Iron Sight - What is it there for?


(mfzor) #1

What role does iron sight play in this game?

  1. What % does it increase your accuracy?
  2. Why does it blind you so much in such a fast paced game, needs to be less obtrusive or give us the option to disable the gun model
  3. Who uses it? In what situations do you use it

I personally am trying to force myself to play it some rounds, but ultimately just go back to playing of hip cause its so frustrating to use. It blinds you, doesn’t seem any more accurate and slows your movement speed.


(Volcano) #2

i cant see most players when im firing (i think this is more to do with the player skins than anything else and some of the code not working on my end and me being bad) off the hip but when i use the sights it helps, i use it for mid-long range shots and then use the nameplates which means once the names are removed I’m going to be stuffed lol, if its close range i use hipfire like everyone else and hope that some of my bullets land.
the current models of the weapons do make it pretty painful to use (try using the solider 2 rifle good lord that’s bad) maybe they can look into it sometime soon since its a rather large thing to have in the game and its current state would be a turn off to newer players in development or even after its release but I think its nice to have it there as it does have its drawbacks slower movement and tunnel vision

Im pretty sure there’s next to no spread when using ADS but there’s a bit more recoil


(Protekt1) #3

Use it with the LMG and AR. It does have higher accuracy over extended firing at the cost of movement speed which makes you by far easier to hit. The other thing is that FOV/zoom in change that makes longer range targets easier to hit. The gun model being in the way is actually a downside too but if they add red dots or holoscopes to each weapon then it probably won’t be such a downside anymore. I actually liked it a bit more when they had more recoil but I guess they lowered it when they made hipfire more accurate to keep things in line with each other.


(Seanza) #4

I use ironsights on the soldier weapons and also on the field ops’ gun when at long range. I didn’t find it very useful as a medic.


(Mustang) #5

Infinite percent, apparently it removes all spread. But increases recoil and reduces movement speed.

[QUOTE=mfzor;447099]2. Why does it blind you so much in such a fast paced game, needs to be less obtrusive or give us the option to disable the gun model
3. Who uses it? In what situations do you use it[/QUOTE]
I only ever use ADS with a dot sight (engineer) because I can’t see diddly-squat with ironsight.
However due to to not being able to see and the movement penalty it’s use is few and far between, usually only for sniper sort of ranges.


(HellToupee) #6

I use now just it to look at things far away with the zoom effect that’s about it. With the lmg it still has some use.


(Loffy) #7

The geezer engi has a pretty good iron sight (that green dot) that I use regularly.

It took me several maps before I understood that the green dot was the sight (not the iron pins on the gun). I was aiming too high as a consequence. Silly me.


(Jonny_Hex) #8

How would people feel if we removed the ability to IS with all weapons, and kept ADS only for weapons equipped with red dot/scope etc?

/discuss

J.


(BomBaKlaK) #9

I like the iron sight, it’s a kind of mini zoom, but we should be able to change the mouse speed when scoped.
I prefer to keep it on all weapons, but it needs a bit of adjustment to be really effective.

to many people are used to it. But if you remove it, it doesn’t disturb me so much i’m used to it with Wolf, but even in wolf people simulate an IS with a changing FOV button. so I don’t think that’s a good idea to remove it.


(Hyperg) #10

I’ve hardly used ADS for anything other than the Assault/FDops/CVops guns and that was mostly to get a better first snap on the target at mid-range. The auto-pistols and even the SMGs have little to zero benefit for IS, mainly because they’re meant for hipfire goodness at close-mid range where nobody in the right state of mind would waste time with ADS at the pacing of this game.

I personally don’t have a problem with the system as it is, even the IS on the Medic’s SMG is ok if you’re just unloading the remainder of your clip into a low hp target sitting somewhere to regen or smth.


(OwNLY) #11

I would love weapons that are accurate enough to remove ironsights,
at the moment i use them most of the times only for the zoom they provide.
But i don´t know if that will be appreciated by the majority of players.

