Is BRINK reall that different?


(Esso) #1

Ok I like Brink and all its a great game but I just think its not as ‘new’ or ‘different’ as the dev’s make out.
I mean it takes allot of stuff from other games and the only thing its really brought new to the table itself is the art style [which is great but really it should be different if thats what they are trying to do, its not hard if thats your aim, look at games like Killzone and Team Fortress] and map layout.

And the multiple objectives which is done differently and well to have in one game but really most people are going for the main objective and theres only usually 1 person capturing a command post that doesnt make much difference in the overall match, or repairing the stairs for example but again its just like 10 seconds of 1 persons time and isnt used really that much in container city or may be but doesn’t have a big impact in the game itself and the outcome.

Really what everyone is going for is the main objective which is scripted and the same each time [i.e. The escprt objectives take the same path everytime] You could compare BFBC2 because you can have a wide veriaty of objectives in that that can have a huge impact on the game, ultimatly its allot more veriaty of gameplay [i.e. you can go killing people close range, snipe from a distance, go in vehicles such as helecopters to kill people , use vehicles to transport people, be all the different classes, its kind of endless you can have many objectives]
While in Brink I think the veriety of gameplay is limited and the whole emphasis on having multiple objectives is kind of already there in a more impacting fashion in other games such as BFBC2.

The S.M.A.R.T system

Ok the smart system in this game is pretty good, although as im sure you will agrree the game itself doesn’t run that smooth, as in a smooth flow of motion its rather more like kind of choppy, like when you do a swift movement it doesn’t happen all in one but in small stages blended together, you may not realise but its how the game is made and how it runs and is how it is i suppose.

BUT I think Crysis 2 has a very good smart system, you slide and its excellent, you grab ledges and its extremely smooth fast and fluent, the only thing is that you dont automaticly go over things by holding a button down, but Ino myself and allot of people on Birnk manually press the button anyway as for some it can be more reliable and conveniant, it can be glitchy and feel choppy sometimes.
If you take away going over things automaticly I think Crysis 2 has a much more superior smart system and im sure if it was there aim they could make it so you hold a button down and go over automaticly.

Now if you compare this game to Killzone 2/3 I think you will realize that they are quite similar and Brink takes some aspects from Killzone.
Take Killzone 3’s Operation game mode, Its really like aquerium and the other modes in Brink which have different stages to the game,
[i.e. one objective, [Picking up the battery and taking it to the switch to take the ramp down in Killzone = Planting the charge and unlocking or blowing the door in Brink]
And then moves on to another objective [Capturing the 3 points to procede to the next part of the level in Killzone = Hacking the safe and taking the sample to where it needs to be to procede to the next part of the level {escort} in Brink]
And then moving onto the final part ofthe level.

If you mix it and match it really you can compare most of the objectives in Brink to the ones in Killzone [not the escort ones] but obviously its Brink’s main aim and is on a bigger scale with more emphasis on it.

Say you play Warzone on Killzone you have many objectives that change throughout the game such as protecting your player or capturing points or delivering things to places, but ultimatly Brinks objectives are scripted and the same each time and you end up not using the whole map and the same parts allot of the time and having less veriety of gameplay

The amount of guns in brink isn’t really that much as it first seemed, I think BFBC2 has more guns and more actual usefull guns aswell [some guns in Brink as you no are not used and sure will be patched soon] and the customizing isn’t that different from games such as cod and doesn’t really have a big impact.

Im just saying that if you take all these things from other games that already have in a way I dont think Brink is that ‘fresh’ or doesn’t bring that much new to the table it just seems it because of the ‘cartoony’ feel that ultimaty isn’t comprimised well into the game as it doesn’t run all that smooth even when you play at 100 fps on a PC it stiull feels slightly choppy, and the graphics on consoles are poorly optimized in some aspects.

I likie Brink allot and an idea and game but just think when you really think about it, its not as ‘different’ as made out to be, its not like its made allot of stuff up itself thats not already in other games its just done the same things but slightly differently [not different ‘new’ things] and in some ways not as good.

If you take all this in consideration aprat from its long maps with choke points which take up most of the action in the same place everytime, and its different artstlye, like killzone has a different art style and other games do. I dont think Brink has brought much new to the table as it seems. And has taken things from other games like its intention was to not do. But has cleverly adapted them so you dont notice at first.


(its al bout security) #2

WHOOOOOOA

+100 TL: DR so i fixed your post :smiley:

i read some of it and it has a positive light you could be a good guy on the forums and you might get lotz of reps from lots of peoples


(Bittermetal) #3

[QUOTE=Esso;349076]

The S.M.A.R.T system

BUT I think Crysis 2 has a very good smart system, you slide and its excellent, you grab ledges and its extremely smooth fast and fluent, the only thing is that you dont automaticly go over things by holding a button down, but Ino myself and allot of people on Birnk manually press the button anyway as for some it can be more reliable and conveniant, it can be glitchy and feel choppy sometimes.
If you take away going over things automaticly I think Crysis 2 has a much more superior smart system and im sure if it was there aim they could make it so you hold a button down and go over automaticly.[/QUOTE]

I actually went over this in an EVGA podcast. Crysis 2 movment system is better than Crysis 1 sure. But its all prefixed animations that cannot be canceled, like the ledge grabs in BRINK. Also you can shoot while mantling and you can’t change direction while sliding. The SMART system, while not perfect, is so much more forgiving and dynamic than Crysis 2


(nick1021) #4

You do realize that could be for balancing reasons right?

