or 10% more health or something. Cosmetics don’t count as they provide no advantage and in my eyes perks are just the icing on the cake but not a game changer. I quite often even at level 132 run default cards for S’s and G’s and still manage to play just as well as I do with my cobalt cards. I don’t feel in any way disadvantaged when I use a default card - As long as you hit your shots you’re still going to slaughter people.

tl;dr - Imo it still isn’t pay to win, and if you’re losing battles it’s because the other guy simply out played you.


(tranquilCover) #25

Look up the definition here:

It does say to get items that free users can’t buy and specifically says at a faster rate than someone who doesn’t spend money.
Since you cannot get weapons somebody that doesn’t pay can get but you can have more abilities and weapons you like and mercs at a much faster rate.
Number 4 on the list from pay to win.
Pay To Win
Pay To Win AKA P2W. when you are paying for advantage which normal players don’t have access to unless they either pay too or will have to grind very long (weeks and months).

Therefore I said earlier imagine 2 players both never played this game before and both have the same skill.
Player 1 doesn’t pay any money to buy a merc or card and play with the standard lead card.
Player 2 can spend as much money as he or she like on cards and mercs which player will win player 1 or player 2.

Now ask yourself is Dirty bomb pay to win?


(pumpkinmeerkat) #26

no


(tranquilCover) #27

Yes, I know that is the only thing you have read.

You did not read the words I wrote above.

Pay To Win
Pay To Win AKA P2W. when you are paying for advantage which normal players don’t have access to unless they either pay too or will have to grind very long (weeks and months).


(doxjq) #28

Well still no, I don’t think it is pay to win.

If you have better aim, you’re still going to win your battles. I don’t need to pay to win, because I can play just as well with default cards.

So no, it 100% isn’t.


(K1X455) #29

You have a very poor example to illustrate your point. You can’t win in this game by just unlocking mercs or having skins of your liking. Not even a cobalt or a rare founders’ skin will make get you to god mode. This game is not about the 500XP win bonus either. If your mind is set on that, then you’ll be in for a big disappointment.

Understand the following game mechanics, before you make an argument[list]:[]Default loadout; loadout system[]In game equipment case drops[]Merc rotation[]in-game credit gain based on performance and length of game-play[*]crafting loadouts[/list]

I don’t know why the mods have kept this thread so long. There are you tube videos that answer the question specifically (I think Shoe said it SIX F U C KING TIMES ALREADY; WHY CAN’T YOU GET THAT IN YOU #$*@! BRAIN).

Here’s a video that might help you git gud:


#30

You don’t take into account all the rewards players receive when they start out, though.

At level 2 you receive two cases both containing two loadout cards for either Skyhammer or Aura.
Now one of these cases will give you a bronze card atleast while the other one (locked until level 4) grants you a guaranteed gold card.
At level 3 you gain 30.000 credits along with the unlock of missions.
It’s worth noting that your first three missions are exceptional easy to complete.
At level 5 you get a six hours credit booster together with an arsenal crate holding various goods (locked until level 7).
You always earn an arsenal crate after each completed level from level 7 onwards.

I assume you can comprehend that the developers are quite generous.
Credits are fairly quickly obtainable through the help of missions and daily bonuses so any ever so slim advantage which probably won’t even affect you in public play is rapidly brought to the same ground. :slight_smile:


(tranquilCover) #31

[quote=“Dox;c-220968”]Well still no, I don’t think it is pay to win.

If you have better aim, you’re still going to win your battles. I don’t need to pay to win, because I can play just as well with default cards.

So no, it 100% isn’t. [/quote]

So 2 people with the same aim 1 with a lead standard card and 1 with a bronze silver gold or cobalt Rhino card and both level 1 never played the game before who will win?


(tranquilCover) #32

[quote=“K1X455;c-220969”][quote=“tranquilCover;c-220964”]
Now ask yourself is Dirty bomb pay to win?
[/quote]

You have a very poor example to illustrate your point. You can’t win in this game by just unlocking mercs or having skins of your liking. Not even a cobalt or a rare founders’ skin will make get you to god mode. This game is not about the 500XP win bonus either. If your mind is set on that, then you’ll be in for a big disappointment.

Understand the following game mechanics, before you make an argument[list]:[]Default loadout; loadout system[]In game equipment case drops[]Merc rotation[]in-game credit gain based on performance and length of game-play[*]crafting loadouts[/list]

I don’t know why the mods have kept this thread so long. There are you tube videos that answer the question specifically (I think Shoe said it SIX F U C KING TIMES ALREADY; WHY CAN’T YOU GET THAT IN YOU #$*@! BRAIN).

Here’s a video that might help you git gud:
https://youtu.be/gk2GKjTELzw[/quote]

I don’t need to git gud but thanks anyway.


(tranquilCover) #33

[quote=“Kirays;c-220970”]You don’t take into account all the rewards players receive when they start out, though.

At level 2 you receive two cases both containing two loadout cards for either Skyhammer or Aura.
Now one of these cases will give you a bronze card atleast while the other one (locked until level 4) grants you a guaranteed gold card.
At level 3 you gain 30.000 credits along with the unlock of missions.
It’s worth noting that your first three missions are exceptional easy to complete.
At level 5 you get a six hours credit booster together with an arsenal crate holding various goods (locked until level 7).
You always earn an arsenal crate after each completed level from level 7 onwards.