Here are some ideas that popped into my mind, not really tought through to the end…

I would prefer a medium spread with low recoil, so that you can use your crosshairs up to midrange open shooting.
But on midrange coverfights and highrange fights you should be able use your IS with no spread at all,
just medium to high (not random) recoil.
The penalty for that accuracy (and maybe tweaked damage-falloff in IS-Mode?) is lower movement speed and FOV.

But i personally dislike these closed ironsights of weapons, i prefer the open ones (like the AK) because you have less of your sceen covered by “unnecessary” pieces of the sights. I know, realism and stuff…

So if you got the balancing just right,
you have fast paced closeranged aim-fights with lots of movement, and highrange positioning fights with demanding recoil control.

btw. after drawing a crosshair on my screen with a pen, i realized that the greendot of the engineergun and the dot of covops scope are slightly off the middle. Maybe you wanna look into that?


(Mustang) #12

[QUOTE=Jonny_Hex;447423]How would people feel if we removed the ability to IS with all weapons, and kept ADS only for weapons equipped with red dot/scope etc?

/discuss

J.[/QUOTE]
Kind of depends on whether there will ever be a “r_drawgun 0”.

If not, then I’d rather stick with my FOV button as BomBaKlaK said.

Anti also mentioned that there would be an option to have crosshair visible whilst ironsighted, but this has also not made an appearance yet.


(Jonny_Hex) #13

The reasoning behind the suggestion to remove IS where it is not appropriate, is that new players coming from ‘other’ games may assume it is the optimal way to play, and get frustrated quickly because they don’t realise that in many cases, hip fire > ADS. Disabling IS for many weapons might be a more intuitive way to teach people how to play DB.


(Protekt1) #14

[QUOTE=Jonny_Hex;447423]How would people feel if we removed the ability to IS with all weapons, and kept ADS only for weapons equipped with red dot/scope etc?

/discuss

J.[/QUOTE]

Keep IS or add red dots to every weapon that needs ADS. Some gamers really do prefer ironsights over red dot tho. And I think the IS for most of the weapons is fine as far as obtrusiveness and ability to aim with it.

The only weapon I’ve seen so far with a dot of any sort was a SMG which didn’t even really need it since you don’t ADS as much with a SMG in the game.


(Jonny_Hex) #15

Can you do me favour and post that as bug in the bugs and technical issues place? Yoshichief can log it so we don’t forget.


(OwNLY) #16

And adding a “FoV” / Zoom button for RMB like these guys from ET have mentioned?

Or you could add a must-play training course level or a must-watch introduction video for first time players.
Not longer than a few minutes, nice and entertaining, containing the basic information about the game and how it is played.

@ Jonny: will open a thread there…


(iwound) #17

i’d prefer IS zoom and red dot on everything.
i wouldnt miss ADS at all as its useless.(small arms no zoom)

if we lost some IS id be pretty pissed that was removed but the ADS stays for whos knows what.

why shouldnt it be the optimal way to play. obviously not for close combat but med to far?

** also a definition for IS and ADS wouldnt hurt. looking at some posts.
afaik IS used on rifles with FOV adjustment (zoom)
ADS for small arms held in front of you. no FOV adjustment.

feel free to correct me if ive got them mixed up. many refer to IS as ADS. sooo confusing.


(warbie) #18

[QUOTE=Jonny_Hex;447423]How would people feel if we removed the ability to IS with all weapons, and kept ADS only for weapons equipped with red dot/scope etc?

/discuss

J.[/QUOTE]

Gets my vote.


(BomBaKlaK) #19

Ha yes I understand better.
if I remember well lot of game don’t have any IS except for snipe and that’s much better this way in this type of games. (CS / L4D / RTCW / Wolf ET / Quake :stuck_out_tongue: ) but not sure if it fits well to DB.

already lot of discuss here : http://forums.warchest.com/showthread.php/33411-Iron-sights-the-bane-of-modern-fps-Discuss!?highlight=ironsight

maybe we can try out :wink: But I think IS is still a nice addition.


(warbie) #20

Good link - gets my support! :wink: