Ok I like Brink and all its a great game but I just think its not as ‘new’ or ‘different’ as the dev’s make out.
I mean it takes allot of stuff from other games and the only thing its really brought new to the table itself is the art style [which is great but really it should be different if thats what they are trying to do, its not hard if thats your aim, look at games like Killzone and Team Fortress] and map layout.
And the multiple objectives which is done differently and well to have in one game but really most people are going for the main objective and theres only usually 1 person capturing a command post that doesnt make much difference in the overall match, or repairing the stairs for example but again its just like 10 seconds of 1 persons time and isnt used really that much in container city or may be but doesn’t have a big impact in the game itself and the outcome.
Really what everyone is going for is the main objective which is scripted and the same each time [i.e. The escprt objectives take the same path everytime] You could compare BFBC2 because you can have a wide veriaty of objectives in that that can have a huge impact on the game, ultimatly its allot more veriaty of gameplay [i.e. you can go killing people close range, snipe from a distance, go in vehicles such as helecopters to kill people , use vehicles to transport people, be all the different classes, its kind of endless you can have many objectives]
While in Brink I think the veriety of gameplay is limited and the whole emphasis on having multiple objectives is kind of already there in a more impacting fashion in other games such as BFBC2.
The S.M.A.R.T system
Ok the smart system in this game is pretty good, although as im sure you will agrree the game itself doesn’t run that smooth, as in a smooth flow of motion its rather more like kind of choppy, like when you do a swift movement it doesn’t happen all in one but in small stages blended together, you may not realise but its how the game is made and how it runs and is how it is i suppose.
BUT I think Crysis 2 has a very good smart system, you slide and its excellent, you grab ledges and its extremely smooth fast and fluent, the only thing is that you dont automaticly go over things by holding a button down, but Ino myself and allot of people on Birnk manually press the button anyway as for some it can be more reliable and conveniant, it can be glitchy and feel choppy sometimes.
If you take away going over things automaticly I think Crysis 2 has a much more superior smart system and im sure if it was there aim they could make it so you hold a button down and go over automaticly.
Now if you compare this game to Killzone 2/3 I think you will realize that they are quite similar and Brink takes some aspects from Killzone.
Take Killzone 3’s Operation game mode, Its really like aquerium and the other modes in Brink which have different stages to the game,
[i.e. one objective, [Picking up the battery and taking it to the switch to take the ramp down in Killzone = Planting the charge and unlocking or blowing the door in Brink]
And then moves on to another objective [Capturing the 3 points to procede to the next part of the level in Killzone = Hacking the safe and taking the sample to where it needs to be to procede to the next part of the level {escort} in Brink]
And then moving onto the final part ofthe level.
If you mix it and match it really you can compare most of the objectives in Brink to the ones in Killzone [not the escort ones] but obviously its Brink’s main aim and is on a bigger scale with more emphasis on it.
Say you play Warzone on Killzone you have many objectives that change throughout the game such as protecting your player or capturing points or delivering things to places, but ultimatly Brinks objectives are scripted and the same each time and you end up not using the whole map and the same parts allot of the time and having less veriety of gameplay
The amount of guns in brink isn’t really that much as it first seemed, I think BFBC2 has more guns and more actual usefull guns aswell [some guns in Brink as you no are not used and sure will be patched soon] and the customizing isn’t that different from games such as cod and doesn’t really have a big impact.
Im just saying that if you take all these things from other games that already have in a way I dont think Brink is that ‘fresh’ or doesn’t bring that much new to the table it just seems it because of the ‘cartoony’ feel that ultimaty isn’t comprimised well into the game as it doesn’t run all that smooth even when you play at 100 fps on a PC it stiull feels slightly choppy, and the graphics on consoles are poorly optimized in some aspects.
I likie Brink allot and an idea and game but just think when you really think about it, its not as ‘different’ as made out to be, its not like its made allot of stuff up itself thats not already in other games its just done the same things but slightly differently [not different ‘new’ things] and in some ways not as good.
If you take all this in consideration aprat from its long maps with choke points which take up most of the action in the same place everytime, and its different artstlye, like killzone has a different art style and other games do. I dont think Brink has brought much new to the table as it seems. And has taken things from other games like its intention was to not do. But has cleverly adapted them so you dont notice at first.