I assume you can comprehend that the developers are quite generous.
Credits are fairly quickly obtainable through the help of missions and daily bonuses so any ever so slim advantage which probably won’t even affect you in public play is rapidly brought to the same ground. :)[/quote]

There is nothing wrong with defending the dirty bomb developers but they are not under attack.

Your opinion is your own remember that.


(DankBeretField) #34

[quote=“tranquilCover;c-220972”]
So 2 people with the same aim 1 with a lead standard card and 1 with a bronze silver gold or cobalt Rhino card and both level 1 never played the game before who will win?[/quote]

In that case, it depends, but there’s 50-50 chance of one’s actually kills each other. In real life, there’s no “same aim” so…

CLOSE THIS THREAD ALREADY!


(K1X455) #35

[quote=“tranquilCover;c-220973”]
I don’t need to git gud but thanks anyway.[/quote]

perhaps git gudder is more appropriate for you


(n-x) #36

I think you dont get that you cant pay for winning in Dirty Bomb. Because to win in Dirty Bomb you need a mixture of several things, like aim, tactics, coordination, playing the objective and so on. This is all not for sale. So no Dirty Bomb is not p2w.

Now to the other point: But somebody who uses money can get mercs on a faster rate than somebody who unlocks them with in-game currency.
More mercs does NOT give you a better chance of winning. Maybe somebody who pays for more mercs has a bigger variety in the beginning, but this does not help him win. In the end, the guy who unlocks mercs with in-game currency is more likely to win, because he gets used to one or just a few mercs, instead of jumping from merc to merc each game and thus not really learning one merc properly. Because you are more likely to win with a team in which everyone only knows to play one or to mercs properly than with one in which everybody can choose between 50 mercs, but have no clue how to use them properly. So Dirty Bomb is Pay for content.

And if you wonder why you got such a backlash. It’s because you know that DB is not P2W. And we know that you know that. You just opened this thread to rile people up.


(tranquilCover) #37

[quote=“canaryField;c-220975”][quote=“tranquilCover;c-220972”]
So 2 people with the same aim 1 with a lead standard card and 1 with a bronze silver gold or cobalt Rhino card and both level 1 never played the game before who will win?[/quote]

In that case, it depends, but there’s 50-50 chance of one’s actually kills each other. In real life, there’s no “same aim” so…

CLOSE THIS THREAD ALREADY![/quote]

In real life that is unlikely yes nevertheless, you agree to compromise that if one is to assume this hypothetical situation there would be a 50-50 chance of either winning.

The reason why I started this thread is because some people actually are already are convinced from the start this game is pay-to-win and that makes it hard to get them into the game a friend who I play other game with say it also he doesn’t want to play it for that reason.

I give him the same arguments as everybody gives me when I try to convince him but luckily never got mad felt attack or otherwise felt the need to insult or ridicule him.
In the other game we play all the weapons are available from the first second you start the game, there are no extra’s at all in the game and it is purely based on skill.
Remember I did not give my opinion about whether or not I think this game is pay to win.


(TitaniumRapture) #38

[quote=“tranquilCover;c-220972”][quote=“Dox;c-220968”]Well still no, I don’t think it is pay to win.

If you have better aim, you’re still going to win your battles. I don’t need to pay to win, because I can play just as well with default cards.

So no, it 100% isn’t. [/quote]

So 2 people with the same aim 1 with a lead standard card and 1 with a bronze silver gold or cobalt Rhino card and both level 1 never played the game before who will win?[/quote]

“Pay To Win AKA P2W. when you are paying for advantage which normal players don’t have access to unless they either pay too or will have to grind very long (weeks and months).”

You kinda forgetting that you can buy any card in bronze (bronze has all skills/perks whatever and every rarity above is just about skin) rarity for ingame currency. Any card costs 17500. Lets say you make like 2000 per day with daily missions. It will take you like 30-60 minutes. Then there is a daily bonus for first play and first victory. So basically you can get 3k (probably even more) quite easily each day. That means you can have your favourite loadout card in like 5-6 days.

So no Dirty Bomb is not pay to win.


(AlphaUT) #39

Pay to win means to pay for unbalanced item in game and win the game without requiring any skill. Sad to say, pretty sure I can beat a lot of players with default card.

I would never understand how can people confuse the concept of “pay to win” and “pay to play”.

Just because people pay for unlocking mercs or loadouts does not means pay to win. It is only pay to play since the fact that even if you have a good loadout, it does not means you have a huge advantage. This is game is really based on your skill to win.


(The_N00Ba) #40

Assumptions:
there are two players A and B
Their skill is the same
They are in a match alone
player A has 1 Rhino lead standard card
player B has 1 Rhino bronze or “higher” card

Like I said before Player B has a Mathematical advantage. On “average” victory is a little skewed in their favor.

This advantage though practically disappears once Player A starts getting the same cards.

If both players play long enough they will eventually each have all the mercs plus a complete sets of the cards.

having more credits does not provide any advantage. having additional copies of the same card add no advantage.

Any advantage the Player who bought stuff with real money had eventually becomes nothing.

Player B can buy all they want. in the end unique items in both Player A and Player B will eventually be the same.

it will just come down to skill in the end.