OKAY! Whats this ****! Who brought up my white star to a red star, brink it down back to white.

EDIT 2: There we go.


(Esso) #5

I see what our saying, but its kind of like Brink hasn’t invented it like its made out to be, but taken an idea already in use and improved it in allot of ways, but also not technicly as good in some ways
I also don’t think it has that much of an impact on the game and what happens it it, and isn’t that big of a factor and used as much, sure it can be, and I no there is many routes like in that youtube video and ive practised them myself but ultimatly it doens’t have much of an impact in the game and your usually getting to the same place eachtime.
While I actually think Crysis 2’s ‘free running’ is a big part of the game with all the buildings and different levels, Brinks level design doesn’t allow for much veriety of gameplay and to use smart effectivly I feel

Remember I do like Brink im not trying to say anything bad but just expressing my thoughts as of late on it.


(taodemon) #6

If you break games down enough you will realize nothing is completely original, usually ideas come from somewhere and are a mix of various previous ideas.

Considering the rather static nature of the fps genre lately brink does combine things differently that any previous ones while including a lot more customization. Also, while it isn´t completely a movement based shooter like quake3 it has added movement back into the mix which I personally haven´t seen in fps games in a while. Most games have just been reskinned versions of COD.


(Kurushi) #7

I think it’s a combination of things that we haven’t seen put together before in one package, other things we have seen before but only in Splash Damage games, then there’s SMART which I think is truly original to this game and doesn’t get the credit it deserves.

IMO SMART is really fluid and makes a big difference to a fight when used properly but the maps could have done with a few more alternative routes for the different weight classes, but I think I’m getting picky here.

I think there’s 2 ways of looking at SMART. 1) Climbing and trick jumping - probably not as accomplished as it could have been but 2) Sliding/mantling and knocking people over is completely original and game changing. It all boils down to if you count 2 as SMART or not; either way SMART affects combat more than anything else IMO and no other game lets you knock people over and take on 3 guys at a time even if you’re out numbered. I suppose it depends if you count sliding/knocking people over as SMART - I do and I think it’s unlike anything we’ve seen before in an FPS. It changes the tide of battles but not enough people use it.

I think some people expected to be doing backflips and all sorts of crap you don’t really want to be doing - I think it’s tuned to be useful rather than superfluous.

Cut a long story short, I don’t want to go back to bog standard movement in other games; Brink changed the way FPS is played while still keeping it FPS. It didn’t reinvent the wheel but it certainly made the wheel smoother :>


(wolfnemesis75) #8

Overall its a combination of a lot of factors that blended together make for a unique game. Brink is a game that will get more respect over time for its innovation, risk, and design that bucks most FPS trends. For all those who are looking for a fresh take on the done-to-death FPS genre, and want an alternative to the over-saturation of COD, then look no further than Brink. At the very least, Brink pushes the envelope and tries to be its own animal, something that can not be said for many games coming out in the wake of Halo and COD.


(Bittermetal) #9

[QUOTE=Esso;349096]I see what our saying, but its kind of like Brink hasn’t invented it like its made out to be, but taken an idea already in use and improved it in allot of ways, but also not technicly as good in some ways
I also don’t think it has that much of an impact on the game and what happens it it, and isn’t that big of a factor and used as much, sure it can be, and I no there is many routes like in that youtube video and ive practised them myself but ultimatly it doens’t have much of an impact in the game and your usually getting to the same place eachtime.
While I actually think Crysis 2’s ‘free running’ is a big part of the game with all the buildings and different levels, Brinks level design doesn’t allow for much veriety of gameplay and to use smart effectivly I feel

Remember I do like Brink im not trying to say anything bad but just expressing my thoughts as of late on it.[/QUOTE]

Well no. A full on parkour game was made and flopped… I think it has Mark Ecko’s name on it. And of course there was Mirror’s Edge. So no they didn’t event it. But they did make it more pliable and dynamic.


(Bittermetal) #10

[QUOTE=Esso;349096]I see what our saying, but its kind of like Brink hasn’t invented it like its made out to be, but taken an idea already in use and improved it in allot of ways, but also not technicly as good in some ways
I also don’t think it has that much of an impact on the game and what happens it it, and isn’t that big of a factor and used as much, sure it can be, and I no there is many routes like in that youtube video and ive practised them myself but ultimatly it doens’t have much of an impact in the game and your usually getting to the same place eachtime.
While I actually think Crysis 2’s ‘free running’ is a big part of the game with all the buildings and different levels, Brinks level design doesn’t allow for much veriety of gameplay and to use smart effectivly I feel

Remember I do like Brink im not trying to say anything bad but just expressing my thoughts as of late on it.[/QUOTE]

There are areas in the game that are completely unreachable unless you use SMART with a light body. And the movement goes in hand in hand with how I play. Would be a different game without it. I love that people have this idea though. The same static player who get easily taken out while they try to sight me up. Meanwhile I’m bounding off walls…in and out of a firefight so quick, the dead who poo-poo’d SMART rarely know what happened.


(Esso) #11

“2) Sliding/mantling and knocking people over is completely original and game changing. It all boils down to if you count 2 as SMART or not; either way SMART affects combat more than anything else IMO and no other game lets you knock people over and take on 3 guys at a time even if you’re out numbered. I suppose it depends if you count sliding/knocking people over as SMART - I do and I think it’s unlike anything we’ve seen before in an FPS. It changes the tide of battles but not enough people use it.”

If you slide into people on Crysis 2 it counts as a melee hit and can kill them, so no I dont think Brink has made that up atall, and also in Crysis say going into a group of enemies slide into 1 then you can slide again to avoid being shot actually more succesfully than Brink due to the speed, it has a big factor in gameplay. like I said Brink does seem quite origional but when you actually think about it its not really brought much new to the table

Remember I do like brink and perfer it to Crysis allot but just comparing

I do agree with Taodemon though that Brink has bought a combination of things in other games that we havent seen before, but im just expressing that its not as origional as the devs make out, and you could say the same that a good amount of other games have used a combination of things wev’e never seen before, and are ‘origional’ for that reason [excluding games that immatate halo and COD, BF for example if you take this is a very origional game with its many veration of gameplay and use of vehicles and other things]


(Bittermetal) #12

[QUOTE=taodemon;349100]If you break games down enough you will realize nothing is completely original, usually ideas come from somewhere and are a mix of various previous ideas.

Considering the rather static nature of the fps genre lately brink does combine things differently that any previous ones while including a lot more customization. Also, while it isn´t completely a movement based shooter like quake3 it has added movement back into the mix which I personally haven´t seen in fps games in a while. Most games have just been reskinned versions of COD.[/QUOTE]

So very very true! +1


(Bittermetal) #13

[QUOTE=Esso;349114]“2) Sliding/mantling and knocking people over is completely original and game changing. It all boils down to if you count 2 as SMART or not; either way SMART affects combat more than anything else IMO and no other game lets you knock people over and take on 3 guys at a time even if you’re out numbered. I suppose it depends if you count sliding/knocking people over as SMART - I do and I think it’s unlike anything we’ve seen before in an FPS. It changes the tide of battles but not enough people use it.”

If you slide into people on Crysis 2 it counts as a melee hit and can kill them, so no I dont think Brink has made that up atall, and also in Crysis say going into a group of enemies slide into 1 then you can slide again to avoid being shot actually more succesfully than Brink due to the speed, it has a big factor in gameplay. like I said Brink does seem quite origional but when you actually think about it its not really brought much new to the table

Remember I do like brink and perfer it to Crysis allot but just comparing

I do agree with Taodemon though that Brink has bought a combination of things in other games that we havent seen before, but im just expressing that its not as origional as the devs make out, and you could say the same that a good amount of other games have used a combination of things wev’e never seen before[/QUOTE]

Esso have you spent a lot time with the light body type?


(taodemon) #14

That was a cool game (mirrors edge) but the shooting was terrible so despite it being first person I wouldn´t consider it a “fps”. I would love to see some of the other parkour moves from it added to brink though.


(Bittermetal) #15

I agree. But I was speaking on these movement styles being in other games. Heck look at the upcoming PREY 2. Which looks kinda neat. But the parkour looks better in BRINK.


(Esso) #16

Yes Iv’e experimented allot with using Smart and the light body type and using different routes and the ones you can only use while the light body type but feel it doesnt add that much veriation of gameplay [i.e. you can only take so many routes and in so many ways and are always goingto the same location] and doesnt make a big factor in the out come of the game, and running around people and sliding to avoid fire for expmple can be done in Crysis and althoguh Brink has done it well with the wall jumping it can feel kind of glitchy and think the sliding in Crysis is more successful to avoid fire due to the more smooth less ‘choppy’ and fast pace of the game, kind of suits the technoligy of how the game is made better, something I think brink can be amazing for if there is a sequel made and improved due to its more ‘diverse’ sliding but ultimatly feels slightly laggy or choppy if you know what I mean like all smart remouvers in brink


(Bittermetal) #17

I see. Fair enough.

There times when SMART really helps the light body assist the team. On CC the light body type is best to stop an OP from hacking the side entrance. And then get up in the balcony area that overlooks the Security trying to blow the door for the maintenance bot to enter


(wolfnemesis75) #18

hey, its the start of something fresh. its easy to follow the crowd, its harder to take the road less traveled. or some poetic crap like that.


(nick1021) #19

Why do you keep believing that brink is going to come from the grave in a few months and be the best game ever??? In a few years it’s going to be looked at one of those “pfffft HAHAHAHAHA” games (like vampire rain).


(nick1021) #20

There are many games that are different and good, fun and well executed.