Is BRINK reall that different?


(Esso) #21

[QUOTE=Bittermetal;349137]I see. Fair enough.

There times when SMART really helps the light body assist the team. On CC the light body type is best to stop an OP from hacking the side entrance. And then get up in the balcony area that overlooks the Security trying to blow the door for the maintenance bot to enter[/QUOTE]

Yeh it can be usefull, but due to the games ‘limitations’ I just think cant be used enough and if you do its used in the same way each time.

Im not trying to compare Brink to other games [although I am lol] but just saying that the main aim of Brink which was for it to be as origional and as different as possible doesn’t really seem the case, and you shouldn’t be able to compare it to games already out if its that origional.

It feels its cleverly done but its orgional for the purpose of doing things already in other games but adapting them and putting them together with different things also in other games.
But ultimatly that is what a agood amount of other games do which makes them origional/different and the games they are too, making Brink if you put it this way the ‘same’ as them if you understand and not that origional but doing the same as others and doesn’t bring much new as the dev’s make out


(nick1021) #22

It tried to be different and original by not adding lobbies.


(Bittermetal) #23

I love your red star.


(Kurushi) #24

No offense but when are you going to f**k off


(Esso) #25

That actually might be the case. Like trying to be even more different as posssible knowing it wasn’t by doing things like the campaign being the same as online, and using Bots in online and making the game rely hevily on Bots. Which can be looked at as different but ultimatly not in a good way and maybe covering up bad online coding and servers? and making it hard to play in rooms full of people [atleast on consoles] for the sake fo being even more different.

I just think [and hope] That if they make a Brink 2 they can do it really good the next time around. And im not talking this gen, as I think it needs time and needs to be polished and done on next gen consoles. Although that isnt this discussion ultimatly its kind of constructive chritisism


(nick1021) #26

But what it didn’t realize when trying to be different from other games, is that those games were GOOD.

So what’s different from good? Yes. Bad.

I can just see brink in development.

“Kk guys, what do these games all have?”

“Uhhh…our intel shows that all these games use lobbies”

“AHH YES! Tell our boys to get rid of lobbies and an easy matchmaking system so you can play with your friends. We can’t have any of that if other games do. When we said different, we meant.”


(wolfnemesis75) #27

…If you feed them…they just get larger. best not to do that.


(its al bout security) #28

[QUOTE=Esso;349114]“2) Sliding/mantling and knocking people over is completely original and game changing. It all boils down to if you count 2 as SMART or not; either way SMART affects combat more than anything else IMO and no other game lets you knock people over and take on 3 guys at a time even if you’re out numbered. I suppose it depends if you count sliding/knocking people over as SMART - I do and I think it’s unlike anything we’ve seen before in an FPS. It changes the tide of battles but not enough people use it.”

If you slide into people on Crysis 2 it counts as a melee hit and can kill them, so no I dont think Brink has made that up atall, and also in Crysis say going into a group of enemies slide into 1 then you can slide again to avoid being shot actually more succesfully than Brink due to the speed, it has a big factor in gameplay. like I said Brink does seem quite origional but when you actually think about it its not really brought much new to the table

Remember I do like brink and perfer it to Crysis allot but just comparing

I do agree with Taodemon though that Brink has bought a combination of things in other games that we havent seen before, but im just expressing that its not as origional as the devs make out, and you could say the same that a good amount of other games have used a combination of things wev’e never seen before, and are ‘origional’ for that reason [excluding games that immatate halo and COD, BF for example if you take this is a very origional game with its many veration of gameplay and use of vehicles and other things][/QUOTE]

its unfair to compare crysis2 and brink as brink was in dev way longer and they were released pretty close to each other so in one way it is and isnt fair, they are new and fresh ideas on both games, when it comes down to it.


(nick1021) #29

Like really. I have presented all these fine points proving you’re retarded points wrong and to defend yourself you claim a troll.

Granted I could be nicer in my posts. But just because I wasn’t nice doesn’t mean I’m a troll.


(Esso) #30

[QUOTE=nick1021;349163]But what it didn’t realize when trying to be different from other games, is that those games were GOOD.

So what’s different from good? Yes. Bad.

I can just see brink in development.

“Kk guys, what do these games all have?”

“Uhhh…our intel shows that all these games use lobbies”

“AHH YES! Tell our boys to get rid of lobbies and an easy matchmaking system so you can play with your friends. We can’t have any of that if other games do. When we said different, we meant.”[/QUOTE]

I understand what you mean but I dont want this to be negative but more of a discussion.

Like Brink has done things differently and put allot of emphasis on it like map layout ond the multiple objectives but ultimatly they arent ‘better’ than they could have been if done differently that may have been considered too ‘similar’ to other games which would have ended up in more veriety of gameplay and using the whole map. But yes I do think Brink does things differently for the sake of being different and not the bst it can be as that was its origional aim


(Kurushi) #31

True but he’ll be gone soon so I may as well get it out of my system :smiley:


(Esso) #32

Well tbh Crysis 2 was in development a long time, I think before Brink.
And really you can compare the games as they have some aspects the same, both do them better than eachother in some aspects, but both worse in others.


(SinDonor) #33

Wasn’t Crysis 2 in dev longer?? They started dev for C2 in 2007.

I am having a tough time finding when dev was started “officially” on Brink.


(Bittermetal) #34

[QUOTE=nick1021;349171]Like really. I have presented all these fine points proving you’re retarded points wrong and to defend yourself you claim a troll.

Granted I could be nicer in my posts. But just because I wasn’t nice doesn’t mean I’m a troll.[/QUOTE]

I think I was out looking under the bridge when you were “proving” you points. I missed all that proof.

I will give you the lobbies, though. While I don’t play anything on 360 I do know that lobbies make things easier. Though why M$oft hasn’t introduced a “join friends game” feature to XB Live is beyond me. Not all STEAM games use this but the ones that do are very helpful. I can join a friends game straight from my desktop without even loading BRINK. I can also pull up the server browser outside the game using Steam.


(nick1021) #35

It’s messed up. But in another thread, I remember people agreed that it was like somewhere between 5-7 years ( I don’t remember the exact number, but I remember it was a number between those numbers).


(Bittermetal) #36

In just a few seconds I’ll have those same feelings about your posts… Wait for it. Ah… there we go.


(Esso) #37

[QUOTE=SinDonor;349182]Wasn’t Crysis 2 in dev longer?? They started dev for C2 in 2007.

I am having a tough time finding when dev was started “officially” on Brink.[/QUOTE]

Yeh Crysis 2 was in development for a good 4-5 years shorlty after Crysis warhead, I think Brink was in development 3 years ago and was meat to come out last year, but it had a revamp and its graphics and overall look and feel changed to look more ‘cartoony’ which made the development process longe, it was kind of developed twice.
But I still think Crysis 2 was in development longer, I dont know why anyone would thing Brink was allot longer than Crysis


(SinDonor) #38

[QUOTE=Bittermetal;349183]I think I was out looking under the bridge when you were “proving” you points. I missed all that proof.

I will give you the lobbies, though. While I don’t play anything on 360 I do know that lobbies make things easier. Though why M$oft hasn’t introduced a “join friends game” feature to XB Live is beyond me. Not all STEAM games use this but the ones that do are very helpful. I can join a friends game straight from my desktop without even loading BRINK. I can also pull up the server browser outside the game using Steam.[/QUOTE]

Um, my Xbox allows me to go to my friends list and select “Join friend’s game”. As long as Brink is in the tray, it’ll load right up.


(Bittermetal) #39

ok. that’s great. So what’s the importance of lobbies? Can one of you young 360 whippersnappers enlighten this old fogey? I guess then, I don’t understand why lobbies are so important for XB players.

BTW- It’s an honest question. Not bashing the 360-ers here at all.


(Bittermetal) #40

[QUOTE=Esso;349191]Yeh Crysis 2 was in development for a good 4-5 years shorlty after Crysis warhead, I think Brink was in development 3 years ago and was meat to come out last year, but it had a revamp and its graphics and overall look and feel changed to look more ‘cartoony’ which made the development process longe, it was kind of developed twice.
But I still think Crysis 2 was in development longer, I dont know why anyone would thing Brink was allot longer than Crysis[/QUOTE]

Wasn’t the switch to a cartoony look what took Borderlands so long? I remember the pre-cartoony look very well.